Player Matchup

Thor
Thor
AlphaBlackzer0
Thor
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,281 Elo+
Party 1
Yu Huang
Yu Huang
StarLord261029
Yu Huang
Level 138
God Stats
51W - 35L
1,499 SR
Queue Stats
299W - 311L
1,378 Elo+
Solo
Izanami
Izanami
TsuyoiTsuma
Izanami
Level 27
God Stats
3W - 4L
1,487 SR
Queue Stats
8W - 13L
1,258 Elo+
Party 1
Team Averages
Level 74
1,495 SR
1,306 Elo+

VS

Team Averages
Level 92
1,682 SR
1,401 Elo+
Geb
Geb
NickiTheGoatt
Geb
Level 67
God Stats
15W - 3L
1,732 SR
Queue Stats
283W - 277L
1,331 Elo+
Solo
Mulan
Mulan
NobuNikko
Mulan
Level 102
God Stats
1W - 0L
1,782 SR
Queue Stats
87W - 85L
1,398 Elo+
Solo
Sol
Sol
ShadyFoxx83
Sol
Level 107
God Stats
1W - 1L
1,533 SR
Queue Stats
516W - 481L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 4
7,135
714
3,488
9,350
2,605
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mace

Mace

+10
Physical Power

Yu Huang
12
4 / 4 / 0
7,995
800
7,302
7,384
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
TsuyoiTsuma
Izanami
8
0 / 7 / 5
6,197
620
2,687
7,157
1,672
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 12
7,813
781
3,654
7,343
5,474
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
NobuNikko
Mulan
13
11 / 4 / 7
9,304
930
12,168
10,002
4,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 2 / 14
8,254
825
4,249
6,054
1,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
5
Kills
18
18
Deaths
6
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
W
3
0
12
9
W
Mulan
NobuNikko
Mulan
11
4
7
3.63
W
4
2
14
5.5
L
Yu Huang
4
4
0
1
L
Izanami
TsuyoiTsuma
Izanami
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,477
Damage
20,071
23,891
Taken
23,399
6,286
Mitigated
11,392
1,668
Healing
5,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,488
513
0
666
9,350
2,605
0
3,016
6,276
0
6,814
W
3,654
357
0
395
7,343
5,474
482
1,644
5,435
16,168
2,193
W
Mulan
NobuNikko
Mulan
12,168
1,221
0
1,567
10,002
4,470
0
2,278
7,418
296
28,943
W
4,249
1,195
241
3,274
6,054
1,448
520
2,612
3,172
24,396
2,318
L
Yu Huang
7,302
430
162
644
7,384
2,009
0
2,306
5,028
26,834
0
L
Izanami
TsuyoiTsuma
Izanami
2,687
1,521
0
196
7,157
1,672
0
2,294
4,814
0
8,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,327
Gold Earned
25,371
80
Minions Killed
109
0
Camps Cleared
0
466,564
Distance Traveled
553,081
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,135
714
9
1
0
153,530
0
W
Geb
7,813
781
23
2
0
189,153
4
W
Mulan
9,304
930
38
4
0
180,018
0
W
Sol
8,254
825
48
5
0
183,910
3
L
Yu Huang
7,995
800
60
6
0
159,457
4
L
Izanami
6,197
620
11
1
0
153,577
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role