Player Matchup

Thoth
Thoth
Delta519
Thoth
Level 109
God Stats
0W - 1L
1,236 SR
Queue Stats
54W - 52L
1,452 Elo+
Party 1
Ymir
Ymir
Eternity113
Ymir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 10L
1,145 Elo+
Party 1
Fenrir
Fenrir
Vldzo
Fenrir
Level 17
God Stats
1W - 6L
1,167 SR
Queue Stats
21W - 26L
1,391 Elo+
Party 1
Team Averages
Level 44
1,301 SR
1,330 Elo+

VS

Team Averages
Level 97
1,528 SR
1,458 Elo+
Chang'e
Chang'e
LONELYVlBEZ
Chang'e
Level 139
God Stats
17W - 25L
1,583 SR
Queue Stats
404W - 406L
1,446 Elo+
Solo
Izanami
Izanami
StonyBear278613
Izanami
Level 83
God Stats
6W - 7L
1,541 SR
Queue Stats
14W - 16L
1,468 Elo+
Solo
Horus
Horus
xXMcNastyXx3160
Horus
Level 68
God Stats
6W - 4L
1,462 SR
Queue Stats
256W - 253L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Delta519
Thoth
14
2 / 8 / 3
8,872
739
8,080
10,618
2,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 6 / 3
7,568
631
4,134
13,286
9,616
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Vldzo
Fenrir
14
4 / 9 / 0
9,819
818
8,272
14,308
4,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
LONELYVlBEZ
Chang'e
15
8 / 3 / 10
11,155
930
8,970
9,563
3,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 2 / 13
10,904
909
10,063
9,489
3,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
9 / 2 / 12
11,461
955
11,475
15,387
11,637
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
6
Kills
23
23
Deaths
7
6
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Thoth
Delta519
Thoth
2
8
3
0.44
L
0
6
3
0.25
W
Chang'e
LONELYVlBEZ
Chang'e
8
3
10
4.33
W
6
2
13
6.25
L
Fenrir
Vldzo
Fenrir
4
9
0
0.44
W
9
2
12
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,486
Damage
30,508
38,212
Taken
34,439
17,275
Mitigated
18,321
926
Healing
15,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Delta519
Thoth
8,080
1,209
0
110
10,618
2,859
0
2,544
7,683
30,031
0
L
4,134
1,215
0
100
13,286
9,616
0
2,786
10,018
15,842
0
W
Chang'e
LONELYVlBEZ
Chang'e
8,970
887
3,330
3,463
9,563
3,242
193
3,005
6,549
40,083
1,303
W
10,063
7,036
0
2,034
9,489
3,442
1,794
4,566
4,912
0
30,162
L
Fenrir
Vldzo
Fenrir
8,272
1,519
0
716
14,308
4,800
0
3,782
9,978
0
30,809
W
11,475
4,304
1,212
5,299
15,387
11,637
436
4,659
10,699
351
34,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,259
Gold Earned
33,520
87
Minions Killed
160
0
Camps Cleared
0
562,718
Distance Traveled
672,220
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,872
739
36
3
0
206,594
2
L
Ymir
7,568
631
13
1
0
169,955
0
W
Chang'e
11,155
930
63
5
0
237,758
5
W
Izanami
10,904
909
48
4
0
198,133
3
L
Fenrir
9,819
818
38
3
0
186,169
0
W
Horus
11,461
955
49
4
0
236,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role