Player Matchup

Chaac
Chaac
ODiNM4
Chaac
Level 150
God Stats
3W - 2L
1,357 SR
Queue Stats
180W - 197L
1,548 Elo+
Solo
Ares
Ares
TheHoneyBadger97
Ares
Level 91
God Stats
1W - 0L
1,292 SR
Queue Stats
48W - 34L
1,572 Elo+
Party 1
Gilgamesh
Gilgamesh
losetheskill
Gilgamesh
Level 129
God Stats
6W - 5L
1,454 SR
Queue Stats
264W - 267L
1,527 Elo+
Solo
Chernobog
Chernobog
mEduzaLTu
Chernobog
Level 146
God Stats
1W - 0L
1,714 SR
Queue Stats
54W - 30L
1,626 Elo+
Party 1
Terra
Terra
Илуватор
Terra
Level 156
God Stats
1W - 0L
1,307 SR
Queue Stats
62W - 44L
1,523 Elo+
Solo
Team Averages
Level 134
1,425 SR
1,559 Elo+

VS

Team Averages
Level 143
1,561 SR
1,538 Elo+
Charon
Charon
 
Charon
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
L3wigi
Ymir
Level 157
God Stats
1W - 1L
1,799 SR
Queue Stats
194W - 194L
1,545 Elo+
Solo
Lancelot
Lancelot
Viicen94
Lancelot
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
299W - 285L
1,632 Elo+
Solo
Danzaburou
Danzaburou
Xavier885
Danzaburou
Level 149
God Stats
7W - 5L
1,506 SR
Queue Stats
530W - 546L
1,512 Elo+
Solo
Terra
Terra
committ
Terra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ODiNM4
Chaac
15
4 / 2 / 15
8,604
860
13,303
12,861
15,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
7 / 2 / 6
9,559
956
7,713
13,685
14,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
losetheskill
Gilgamesh
15
7 / 2 / 10
9,348
935
10,460
14,474
15,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chernobog
mEduzaLTu
Chernobog
13
1 / 2 / 9
8,009
801
10,609
9,832
4,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 2 / 16
8,991
899
8,167
12,908
12,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
1 / 2 / 3
7,149
715
12,479
11,035
7,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ymir
L3wigi
Ymir
13
3 / 5 / 1
7,175
718
6,543
9,959
4,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Viicen94
Lancelot
12
3 / 7 / 1
7,434
743
9,764
13,435
7,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Xavier885
Danzaburou
11
0 / 4 / 3
6,993
699
7,521
7,549
3,031
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
committ
Terra
14
1 / 2 / 7
7,763
776
8,652
11,180
8,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
23
20
Kills
8
10
Deaths
20
56
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
2
3
1.25
L
Ymir
L3wigi
Ymir
3
5
1
0.7
W
Chaac
ODiNM4
Chaac
4
2
15
5.75
W
7
2
6
5
L
Lancelot
Viicen94
Lancelot
3
7
1
0.5
L
Danzaburou
Xavier885
Danzaburou
0
4
3
0.38
L
Terra
committ
Terra
1
2
7
2.25
W
Gilgamesh
losetheskill
Gilgamesh
7
2
10
6
W
Chernobog
mEduzaLTu
Chernobog
1
2
9
2.75
W
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,252
Damage
44,959
63,760
Taken
53,158
62,415
Mitigated
30,741
33,086
Healing
19,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
12,479
803
713
2,714
11,035
7,122
0
3,479
7,233
22,356
898
L
Ymir
L3wigi
Ymir
6,543
335
112
480
9,959
4,598
0
2,925
6,536
9,886
0
W
Chaac
ODiNM4
Chaac
13,303
218
1,365
4,320
12,861
15,811
340
5,168
7,571
0
26,301
W
7,713
312
577
2,917
13,685
14,389
357
5,332
8,222
11,059
1,477
L
Lancelot
Viicen94
Lancelot
9,764
909
919
1,675
13,435
7,975
0
3,788
9,167
0
13,142
L
Danzaburou
Xavier885
Danzaburou
7,521
1,565
345
715
7,549
3,031
0
2,257
5,177
0
20,060
L
Terra
committ
Terra
8,652
176
7,142
4,960
11,180
8,015
0
3,109
7,756
13,767
0
W
Gilgamesh
losetheskill
Gilgamesh
10,460
3,268
790
1,333
14,474
15,199
808
5,605
8,564
0
21,214
W
Chernobog
mEduzaLTu
Chernobog
10,609
6,077
447
1,902
9,832
4,673
877
5,056
4,530
0
22,474
W
8,167
593
13,474
5,961
12,908
12,343
390
5,099
7,801
13,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,511
Gold Earned
36,514
99
Minions Killed
79
0
Camps Cleared
0
917,793
Distance Traveled
837,122
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,149
715
19
2
0
187,862
0
L
Ymir
7,175
718
11
1
0
151,828
0
W
Chaac
8,604
860
12
1
0
203,704
0
W
Ares
9,559
956
8
1
0
197,366
0
L
Lancelot
7,434
743
10
1
0
202,334
0
L
Danzaburou
6,993
699
24
2
0
128,531
0
L
Terra
7,763
776
15
2
0
166,567
0
W
Gilgamesh
9,348
935
27
3
0
173,340
0
W
Chernobog
8,009
801
36
4
0
175,373
0
W
Terra
8,991
899
16
2
0
168,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role