Player Matchup

Sol
Sol
 
Sol
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
DaRealInform
Yemoja
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 21L
1,479 Elo+
Party 1
Surtr
Surtr
GODzDONTDiE4391
Surtr
Level 108
God Stats
16W - 13L
1,510 SR
Queue Stats
251W - 243L
1,435 Elo+
Solo
Skadi
Skadi
ffthewall
Skadi
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 30L
1,449 Elo+
Solo
Ra
Ra
ℝ핒핔할할핟핗핒핔핖
Ra
Level 44
God Stats
1W - 4L
1,291 SR
Queue Stats
38W - 47L
1,469 Elo+
Solo
Team Averages
Level 96
1,460 SR
1,466 Elo+

VS

Team Averages
Level 92
1,510 SR
1,483 Elo+
Maui
Maui
Body N Blood
Maui
Level 120
God Stats
8W - 7L
1,582 SR
Queue Stats
252W - 250L
1,523 Elo+
Party 2
Poseidon
Poseidon
Illidan3030
Poseidon
Level 127
God Stats
14W - 11L
1,682 SR
Queue Stats
376W - 347L
1,544 Elo+
Solo
Charybdis
Charybdis
Jarel_D_Guevaru
Charybdis
Level 35
God Stats
4W - 5L
1,500 SR
Queue Stats
35W - 59L
1,332 Elo+
Solo
Pele
Pele
SquizzNight
Pele
Level 115
God Stats
7W - 9L
1,478 SR
Queue Stats
222W - 222L
1,524 Elo+
Party 2
Cabrakan
Cabrakan
righteous113jail
Cabrakan
Level 65
God Stats
1W - 2L
1,307 SR
Queue Stats
8W - 8L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
5 / 0 / 0
6,352
635
4,314
2,494
683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
8
1 / 0 / 3
5,695
570
1,155
5,067
1,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
0 / 0 / 0
5,269
527
4,680
9,417
6,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
ffthewall
Skadi
11
3 / 3 / 2
6,242
624
5,899
6,806
2,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

9
2 / 4 / 3
5,943
594
2,633
6,265
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 5
5,133
513
2,814
5,496
3,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
Illidan3030
Poseidon
10
3 / 6 / 3
6,084
608
4,011
6,443
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Jarel_D_Guevaru
Charybdis
8
0 / 3 / 1
5,063
506
364
4,298
1,317
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 1 / 1
5,739
574
5,086
7,626
2,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 0 / 0
5,929
593
5,800
8,569
5,244
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
11
Kills
7
7
Deaths
11
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
0
5
L
1
1
5
3.5
W
Yemoja
1
0
3
2.5
W
0
0
0
0
L
Poseidon
Illidan3030
Poseidon
3
6
3
0.75
L
Charybdis
Jarel_D_Guevaru
Charybdis
0
3
1
0.17
L
3
1
1
3.5
W
Skadi
ffthewall
Skadi
3
3
2
1.33
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,681
Damage
18,075
30,049
Taken
32,432
12,668
Mitigated
14,534
9,132
Healing
11,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,314
2,007
0
1,073
2,494
683
821
272
2,174
41,212
4,138
L
2,814
444
0
2,112
5,496
3,771
0
2,362
3,134
10,603
0
W
Yemoja
1,155
546
1,644
1,393
5,067
1,781
289
1,113
3,862
5,775
644
W
4,680
2,005
0
1,769
9,417
6,117
0
5,481
3,936
386
31,080
L
Poseidon
Illidan3030
Poseidon
4,011
786
0
510
6,443
1,946
0
2,125
4,318
34,451
244
L
Charybdis
Jarel_D_Guevaru
Charybdis
364
241
0
430
4,298
1,317
0
2,886
1,412
0
22,409
L
5,086
1,382
0
3,606
7,626
2,256
0
351
7,275
0
39,308
W
Skadi
ffthewall
Skadi
5,899
2,298
0
1,935
6,806
2,046
18
1,772
4,962
0
41,337
L
5,800
921
0
4,443
8,569
5,244
0
62
8,066
44,918
4,037
W
2,633
328
144
1,174
6,265
2,041
498
3,194
2,825
31,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,501
Gold Earned
27,948
275
Minions Killed
284
0
Camps Cleared
0
985,459
Distance Traveled
962,415
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,352
635
80
8
0
201,805
0
L
Maui
5,133
513
4
0
0
186,883
0
W
Yemoja
5,695
570
9
1
0
201,593
0
W
Surtr
5,269
527
50
5
0
190,544
0
L
Poseidon
6,084
608
74
7
0
179,323
0
L
Charybdis
5,063
506
45
5
0
178,401
0
L
Pele
5,739
574
67
7
0
233,270
0
W
Skadi
6,242
624
80
8
0
198,290
0
L
Cabrakan
5,929
593
94
9
0
184,538
0
W
Ra
5,943
594
56
6
0
193,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role