Player Matchup

Ares
Ares
 
Ares
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Otterspace18
Scylla
Level 147
God Stats
15W - 9L
1,610 SR
Queue Stats
75W - 65L
1,503 Elo+
Solo
Medusa
Medusa
RippedPants3349
Medusa
Level 112
God Stats
7W - 4L
1,568 SR
Queue Stats
115W - 134L
1,491 Elo+
Solo
Ra
Ra
mrjellylord1111
Ra
Level 108
God Stats
5W - 7L
1,540 SR
Queue Stats
62W - 75L
1,460 Elo+
Solo
Apollo
Apollo
xXxMARVITZxXx
Apollo
Level 148
God Stats
5W - 4L
1,630 SR
Queue Stats
569W - 540L
1,505 Elo+
Solo
Team Averages
Level 129
1,569 SR
1,492 Elo+

VS

Team Averages
Level 133
1,507 SR
1,484 Elo+
Ares
Ares
GetDatGannj
Ares
Level 104
God Stats
2W - 4L
1,548 SR
Queue Stats
30W - 21L
1,583 Elo+
Solo
Lancelot
Lancelot
IGotOneHit
Lancelot
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
311W - 311L
1,441 Elo+
Solo
Medusa
Medusa
MillennialHydra
Medusa
Level 102
God Stats
95W - 79L
1,490 SR
Queue Stats
323W - 291L
1,413 Elo+
Solo
Fenrir
Fenrir
Unforsaken_King_
Fenrir
Level 156
God Stats
4W - 4L
1,722 SR
Queue Stats
272W - 250L
1,524 Elo+
Solo
Sol
Sol
llN0BLEll
Sol
Level 159
God Stats
3W - 8L
1,276 SR
Queue Stats
460W - 436L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
5
0 / 1 / 2
3,557
711
1,237
4,461
2,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
6
3 / 0 / 0
3,863
773
1,348
1,910
353
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

5
0 / 1 / 1
3,116
623
2,685
2,693
781
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
1 / 0 / 1
4,320
864
930
1,941
479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 0 / 0
3,936
787
117
1,622
365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,340
668
1,433
4,101
1,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
IGotOneHit
Lancelot
6
2 / 2 / 0
3,438
688
1,155
3,490
929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 0
3,347
669
454
2,303
495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

1
0 / 0 / 0
917
183
0
0
0
5
0 / 0 / 2
3,191
638
2,503
2,603
631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
4
Kills
2
2
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
1
2
1
L
0
1
1
0.5
L
Lancelot
IGotOneHit
Lancelot
2
2
0
1
L
0
1
0
0
W
Scylla
3
0
0
3
W
0
1
1
0.5
L
0
0
0
0
L
0
0
2
1
W
1
0
1
1.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,317
Damage
5,545
12,627
Taken
12,497
4,041
Mitigated
3,880
6,034
Healing
3,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
1,237
216
0
1,544
4,461
2,063
0
2,078
2,383
6,478
0
L
1,433
0
0
1,010
4,101
1,825
0
772
3,329
7,842
0
L
Lancelot
IGotOneHit
Lancelot
1,155
406
0
1,310
3,490
929
0
940
2,510
0
9,553
L
454
68
0
374
2,303
495
0
781
1,385
0
17,652
W
Scylla
1,348
507
0
1,204
1,910
353
0
81
1,829
13,182
0
W
2,685
1,096
0
1,490
2,693
781
0
1,482
1,211
0
18,604
L
0
0
0
0
0
0
0
0
0
0
0
L
2,503
1,286
0
1,260
2,603
631
0
845
1,758
13,778
3,859
W
930
0
12
831
1,941
479
0
0
1,941
24,400
523
W
117
117
0
953
1,622
365
0
0
1,622
0
23,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,792
Gold Earned
14,233
162
Minions Killed
108
0
Camps Cleared
0
475,996
Distance Traveled
399,538
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
3,557
711
8
2
0
101,355
1
L
Ares
3,340
668
10
2
0
99,615
0
L
Lancelot
3,438
688
27
5
0
110,168
2
L
Medusa
3,347
669
34
7
0
96,904
0
W
Scylla
3,863
773
27
5
0
111,636
0
W
Medusa
3,116
623
33
7
0
94,762
0
L
Fenrir
917
183
0
0
0
0
0
L
Sol
3,191
638
37
7
0
92,851
0
W
Ra
4,320
864
56
11
0
92,355
0
W
Apollo
3,936
787
38
8
0
75,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role