Player Matchup

Cerberus
Cerberus
JustHi
Cerberus
Level 32
God Stats
4W - 5L
1,405 SR
Queue Stats
11W - 28L
1,301 Elo+
Solo
Ullr
Ullr
PhilMaCrackUp
Ullr
Level 143
God Stats
0W - 2L
1,507 SR
Queue Stats
24W - 14L
1,620 Elo+
Solo
Nox
Nox
ToastrBathh
Nox
Level 154
God Stats
2W - 2L
1,792 SR
Queue Stats
122W - 96L
1,559 Elo+
Solo
Tyr
Tyr
renXden
Tyr
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,458 Elo+
Solo
Thor
Thor
skittlezFyM
Thor
Level 83
God Stats
25W - 39L
1,104 SR
Queue Stats
435W - 427L
1,520 Elo+
Solo
Team Averages
Level 89
1,462 SR
1,492 Elo+

VS

Team Averages
Level 94
1,536 SR
1,521 Elo+
Ix Chel
Ix Chel
God_Of_Feeding
Ix Chel
Level 82
God Stats
12W - 7L
1,587 SR
Queue Stats
89W - 81L
1,552 Elo+
Solo
Osiris
Osiris
MalinoSon
Osiris
Level 87
God Stats
8W - 18L
1,396 SR
Queue Stats
155W - 178L
1,517 Elo+
Party 1
Erlang Shen
Erlang Shen
Mybotoitchy
Erlang Shen
Level 138
God Stats
19W - 23L
1,518 SR
Queue Stats
136W - 155L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
RyThyGoaT
Cthulhu
Level 114
God Stats
23W - 8L
1,678 SR
Queue Stats
185W - 209L
1,545 Elo+
Party 1
Ullr
Ullr
laoxican39
Ullr
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JustHi
Cerberus
9
0 / 2 / 1
5,167
517
2,949
7,964
5,929
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

10
0 / 1 / 0
5,325
533
3,347
4,909
1,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
3 / 3 / 2
6,391
639
3,729
5,538
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
5
0 / 2 / 0
4,386
439
706
5,893
2,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 2 / 2
5,829
583
3,340
9,049
3,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 1
6,927
693
5,389
4,479
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
MalinoSon
Osiris
12
2 / 0 / 3
7,146
715
5,698
6,167
3,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
Mybotoitchy
Erlang Shen
11
1 / 2 / 4
6,196
620
1,987
7,761
3,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
RyThyGoaT
Cthulhu
9
2 / 1 / 1
5,425
543
4,831
7,769
5,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 0 / 2
5,622
562
3,058
3,611
1,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
5
Kills
10
10
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
2
1
2.75
L
Cerberus
JustHi
Cerberus
0
2
1
0.25
W
Osiris
MalinoSon
Osiris
2
0
3
3.5
W
Erlang Shen
Mybotoitchy
Erlang Shen
1
2
4
1.5
L
0
1
0
0
W
Cthulhu
RyThyGoaT
Cthulhu
2
1
1
2.5
L
3
3
2
1.33
W
0
0
2
1
L
Tyr
0
2
0
0
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,071
Damage
20,963
33,353
Taken
29,787
14,650
Mitigated
15,106
7,340
Healing
11,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,389
643
727
1,037
4,479
1,431
0
1,703
2,600
37,756
866
L
Cerberus
JustHi
Cerberus
2,949
112
0
2,707
7,964
5,929
0
2,293
5,361
19,204
1,755
W
Osiris
MalinoSon
Osiris
5,698
2,363
0
3,470
6,167
3,955
275
444
5,723
0
50,946
W
Erlang Shen
Mybotoitchy
Erlang Shen
1,987
985
0
3,362
7,761
3,458
0
1,514
6,115
0
36,526
L
3,347
1,135
0
758
4,909
1,492
0
1,828
2,847
0
41,000
W
Cthulhu
RyThyGoaT
Cthulhu
4,831
322
0
2,259
7,769
5,214
0
2,118
5,651
25,135
0
L
3,729
760
0
489
5,538
1,259
0
3,228
1,723
29,571
483
W
3,058
1,177
0
209
3,611
1,048
925
762
2,849
0
27,421
L
Tyr
706
125
0
1,970
5,893
2,810
0
0
5,551
0
16,595
L
3,340
348
0
1,416
9,049
3,160
0
1,525
7,045
0
40,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,098
Gold Earned
31,316
292
Minions Killed
338
0
Camps Cleared
0
907,562
Distance Traveled
1,010,539
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,927
693
80
8
0
195,551
4
L
Cerberus
5,167
517
55
6
0
200,427
0
W
Osiris
7,146
715
93
9
0
201,730
2
W
Erlang Shen
6,196
620
62
6
0
224,030
1
L
Ullr
5,325
533
70
7
0
180,024
0
W
Cthulhu
5,425
543
43
4
0
207,140
2
L
Nox
6,391
639
60
6
0
205,360
0
W
Ullr
5,622
562
60
6
0
182,088
1
L
Tyr
4,386
439
40
4
0
91,367
0
L
Thor
5,829
583
67
7
0
230,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role