Player Matchup

Surtr
Surtr
Cyborg-_-Xray
Surtr
Level 81
God Stats
2W - 2L
1,577 SR
Queue Stats
36W - 36L
1,504 Elo+
Party 2
Hachiman
Hachiman
DARK-_Siders2000
Hachiman
Level 41
God Stats
28W - 23L
1,616 SR
Queue Stats
33W - 34L
1,488 Elo+
Party 2
Mercury
Mercury
SeveredClownTTV
Mercury
Level 39
God Stats
2W - 4L
1,268 SR
Queue Stats
63W - 67L
1,386 Elo+
Solo
Kuzenbo
Kuzenbo
sakek
Kuzenbo
Level 128
God Stats
9W - 5L
1,644 SR
Queue Stats
75W - 64L
1,434 Elo+
Solo
Freya
Freya
龙的传人中国心
Freya
Level 144
God Stats
36W - 32L
1,578 SR
Queue Stats
441W - 439L
1,435 Elo+
Solo
Team Averages
Level 87
1,536 SR
1,450 Elo+

VS

Team Averages
Level 74
1,546 SR
1,394 Elo+
Khepri
Khepri
DrWigglesWorth
Khepri
Level 109
God Stats
4W - 5L
1,451 SR
Queue Stats
116W - 130L
1,415 Elo+
Party 1
Neith
Neith
SilenceLuna
Neith
Level 82
God Stats
25W - 23L
1,533 SR
Queue Stats
81W - 101L
1,379 Elo+
Party 1
Mulan
Mulan
TacoBoss79
Mulan
Level 48
God Stats
7W - 1L
1,814 SR
Queue Stats
194W - 209L
1,445 Elo+
Solo
Sol
Sol
karolaw
Sol
Level 68
God Stats
6W - 5L
1,334 SR
Queue Stats
135W - 164L
1,337 Elo+
Party 3
Hercules
Hercules
xBavaria
Hercules
Level 61
God Stats
2W - 1L
1,597 SR
Queue Stats
77W - 76L
1,393 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,762
576
3,948
7,714
4,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 3 / 0
4,988
499
2,215
4,374
1,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 4 / 2
4,547
455
1,369
7,009
2,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
sakek
Kuzenbo
8
1 / 1 / 1
5,143
514
3,245
8,687
7,293
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
1 / 3 / 2
5,474
547
4,279
8,306
2,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 5
5,955
596
2,397
9,969
5,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 1 / 3
5,597
560
4,795
4,199
1,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Mulan
11
3 / 0 / 6
6,108
611
8,617
8,346
3,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
11
3 / 0 / 2
6,257
626
3,331
2,711
751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
xBavaria
Hercules
11
5 / 1 / 3
6,015
602
6,892
6,897
5,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
15
15
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
0
3
0
0
W
3
1
5
5.5
L
0
4
2
0.25
W
1
1
3
2.5
W
Mulan
3
0
6
6
W
Sol
3
0
2
4
L
Kuzenbo
sakek
Kuzenbo
1
1
1
1.5
W
Hercules
xBavaria
Hercules
5
1
3
6.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,056
Damage
26,032
36,090
Taken
32,122
17,632
Mitigated
17,030
5,627
Healing
12,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,948
1,398
0
955
7,714
4,351
0
89
7,148
703
34,597
L
2,215
621
0
171
4,374
1,204
0
564
3,810
0
29,515
W
2,397
229
1,521
1,823
9,969
5,730
0
2,428
7,541
19,640
0
L
1,369
571
0
250
7,009
2,257
0
738
6,152
0
23,785
W
4,795
1,364
0
713
4,199
1,581
29
1,451
2,748
0
40,567
W
Mulan
8,617
1,949
0
4,464
8,346
3,328
0
1,990
6,337
0
38,063
W
Sol
3,331
397
0
1,320
2,711
751
1,055
1,112
1,599
28,337
604
L
Kuzenbo
sakek
Kuzenbo
3,245
1,094
0
1,714
8,687
7,293
0
1,758
6,800
11,383
1,583
W
Hercules
xBavaria
Hercules
6,892
1,542
0
2,920
6,897
5,640
0
377
6,011
0
29,261
L
4,279
1,637
0
2,537
8,306
2,527
0
2,065
5,913
29,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,914
Gold Earned
29,932
213
Minions Killed
276
0
Camps Cleared
0
1,006,224
Distance Traveled
967,038
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,762
576
49
5
0
179,627
0
L
Hachiman
4,988
499
57
6
0
183,889
0
W
Khepri
5,955
596
35
4
0
196,559
2
L
Mercury
4,547
455
42
4
0
231,503
0
W
Neith
5,597
560
71
7
0
169,908
2
W
Mulan
6,108
611
58
6
0
222,557
2
W
Sol
6,257
626
56
6
0
192,957
2
L
Kuzenbo
5,143
514
11
1
0
217,968
2
W
Hercules
6,015
602
56
6
0
185,057
2
L
Freya
5,474
547
54
5
0
193,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role