Player Matchup

He Bo
He Bo
Diamond I
 
He Bo
Diamond I
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond I
DiscoFerry
Rama
Diamond I
Level 173
God Stats
10W - 1L
1,837 SR
Queue Stats
217W - 193L
2,328 MMR
Solo
Khepri
Khepri
Diamond IV
Fragla
Khepri
Diamond IV
Level 156
God Stats
2W - 1L
1,762 SR
Queue Stats
282W - 256L
2,083 MMR
Solo
Surtr
Surtr
Diamond IV
ImTheRealOG
Surtr
Diamond IV
Level 84
God Stats
36W - 44L
1,540 SR
Queue Stats
286W - 267L
2,099 MMR
Solo
Merlin
Merlin
Masters
Vanityuhh
Merlin
Masters
Level 111
God Stats
2W - 3L
1,537 SR
Queue Stats
226W - 197L
2,144 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,635 SR
2,031 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,520 SR
1,808 MMR
Tyr
Tyr
Diamond V
 
Tyr
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Masters
 
Xbalanque
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond V
Bombala1306
Bacchus
Diamond V
Level 157
God Stats
0W - 3L
1,449 SR
Queue Stats
220W - 229L
2,047 MMR
Solo
Bakasura
Bakasura
Diamond IV
GarbatyJunglerPL
Bakasura
Diamond IV
Level 172
God Stats
1W - 2L
1,543 SR
Queue Stats
168W - 146L
1,961 MMR
Solo
Ra
Ra
Masters
Laups
Ra
Masters
Level 158
God Stats
45W - 38L
1,610 SR
Queue Stats
437W - 431L
2,033 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
4 / 0 / 3
6,181
618
7,453
5,663
1,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 0 / 0
5,872
587
6,162
6,348
1,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Fragla
Khepri
9
0 / 1 / 4
5,236
524
2,019
9,520
4,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 2 / 1
6,106
611
6,871
10,025
4,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
Vanityuhh
Merlin
12
1 / 1 / 0
6,570
657
786
3,945
969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThothAo KuangNeithAphrodite

VS

Bans
MulanCu ChulainnSusanoAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
1 / 1 / 1
6,155
616
5,631
10,798
6,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
 
Xbalanque
9
0 / 3 / 0
5,245
525
9,832
7,455
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Bombala1306
Bacchus
7
0 / 2 / 0
4,615
462
2,992
4,804
3,303
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 3 / 1
4,950
495
2,257
7,892
2,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ra
12
2 / 1 / 0
6,390
639
3,394
3,650
963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
10
Kills
4
4
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
0
3
5.5
L
Tyr
 
Tyr
1
1
1
1.5
L
Xbalanque
 
Xbalanque
0
3
0
0
L
Bacchus
Bombala1306
Bacchus
0
2
0
0
W
4
0
0
4
W
Khepri
Fragla
Khepri
0
1
4
2
L
1
3
1
0.5
W
1
2
1
0.75
L
Ra
2
1
0
2
W
Merlin
Vanityuhh
Merlin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,291
Damage
24,106
35,501
Taken
34,599
12,875
Mitigated
14,717
15,370
Healing
13,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,453
473
0
3,660
5,663
1,403
0
1,393
4,099
46,265
0
L
Tyr
 
Tyr
5,631
281
0
4,098
10,798
6,485
0
1,836
8,962
0
47,562
L
Xbalanque
 
Xbalanque
9,832
5,256
0
3,275
7,455
1,749
0
1,505
5,950
0
44,005
L
Bacchus
Bombala1306
Bacchus
2,992
393
0
932
4,804
3,303
0
1,778
3,026
11,393
1,669
W
6,162
4,532
0
4,089
6,348
1,915
0
768
5,501
0
47,877
W
Khepri
Fragla
Khepri
2,019
286
0
3,234
9,520
4,564
0
1,559
7,752
11,786
0
L
2,257
1,357
0
2,790
7,892
2,217
0
3,255
4,629
0
22,702
W
6,871
2,196
0
3,137
10,025
4,024
12
612
9,275
1,579
40,812
L
Ra
3,394
129
413
1,572
3,650
963
0
2,353
1,093
44,058
779
W
Merlin
Vanityuhh
Merlin
786
158
0
1,250
3,945
969
0
1,481
2,206
52,645
351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,965
Gold Earned
27,355
381
Minions Killed
342
0
Camps Cleared
0
1,035,862
Distance Traveled
1,017,683
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,181
618
83
8
0
232,748
0
L
Tyr
6,155
616
95
10
0
218,763
1
L
Xbalanque
5,245
525
66
7
0
181,375
1
L
Bacchus
4,615
462
27
3
0
179,481
3
W
Rama
5,872
587
94
9
0
181,902
0
W
Khepri
5,236
524
14
1
0
215,918
3
L
Bakasura
4,950
495
48
5
0
214,765
0
W
Surtr
6,106
611
82
8
0
207,442
0
L
Ra
6,390
639
106
11
0
223,299
4
W
Merlin
6,570
657
108
11
0
197,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role