Player Matchup

Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
Jackfrosteurz
Scylla
Gold V
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 31L
1,465 MMR
Solo
Maui
Maui
Gold V
K-type999
Maui
Gold V
Level 63
God Stats
10W - 5L
1,696 SR
Queue Stats
81W - 71L
1,442 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
cadri-11
Erlang Shen
Gold III
Level 136
God Stats
64W - 48L
1,607 SR
Queue Stats
125W - 128L
1,490 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
pelusa05
Gilgamesh
Gold V
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 138L
1,390 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,561 SR
1,457 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,498 SR
1,453 MMR
Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
Erick_RealG
Fenrir
Gold V
Level 149
God Stats
6W - 7L
1,351 SR
Queue Stats
26W - 31L
1,412 MMR
Solo
Medusa
Medusa
Bronze III
JOSHM-_-99
Medusa
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
NiMand96
Cu Chulainn
Gold IV
Level 145
God Stats
16W - 8L
1,668 SR
Queue Stats
59W - 59L
1,475 MMR
Solo
Charon
Charon
Gold IV
Suchkadrobilka
Charon
Gold IV
Level 136
God Stats
3W - 2L
1,468 SR
Queue Stats
70W - 77L
1,381 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
0 / 2 / 0
7,718
515
3,265
8,190
2,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 0
6,587
439
5,196
5,744
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
10
0 / 3 / 1
6,666
444
2,145
10,674
6,075
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
cadri-11
Erlang Shen
13
2 / 1 / 1
7,202
480
5,605
13,998
7,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
pelusa05
Gilgamesh
13
1 / 5 / 0
6,875
458
5,270
17,041
6,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
BacchusThothThorKuzenbo

VS

Bans
AresAwilixAgniMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 3 / 8
8,207
547
10,230
7,038
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
14
3 / 0 / 4
7,929
529
2,869
9,045
3,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
JOSHM-_-99
Medusa
16
1 / 0 / 1
9,289
619
5,548
7,294
2,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
NiMand96
Cu Chulainn
15
6 / 0 / 5
9,894
660
12,968
13,252
10,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 0 / 4
8,248
550
4,662
7,148
6,096
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
13
13
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
0
0
W
Nu Wa
 
Nu Wa
1
3
8
1.67
W
Fenrir
3
0
4
5
W
Medusa
JOSHM-_-99
Medusa
1
0
1
1.5
L
0
2
0
0
L
Maui
0
3
1
0.17
W
Cu Chulainn
NiMand96
Cu Chulainn
6
0
5
8.5
W
2
0
4
4
L
Erlang Shen
cadri-11
Erlang Shen
2
1
1
2.5
L
Gilgamesh
pelusa05
Gilgamesh
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,481
Damage
36,277
55,647
Taken
43,777
24,504
Mitigated
25,512
15,012
Healing
13,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,265
1,810
0
2,736
8,190
2,803
0
1,521
6,669
0
71,493
W
Nu Wa
 
Nu Wa
10,230
1,079
0
170
7,038
2,474
261
2,495
4,543
56,685
1,176
W
Fenrir
2,869
1,052
0
6,941
9,045
3,458
0
1,539
7,506
0
64,932
W
Medusa
JOSHM-_-99
Medusa
5,548
2,137
0
1,489
7,294
2,877
80
237
7,057
0
84,802
L
5,196
183
0
1,074
5,744
1,607
0
3,437
2,307
45,370
95
L
Maui
2,145
0
0
1,634
10,674
6,075
0
4,844
5,830
15,268
1,232
W
Cu Chulainn
NiMand96
Cu Chulainn
12,968
1,317
0
2,972
13,252
10,607
0
1,422
11,830
5,509
70,236
W
4,662
324
0
1,462
7,148
6,096
0
2,225
4,923
27,206
1,676
L
Erlang Shen
cadri-11
Erlang Shen
5,605
2,607
0
6,796
13,998
7,151
0
3,562
10,436
0
58,691
L
Gilgamesh
pelusa05
Gilgamesh
5,270
1,191
0
2,772
17,041
6,868
0
2,484
14,557
0
45,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,048
Gold Earned
43,567
442
Minions Killed
518
0
Camps Cleared
0
1,446,268
Distance Traveled
1,518,492
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,718
515
127
8
0
252,673
0
W
Nu Wa
8,207
547
95
6
0
283,992
6
W
Fenrir
7,929
529
114
8
0
362,423
0
W
Medusa
9,289
619
147
10
0
289,639
3
L
Scylla
6,587
439
103
7
0
264,271
0
L
Maui
6,666
444
32
2
0
305,199
6
W
Cu Chulainn
9,894
660
116
8
0
291,992
2
W
Charon
8,248
550
46
3
0
290,446
2
L
Erlang Shen
7,202
480
93
6
0
330,995
1
L
Gilgamesh
6,875
458
87
6
0
293,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role