Player Matchup

Nox
Nox
 
Nox
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Pidofriend
Shiva
Level 162
God Stats
3W - 3L
1,502 SR
Queue Stats
343W - 352L
1,598 Elo+
Solo
Ares
Ares
TheWolfThrash
Ares
Level 162
God Stats
6W - 2L
1,561 SR
Queue Stats
217W - 227L
1,580 Elo+
Solo
Danzaburou
Danzaburou
numbers012345678
Danzaburou
Level 124
God Stats
6W - 2L
1,571 SR
Queue Stats
483W - 141L
1,648 Elo+
Solo
Team Averages
Level 154
1,527 SR
1,565 Elo+

VS

Team Averages
Level 151
1,539 SR
1,526 Elo+
Maui
Maui
 
Maui
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Def_not_good
Danzaburou
Level 119
God Stats
1W - 2L
1,529 SR
Queue Stats
157W - 142L
1,537 Elo+
Solo
Geb
Geb
IllusiveOrc
Geb
Level 106
God Stats
3W - 1L
1,693 SR
Queue Stats
111W - 84L
1,544 Elo+
Solo
Scylla
Scylla
Type Z TonyG
Scylla
Level 181
God Stats
4W - 6L
1,474 SR
Queue Stats
202W - 223L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
1 / 0 / 9
6,444
1,289
3,470
3,254
1,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Bacchus
 
Bacchus
11
1 / 2 / 9
6,373
1,275
4,550
7,802
9,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
11
3 / 2 / 7
6,520
1,304
4,237
4,999
3,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

9
0 / 2 / 9
6,039
1,208
2,684
5,920
6,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
numbers012345678
Danzaburou
13
6 / 2 / 3
7,666
1,533
7,240
5,075
2,302
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
2 / 2 / 6
6,249
1,250
4,855
7,084
7,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
 
Tiamat
5
0 / 0 / 0
4,416
883
0
0
0
Danzaburou
Def_not_good
Danzaburou
10
1 / 5 / 4
5,627
1,125
5,299
6,032
3,028
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 3 / 4
6,260
1,252
3,429
7,149
5,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Scylla
12
3 / 1 / 3
6,460
1,292
5,768
3,269
1,176
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
11
Kills
7
8
Deaths
11
37
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
1
0
9
5.5
W
Bacchus
 
Bacchus
1
2
9
2.75
L
Maui
 
Maui
2
2
6
2.5
L
Tiamat
 
Tiamat
0
0
0
0
L
Danzaburou
Def_not_good
Danzaburou
1
5
4
0.6
L
1
3
4
1
W
Shiva
3
2
7
3.25
W
0
2
9
2.25
L
Scylla
3
1
3
4.5
W
Danzaburou
numbers012345678
Danzaburou
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,181
Damage
19,351
27,050
Taken
23,534
23,251
Mitigated
16,943
7,921
Healing
4,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
3,470
309
688
476
3,254
1,536
332
1,353
1,901
9,419
780
W
Bacchus
 
Bacchus
4,550
189
1,078
1,845
7,802
9,095
0
4,687
3,115
5,796
894
L
Maui
 
Maui
4,855
299
63
496
7,084
7,179
0
3,651
3,399
6,920
109
L
Tiamat
 
Tiamat
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
Def_not_good
Danzaburou
5,299
1,012
44
347
6,032
3,028
0
2,825
3,096
0
9,951
L
3,429
127
1,164
1,078
7,149
5,560
0
2,664
4,335
7,651
0
W
Shiva
4,237
500
1,137
956
4,999
3,810
0
2,347
2,652
15
6,267
W
2,684
0
0
854
5,920
6,508
0
3,400
2,520
2,744
0
L
Scylla
5,768
935
636
375
3,269
1,176
0
978
2,249
19,495
0
W
Danzaburou
numbers012345678
Danzaburou
7,240
3,073
0
887
5,075
2,302
918
2,250
2,825
0
24,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,042
Gold Earned
29,012
68
Minions Killed
56
0
Camps Cleared
0
544,408
Distance Traveled
398,647
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,444
1,289
21
4
0
105,133
0
W
Bacchus
6,373
1,275
10
2
0
110,491
0
L
Maui
6,249
1,250
1
0
0
104,105
0
L
Tiamat
4,416
883
0
0
0
0
0
L
Danzaburou
5,627
1,125
16
3
0
90,090
0
L
Geb
6,260
1,252
9
2
0
104,683
0
W
Shiva
6,520
1,304
6
1
0
108,145
0
W
Ares
6,039
1,208
0
0
0
118,661
0
L
Scylla
6,460
1,292
30
6
0
99,769
0
W
Danzaburou
7,666
1,533
31
6
0
101,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role