Player Matchup

Ymir
Ymir
 
Ymir
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
D0lega
Artemis
Level 155
God Stats
1W - 0L
1,728 SR
Queue Stats
25W - 17L
1,548 Elo+
Solo
Hun Batz
Hun Batz
TwoTunTunny
Hun Batz
Level 81
God Stats
3W - 0L
1,854 SR
Queue Stats
224W - 177L
1,571 Elo+
Solo
Sun Wukong
Sun Wukong
lv Mortarion vl
Sun Wukong
Level 135
God Stats
4W - 3L
1,660 SR
Queue Stats
122W - 116L
1,529 Elo+
Solo
Ra
Ra
ninjackks
Ra
Level 180
God Stats
85W - 54L
1,514 SR
Queue Stats
767W - 803L
1,513 Elo+
Solo
Team Averages
Level 123
1,651 SR
1,532 Elo+

VS

Team Averages
Level 120
1,539 SR
1,521 Elo+
Nox
Nox
DeadmanSenji
Nox
Level 141
God Stats
1W - 4L
1,473 SR
Queue Stats
206W - 201L
1,555 Elo+
Party 1
Nut
Nut
Faderift
Nut
Level 157
God Stats
16W - 16L
1,692 SR
Queue Stats
163W - 158L
1,520 Elo+
Party 1
Fenrir
Fenrir
Moj_Panie1
Fenrir
Level 127
God Stats
55W - 61L
1,550 SR
Queue Stats
134W - 126L
1,569 Elo+
Solo
Gilgamesh
Gilgamesh
SYmAsHeDsH1Y
Gilgamesh
Level 50
God Stats
22W - 24L
1,476 SR
Queue Stats
131W - 145L
1,440 Elo+
Solo
Cthulhu
Cthulhu
yBacon
Cthulhu
Level 127
God Stats
8W - 11L
1,502 SR
Queue Stats
39W - 44L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 3 / 2
5,127
466
2,341
7,415
5,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
D0lega
Artemis
11
0 / 1 / 1
5,790
526
6,254
7,242
2,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
TwoTunTunny
Hun Batz
12
1 / 0 / 1
6,103
555
2,507
6,084
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
lv Mortarion vl
Sun Wukong
12
1 / 0 / 3
6,984
635
5,508
7,460
4,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 1 / 0
7,008
637
3,564
3,785
1,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
5,894
536
1,667
3,403
1,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 1
7,390
672
7,093
8,434
3,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Moj_Panie1
Fenrir
9
1 / 2 / 0
4,891
445
901
6,047
1,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
SYmAsHeDsH1Y
Gilgamesh
11
0 / 3 / 0
5,677
516
3,481
10,127
6,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
yBacon
Cthulhu
10
2 / 0 / 1
6,299
573
3,792
6,328
4,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
6
Kills
4
5
Deaths
6
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
3
2
0.33
W
Artemis
D0lega
Artemis
0
1
1
0.5
L
0
0
2
1
L
1
1
1
1.5
L
Fenrir
Moj_Panie1
Fenrir
1
2
0
0.5
L
Gilgamesh
SYmAsHeDsH1Y
Gilgamesh
0
3
0
0
W
Hun Batz
TwoTunTunny
Hun Batz
1
0
1
1.5
W
Sun Wukong
lv Mortarion vl
Sun Wukong
1
0
3
2.5
W
4
1
0
4
L
Cthulhu
yBacon
Cthulhu
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,174
Damage
16,934
31,986
Taken
34,339
14,759
Mitigated
17,165
10,061
Healing
9,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,341
134
134
1,649
7,415
5,117
0
2,514
4,901
14,946
0
W
Artemis
D0lega
Artemis
6,254
1,743
0
507
7,242
2,015
0
416
6,826
0
42,095
L
1,667
238
0
596
3,403
1,073
0
1,480
1,923
36,651
0
L
7,093
4,914
0
3,109
8,434
3,506
794
759
7,675
0
63,023
L
Fenrir
Moj_Panie1
Fenrir
901
175
0
1,814
6,047
1,734
0
1,551
4,496
0
26,447
L
Gilgamesh
SYmAsHeDsH1Y
Gilgamesh
3,481
1,263
0
1,320
10,127
6,687
0
318
9,809
0
34,347
W
Hun Batz
TwoTunTunny
Hun Batz
2,507
514
0
3,806
6,084
1,989
0
1,065
5,019
0
49,162
W
Sun Wukong
lv Mortarion vl
Sun Wukong
5,508
1,139
0
2,969
7,460
4,357
0
411
7,049
0
51,574
W
3,564
164
240
756
3,785
1,281
146
1,053
2,732
53,571
845
L
Cthulhu
yBacon
Cthulhu
3,792
251
0
2,469
6,328
4,165
6
1,716
4,533
22,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,012
Gold Earned
30,151
402
Minions Killed
351
0
Camps Cleared
0
1,077,818
Distance Traveled
1,084,759
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,127
466
18
2
0
175,841
2
W
Artemis
5,790
526
75
7
0
199,353
0
L
Nox
5,894
536
91
8
0
225,757
0
L
Nut
7,390
672
117
11
0
220,378
4
L
Fenrir
4,891
445
48
4
0
184,256
0
L
Gilgamesh
5,677
516
64
6
0
208,816
0
W
Hun Batz
6,103
555
91
8
0
246,885
0
W
Sun Wukong
6,984
635
106
10
0
226,929
4
W
Ra
7,008
637
112
10
0
228,810
0
L
Cthulhu
6,299
573
31
3
0
245,552
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role