Player Matchup

Medusa
Medusa
Gold V
DEMΩN
Medusa
Gold V
Level 120
God Stats
8W - 4L
1,696 SR
Queue Stats
258W - 278L
1,344 MMR
Solo
Nu Wa
Nu Wa
Gold IV
badrosko_tj
Nu Wa
Gold IV
Level 152
God Stats
64W - 60L
1,601 SR
Queue Stats
607W - 659L
1,371 MMR
Solo
Bellona
Bellona
Silver I
juanhugo2012
Bellona
Silver I
Level 117
God Stats
3W - 4L
1,464 SR
Queue Stats
128W - 159L
1,308 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,587 SR
1,341 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,648 SR
1,335 MMR
Morgan Le Fay
Morgan Le Fay
Gold IV
IHazeIWiZzI
Morgan Le Fay
Gold IV
Level 127
God Stats
2W - 1L
1,669 SR
Queue Stats
45W - 66L
1,229 MMR
Party 1
Thor
Thor
Bronze III
RBJR
Thor
Bronze III
Level 118
God Stats
12W - 12L
1,560 SR
Queue Stats
38W - 36L
1,394 MMR
Solo
Bacchus
Bacchus
Gold IV
xBtSmoke
Bacchus
Gold IV
Level 135
God Stats
0W - 1L
1,715 SR
Queue Stats
39W - 57L
1,383 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DEMΩN
Medusa
15
3 / 5 / 2
10,382
742
11,280
10,902
4,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

17
3 / 2 / 5
11,420
816
18,061
7,249
2,685
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bellona
juanhugo2012
Bellona
15
3 / 2 / 4
10,123
723
8,712
14,355
16,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
MulanNe ZhaGebAchillesPersephone

VS

Bans
OdinVulcanHerculesAgniAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
IHazeIWiZzI
Morgan Le Fay
14
1 / 5 / 6
9,256
661
8,754
12,138
3,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
RBJR
Thor
16
6 / 1 / 2
10,233
731
11,873
15,718
10,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
xBtSmoke
Bacchus
15
2 / 3 / 7
9,830
702
7,384
15,601
19,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
9
Kills
9
9
Deaths
9
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
DEMΩN
Medusa
3
5
2
0.8
L
Morgan Le Fay
IHazeIWiZzI
Morgan Le Fay
1
5
6
0.8
L
Thor
RBJR
Thor
6
1
2
7
W
3
2
5
2.75
W
Bellona
juanhugo2012
Bellona
3
2
4
2.5
L
Bacchus
xBtSmoke
Bacchus
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,053
Damage
28,011
32,506
Taken
43,457
22,843
Mitigated
32,873
7,727
Healing
7,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DEMΩN
Medusa
11,280
3,360
0
1,024
10,902
4,111
989
5,984
4,918
0
45,872
L
Morgan Le Fay
IHazeIWiZzI
Morgan Le Fay
8,754
354
0
2,015
12,138
3,715
0
5,017
6,927
56,360
0
L
Thor
RBJR
Thor
11,873
1,812
0
2,513
15,718
10,011
0
5,060
10,432
0
54,583
W
18,061
7,885
0
2,821
7,249
2,685
272
4,253
2,996
52,304
0
W
Bellona
juanhugo2012
Bellona
8,712
1,143
0
3,882
14,355
16,047
227
5,866
8,489
0
27,164
L
Bacchus
xBtSmoke
Bacchus
7,384
384
0
3,053
15,601
19,147
0
8,054
6,987
33,452
730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,925
Gold Earned
29,319
179
Minions Killed
224
0
Camps Cleared
0
801,848
Distance Traveled
836,901
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,382
742
70
5
0
260,285
2
L
Morgan Le Fay
9,256
661
88
6
0
255,030
3
L
Thor
10,233
731
75
5
0
281,677
1
W
Nu Wa
11,420
816
69
5
0
261,447
11
W
Bellona
10,123
723
40
3
0
280,116
0
L
Bacchus
9,830
702
61
4
0
300,194
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role