Player Matchup

Nu Wa
Nu Wa
CoachSkrillA
Nu Wa
Level 158
God Stats
17W - 24L
1,415 SR
Queue Stats
49W - 49L
1,458 Elo+
Party 2
Charybdis
Charybdis
Expecto_Patronot
Charybdis
Level 113
God Stats
5W - 11L
1,413 SR
Queue Stats
174W - 176L
1,488 Elo+
Solo
Gilgamesh
Gilgamesh
waldobot
Gilgamesh
Level 79
God Stats
0W - 1L
1,693 SR
Queue Stats
0W - 7L
1,094 Elo+
Solo
Arachne
Arachne
xSakwanMoore
Arachne
Level 201
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 21L
1,567 Elo+
Party 2
Ares
Ares
假装在努力
Ares
Level 125
God Stats
6W - 9L
1,302 SR
Queue Stats
409W - 395L
1,518 Elo+
Solo
Team Averages
Level 135
1,465 SR
1,425 Elo+

VS

Team Averages
Level 94
1,506 SR
1,471 Elo+
Bellona
Bellona
AlexTheGrower420
Bellona
Level 61
God Stats
10W - 9L
1,365 SR
Queue Stats
507W - 504L
1,419 Elo+
Party 1
Neith
Neith
JetBlueDragon
Neith
Level 93
God Stats
25W - 20L
1,574 SR
Queue Stats
77W - 87L
1,475 Elo+
Solo
Loki
Loki
SabrinaBJones
Loki
Level 100
God Stats
2W - 1L
1,493 SR
Queue Stats
86W - 83L
1,499 Elo+
Solo
Ganesha
Ganesha
Smoke Method
Ganesha
Level 132
God Stats
5W - 4L
1,574 SR
Queue Stats
81W - 68L
1,532 Elo+
Solo
Nu Wa
Nu Wa
arma_333_letale
Nu Wa
Level 86
God Stats
353W - 296L
1,522 SR
Queue Stats
801W - 831L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 4
7,534
502
13,531
7,239
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
12
2 / 3 / 2
7,377
492
3,992
12,174
4,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
waldobot
Gilgamesh
1
0 / 0 / 0
3,069
205
0
1,106
163
Arachne
xSakwanMoore
Arachne
13
3 / 5 / 3
7,274
485
4,846
14,319
4,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 0
7,319
488
9,371
13,254
12,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 0
8,920
595
5,080
13,744
9,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
7 / 2 / 3
9,246
616
9,992
11,064
3,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 1 / 5
8,547
570
4,563
12,296
3,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Smoke Method
Ganesha
12
2 / 3 / 7
7,805
520
3,344
13,493
11,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 3 / 7
8,219
548
11,787
7,930
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
9
Kills
16
16
Deaths
9
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
3
4
4
1.25
L
Charybdis
2
3
2
1
W
7
2
3
4.25
W
3
1
5
5.5
W
Ganesha
Smoke Method
Ganesha
2
3
7
1.83
W
2
3
7
1.83
L
Gilgamesh
waldobot
Gilgamesh
0
0
0
0
L
Arachne
xSakwanMoore
Arachne
3
5
3
0.9
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,740
Damage
34,766
48,092
Taken
58,527
22,172
Mitigated
30,246
10,695
Healing
18,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,080
1,878
0
6,430
13,744
9,089
269
7,856
5,888
0
58,384
L
13,531
4,088
0
490
7,239
1,663
0
4,601
2,638
56,604
353
L
Charybdis
3,992
1,922
0
4,303
12,174
4,188
0
2,057
10,117
0
47,083
W
9,992
2,534
0
3,999
11,064
3,289
1,346
4,795
6,269
0
61,767
W
4,563
1,245
0
5,600
12,296
3,945
0
2,575
9,721
0
67,766
W
Ganesha
Smoke Method
Ganesha
3,344
365
0
1,559
13,493
11,676
0
3,456
10,037
23,886
0
W
11,787
3,215
0
1,267
7,930
2,247
338
4,132
3,798
60,449
412
L
Gilgamesh
waldobot
Gilgamesh
0
0
0
0
1,106
163
0
1,106
0
0
0
L
Arachne
xSakwanMoore
Arachne
4,846
3,264
0
3,982
14,319
4,003
0
5,224
9,095
0
42,077
L
9,371
719
14
1,906
13,254
12,155
0
2,037
11,217
33,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,573
Gold Earned
42,737
304
Minions Killed
471
0
Camps Cleared
0
1,055,899
Distance Traveled
1,464,594
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,920
595
110
7
0
306,789
1
L
Nu Wa
7,534
502
88
6
0
225,249
0
L
Charybdis
7,377
492
100
7
0
198,985
0
W
Neith
9,246
616
123
8
0
249,490
2
W
Loki
8,547
570
118
8
0
338,626
0
W
Ganesha
7,805
520
17
1
0
314,847
3
W
Nu Wa
8,219
548
103
7
0
254,842
0
L
Gilgamesh
3,069
205
0
0
0
0
0
L
Arachne
7,274
485
75
5
0
350,694
0
L
Ares
7,319
488
41
3
0
280,971
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role