Player Matchup

Achilles
Achilles
Bdawg559
Achilles
Level 125
God Stats
14W - 13L
1,572 SR
Queue Stats
126W - 112L
1,507 Elo+
Solo
Terra
Terra
FatherNook82
Terra
Level 89
God Stats
2W - 2L
1,438 SR
Queue Stats
256W - 253L
1,472 Elo+
Party 1
Skadi
Skadi
GreenEyesGuy98
Skadi
Level 129
God Stats
24W - 17L
1,612 SR
Queue Stats
191W - 195L
1,477 Elo+
Party 1
Serqet
Serqet
MovableJkmaster
Serqet
Level 142
God Stats
2W - 0L
1,712 SR
Queue Stats
100W - 98L
1,510 Elo+
Party 1
Zeus
Zeus
Obsolete_Prodigy
Zeus
Level 157
God Stats
3W - 3L
1,500 SR
Queue Stats
105W - 102L
1,499 Elo+
Solo
Team Averages
Level 128
1,567 SR
1,493 Elo+

VS

Team Averages
Level 105
1,529 SR
1,512 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Butters052957
Sobek
Level 127
God Stats
6W - 1L
1,752 SR
Queue Stats
23W - 16L
1,502 Elo+
Solo
King Arthur
King Arthur
GirthOmega
King Arthur
Level 111
God Stats
19W - 18L
1,602 SR
Queue Stats
116W - 100L
1,617 Elo+
Solo
Lancelot
Lancelot
KillerGodTFW
Lancelot
Level 67
God Stats
1W - 3L
1,308 SR
Queue Stats
49W - 59L
1,520 Elo+
Solo
Medusa
Medusa
KingKoala1120
Medusa
Level 65
God Stats
18W - 26L
1,482 SR
Queue Stats
28W - 36L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bdawg559
Achilles
12
0 / 1 / 2
6,752
563
4,052
12,815
8,800
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 0 / 6
6,655
555
3,380
9,050
4,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 1 / 1
7,141
595
7,801
7,090
2,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 3 / 3
6,521
543
3,260
9,782
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 1
6,757
563
5,398
6,535
1,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
1
0 / 0 / 0
3,786
316
0
0
0
11
3 / 2 / 0
6,384
532
4,350
11,397
9,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
GirthOmega
King Arthur
13
2 / 1 / 0
7,568
631
7,784
8,386
7,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
KillerGodTFW
Lancelot
13
1 / 1 / 3
6,530
544
8,674
9,639
3,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 3 / 0
5,722
477
4,164
7,366
2,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
7
Kills
7
7
Deaths
7
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
0
0
0
W
Achilles
Bdawg559
Achilles
0
1
2
1
L
3
2
0
1.5
W
0
0
6
3
L
King Arthur
GirthOmega
King Arthur
2
1
0
2
W
4
1
1
4.5
L
Lancelot
KillerGodTFW
Lancelot
1
1
3
2.5
L
1
3
0
0.33
W
2
3
3
1.17
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,891
Damage
24,972
45,272
Taken
36,788
20,850
Mitigated
23,139
17,455
Healing
8,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
Bdawg559
Achilles
4,052
1,125
0
5,631
12,815
8,800
0
134
12,681
0
48,469
L
4,350
552
0
4,370
11,397
9,820
0
3,691
7,706
22,669
0
W
3,380
836
2,269
3,247
9,050
4,403
0
1,488
7,562
17,759
0
L
King Arthur
GirthOmega
King Arthur
7,784
260
0
2,401
8,386
7,649
0
309
7,907
265
58,744
W
7,801
2,053
0
1,457
7,090
2,247
595
603
6,487
0
53,414
L
Lancelot
KillerGodTFW
Lancelot
8,674
884
0
481
9,639
3,479
0
4,036
5,143
0
53,240
L
4,164
886
0
1,041
7,366
2,191
0
629
6,737
0
36,165
W
3,260
311
0
4,226
9,782
3,433
0
631
9,151
0
37,308
W
5,398
1,303
0
625
6,535
1,967
0
1,628
4,907
46,776
1,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,826
Gold Earned
29,990
375
Minions Killed
270
0
Camps Cleared
0
1,277,328
Distance Traveled
1,037,901
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
3,786
316
0
0
0
0
0
W
Achilles
6,752
563
88
7
0
252,232
2
L
Sobek
6,384
532
36
3
0
240,935
0
W
Terra
6,655
555
39
3
0
282,882
2
L
King Arthur
7,568
631
107
9
0
253,116
4
W
Skadi
7,141
595
81
7
0
232,212
6
L
Lancelot
6,530
544
72
6
0
307,055
1
L
Medusa
5,722
477
55
5
0
236,795
0
W
Serqet
6,521
543
67
6
0
298,258
6
W
Zeus
6,757
563
100
8
0
211,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role