Player Matchup

Lancelot
Lancelot
Silver II
F6GoNext
Lancelot
Silver II
Level 182
God Stats
5W - 5L
1,483 SR
Queue Stats
13W - 12L
1,388 MMR
Solo
Jormungandr
Jormungandr
Gold V
MonkeyD_Dani
Jormungandr
Gold V
Level 212
God Stats
20W - 11L
1,599 SR
Queue Stats
211W - 210L
1,288 MMR
Solo
Nox
Nox
Bronze III
Nastiaaa
Nox
Bronze III
Level 145
God Stats
7W - 7L
1,378 SR
Queue Stats
13W - 23L
1,361 MMR
Solo
Apollo
Apollo
Silver II
YellowDwarf-_-
Apollo
Silver II
Level 145
God Stats
1W - 1L
1,306 SR
Queue Stats
35W - 41L
1,263 MMR
Solo
Aphrodite
Aphrodite
Gold V
the_fran_2017
Aphrodite
Gold V
Level 117
God Stats
37W - 29L
1,566 SR
Queue Stats
65W - 68L
1,379 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 160
1,466 SR
1,336 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,439 SR
1,384 MMR
Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Gold IV
 
Ishtar
Gold IV
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver II
HMO_od-18
Tyr
Silver II
Level 130
God Stats
0W - 3L
1,326 SR
Queue Stats
87W - 99L
1,216 MMR
Solo
Sylvanus
Sylvanus
Silver V
KS Camz XS
Sylvanus
Silver V
Level 106
God Stats
0W - 1L
1,707 SR
Queue Stats
9W - 17L
1,317 MMR
Solo
Ne Zha
Ne Zha
Silver I
MrJF23
Ne Zha
Silver I
Level 144
God Stats
0W - 4L
1,161 SR
Queue Stats
27W - 31L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
F6GoNext
Lancelot
10
5 / 1 / 0
5,607
701
7,598
5,515
1,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
MonkeyD_Dani
Jormungandr
11
3 / 0 / 0
6,846
856
5,792
4,819
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 2 / 2
5,270
659
2,592
5,424
2,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

8
0 / 3 / 2
4,622
578
1,279
4,978
1,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
the_fran_2017
Aphrodite
9
0 / 2 / 1
5,122
640
2,437
4,895
1,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThanatosThothBacchusKing Arthur

VS

Bans
Ao KuangMulanMedusaSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
5 / 1 / 1
5,374
672
6,049
3,742
960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
 
Ishtar
10
2 / 2 / 1
5,039
630
3,980
5,572
1,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 3 / 0
4,132
517
852
7,463
2,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sylvanus
KS Camz XS
Sylvanus
6
0 / 1 / 1
4,143
518
1,096
5,094
1,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
MrJF23
Ne Zha
9
1 / 2 / 3
4,685
586
2,917
7,962
2,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
9
Kills
8
8
Deaths
9
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
5
1
1
5.5
L
Ishtar
 
Ishtar
2
2
1
1.25
W
Lancelot
F6GoNext
Lancelot
5
1
0
5
L
0
3
0
0
L
Sylvanus
KS Camz XS
Sylvanus
0
1
1
0.5
W
Jormungandr
MonkeyD_Dani
Jormungandr
3
0
0
3
L
Ne Zha
MrJF23
Ne Zha
1
2
3
1.25
W
1
2
2
1
W
0
3
2
0.33
W
Aphrodite
the_fran_2017
Aphrodite
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,698
Damage
14,894
25,631
Taken
29,833
9,163
Mitigated
10,209
9,072
Healing
8,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,049
2,297
0
950
3,742
960
0
1,668
2,026
27,620
0
L
Ishtar
 
Ishtar
3,980
1,976
0
1,876
5,572
1,763
0
789
4,783
0
38,953
W
Lancelot
F6GoNext
Lancelot
7,598
2,362
0
872
5,515
1,765
0
1,316
4,017
0
34,988
L
852
0
0
2,175
7,463
2,843
0
4,902
2,051
0
16,778
L
Sylvanus
KS Camz XS
Sylvanus
1,096
347
1,094
1,605
5,094
1,858
0
1,645
3,449
7,666
1,971
W
Jormungandr
MonkeyD_Dani
Jormungandr
5,792
1,487
0
1,904
4,819
2,176
30
672
4,040
43,137
910
L
Ne Zha
MrJF23
Ne Zha
2,917
1,265
0
916
7,962
2,785
0
989
6,973
0
28,958
W
2,592
362
0
1,905
5,424
2,801
162
2,012
3,272
18,906
0
W
1,279
564
0
1,408
4,978
1,182
0
253
4,725
0
26,718
W
Aphrodite
the_fran_2017
Aphrodite
2,437
0
517
2,466
4,895
1,239
0
2,052
2,620
25,585
2,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,467
Gold Earned
23,373
296
Minions Killed
220
0
Camps Cleared
0
834,499
Distance Traveled
805,711
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,374
672
47
6
0
170,686
2
L
Ishtar
5,039
630
70
9
0
145,146
0
W
Lancelot
5,607
701
55
7
0
228,221
1
L
Tyr
4,132
517
40
5
0
191,096
2
L
Sylvanus
4,143
518
12
2
0
109,694
1
W
Jormungandr
6,846
856
91
11
0
138,359
0
L
Ne Zha
4,685
586
51
6
0
189,089
1
W
Nox
5,270
659
36
5
0
150,785
2
W
Apollo
4,622
578
51
6
0
138,993
2
W
Aphrodite
5,122
640
63
8
0
178,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role