Player Matchup

Da Ji
Da Ji
Gold IV
KyngOfNoobs
Da Ji
Gold IV
Level 158
God Stats
3W - 2L
1,518 SR
Queue Stats
56W - 59L
1,454 MMR
Solo
Xbalanque
Xbalanque
Silver I
LUXE_chester
Xbalanque
Silver I
Level 120
God Stats
13W - 15L
1,457 SR
Queue Stats
207W - 201L
1,155 MMR
Solo
Hercules
Hercules
Silver III
SrDunka
Hercules
Silver III
Level 120
God Stats
58W - 74L
1,441 SR
Queue Stats
66W - 88L
965 MMR
Solo
Cthulhu
Cthulhu
Silver III
SyNecTiCx
Cthulhu
Silver III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 224L
830 MMR
Solo
Sol
Sol
Silver II
duhz_it
Sol
Silver II
Level 165
God Stats
4W - 0L
1,809 SR
Queue Stats
16W - 17L
1,320 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 142
1,545 SR
1,145 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,506 SR
1,225 MMR
Mulan
Mulan
Silver I
 
Mulan
Silver I
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
 
Chang'e
Gold V
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver II
KI11ERFR0ST
Nemesis
Silver II
Level 69
God Stats
5W - 10L
1,396 SR
Queue Stats
16W - 28L
1,220 MMR
Solo
Nut
Nut
Silver III
SkinBoosterPlz
Nut
Silver III
Level 88
God Stats
0W - 1L
1,630 SR
Queue Stats
156W - 182L
934 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
TK Kromo
Kuzenbo
Silver II
Level 108
God Stats
7W - 10L
1,507 SR
Queue Stats
145W - 150L
973 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
5,494
610
5,222
9,250
2,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
LUXE_chester
Xbalanque
8
1 / 2 / 1
4,868
541
2,560
4,628
1,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
SrDunka
Hercules
10
1 / 2 / 0
5,532
615
2,959
6,324
4,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
SyNecTiCx
Cthulhu
8
0 / 2 / 1
5,288
588
1,164
5,355
3,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
10
1 / 0 / 0
5,157
573
3,980
6,183
1,548
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
YmirAwilixOdin

VS

Bans
Zhong KuiBacchusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
6 / 1 / 0
6,432
715
7,464
9,068
6,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chang'e
 
Chang'e
9
0 / 2 / 0
5,581
620
3,881
5,557
1,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Nemesis
KI11ERFR0ST
Nemesis
9
4 / 1 / 2
5,422
602
4,165
6,708
2,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

3
0 / 1 / 0
3,484
387
959
1,564
376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
TK Kromo
Kuzenbo
4
0 / 0 / 1
3,659
407
1,040
2,071
1,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
5
Kills
10
10
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
6
1
0
6
L
Chang'e
 
Chang'e
0
2
0
0
L
Nemesis
KI11ERFR0ST
Nemesis
4
1
2
5
W
2
4
2
0.75
W
Xbalanque
LUXE_chester
Xbalanque
1
2
1
0.75
L
0
1
0
0
W
Hercules
SrDunka
Hercules
1
2
0
0.5
W
Cthulhu
SyNecTiCx
Cthulhu
0
2
1
0.25
L
Kuzenbo
TK Kromo
Kuzenbo
0
0
1
0.5
W
Sol
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,885
Damage
17,509
31,740
Taken
24,968
13,611
Mitigated
11,593
14,663
Healing
6,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
7,464
806
0
2,084
9,068
6,368
0
66
8,687
0
37,934
L
Chang'e
 
Chang'e
3,881
0
80
2,046
5,557
1,279
0
3,301
2,256
32,563
48
L
Nemesis
KI11ERFR0ST
Nemesis
4,165
2,082
0
902
6,708
2,115
0
872
5,799
0
19,352
W
5,222
1,412
0
3,702
9,250
2,975
0
295
8,887
0
37,584
W
Xbalanque
LUXE_chester
Xbalanque
2,560
1,269
0
1,808
4,628
1,187
45
503
4,069
0
21,304
L
959
725
0
641
1,564
376
0
602
962
0
5,762
W
Hercules
SrDunka
Hercules
2,959
1,106
0
3,644
6,324
4,427
0
0
6,324
0
26,580
W
Cthulhu
SyNecTiCx
Cthulhu
1,164
288
0
1,504
5,355
3,474
162
254
5,036
20,265
1,690
L
Kuzenbo
TK Kromo
Kuzenbo
1,040
409
0
1,030
2,071
1,455
0
194
1,877
3,597
0
W
Sol
3,980
1,546
0
4,005
6,183
1,548
499
3,142
2,551
32,629
279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,339
Gold Earned
24,578
253
Minions Killed
203
0
Camps Cleared
0
871,986
Distance Traveled
665,836
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,432
715
74
8
0
156,589
0
L
Chang'e
5,581
620
75
8
0
171,384
0
L
Nemesis
5,422
602
39
4
0
238,149
0
W
Da Ji
5,494
610
63
7
0
190,944
0
W
Xbalanque
4,868
541
37
4
0
129,249
1
L
Nut
3,484
387
10
1
0
45,705
0
W
Hercules
5,532
615
50
6
0
208,381
0
W
Cthulhu
5,288
588
42
5
0
157,969
0
L
Kuzenbo
3,659
407
5
1
0
54,009
0
W
Sol
5,157
573
61
7
0
185,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role