Player Matchup

Bellona
Bellona
Arzene21
Bellona
Level 128
God Stats
13W - 7L
1,596 SR
Queue Stats
60W - 66L
1,458 Elo+
Solo
Cabrakan
Cabrakan
FineWinston
Cabrakan
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 47L
1,547 Elo+
Party 3
Agni
Agni
GODSofOLDs
Agni
Level 157
God Stats
4W - 0L
1,823 SR
Queue Stats
189W - 173L
1,468 Elo+
Party 2
Nut
Nut
GlacierAce
Nut
Level 128
God Stats
19W - 8L
1,681 SR
Queue Stats
516W - 481L
1,569 Elo+
Party 3
Sun Wukong
Sun Wukong
dbtroughneck21
Sun Wukong
Level 151
God Stats
4W - 1L
1,573 SR
Queue Stats
146W - 124L
1,472 Elo+
Party 2
Team Averages
Level 131
1,635 SR
1,503 Elo+

VS

Team Averages
Level 139
1,564 SR
1,523 Elo+
Apollo
Apollo
OvenOfOblivion
Apollo
Level 196
God Stats
1W - 2L
1,399 SR
Queue Stats
18W - 16L
1,553 Elo+
Party 1
Fenrir
Fenrir
WiryMeat4553
Fenrir
Level 171
God Stats
4W - 6L
1,632 SR
Queue Stats
213W - 206L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
blaccnative910
Cthulhu
Level 118
God Stats
15W - 11L
1,580 SR
Queue Stats
396W - 420L
1,525 Elo+
Solo
Merlin
Merlin
itsCosm0
Merlin
Level 31
God Stats
6W - 4L
1,746 SR
Queue Stats
13W - 21L
1,505 Elo+
Solo
Chaac
Chaac
trent_wrighteous
Chaac
Level 177
God Stats
24W - 24L
1,463 SR
Queue Stats
410W - 415L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Arzene21
Bellona
14
1 / 4 / 0
8,045
575
5,586
13,511
12,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cabrakan
FineWinston
Cabrakan
12
0 / 1 / 10
7,968
569
5,177
11,786
15,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 3 / 1
7,696
550
3,354
6,186
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
9 / 1 / 1
8,821
630
12,438
5,504
2,253
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
dbtroughneck21
Sun Wukong
14
2 / 0 / 2
7,784
556
7,229
9,554
4,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,682
477
5,272
8,705
2,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
13
4 / 0 / 1
7,369
526
3,614
11,016
4,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 8 / 2
5,743
410
5,314
13,635
8,280
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
itsCosm0
Merlin
14
2 / 1 / 1
7,859
561
3,029
6,162
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 1
8,565
612
10,325
15,358
10,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
13
Kills
9
9
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
Arzene21
Bellona
1
4
0
0.25
W
Cabrakan
FineWinston
Cabrakan
0
1
10
5
W
1
3
1
0.5
W
9
1
1
9.5
L
1
3
0
0.33
L
Fenrir
4
0
1
4.5
L
0
8
2
0.13
W
Sun Wukong
dbtroughneck21
Sun Wukong
2
0
2
3
L
Merlin
itsCosm0
Merlin
2
1
1
2.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,784
Damage
27,554
46,541
Taken
54,876
36,209
Mitigated
27,903
19,471
Healing
14,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Arzene21
Bellona
5,586
2,163
0
3,966
13,511
12,705
0
864
12,647
0
59,967
W
Cabrakan
FineWinston
Cabrakan
5,177
836
0
3,464
11,786
15,124
84
2,323
9,463
21,495
1,290
W
3,354
98
0
1,454
6,186
1,736
0
2,296
3,411
47,219
2,784
W
12,438
8,121
0
3,657
5,504
2,253
690
2,209
3,295
0
83,201
L
5,272
3,032
0
2,899
8,705
2,486
0
2,601
6,060
0
51,557
L
Fenrir
3,614
889
0
3,296
11,016
4,587
0
1,182
9,744
0
60,611
L
5,314
298
180
1,428
13,635
8,280
0
2,538
11,097
18,419
0
W
Sun Wukong
dbtroughneck21
Sun Wukong
7,229
1,564
0
6,930
9,554
4,391
464
979
8,518
0
59,136
L
Merlin
itsCosm0
Merlin
3,029
142
0
714
6,162
1,750
0
1,339
4,463
46,884
0
L
10,325
1,723
0
6,025
15,358
10,800
132
0
15,358
3,361
62,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,314
Gold Earned
36,218
484
Minions Killed
432
0
Camps Cleared
0
1,452,217
Distance Traveled
1,350,237
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,045
575
106
8
0
290,270
1
W
Cabrakan
7,968
569
26
2
0
256,217
3
W
Agni
7,696
550
100
7
0
285,444
0
W
Nut
8,821
630
156
11
0
266,327
4
L
Apollo
6,682
477
94
7
0
266,337
0
L
Fenrir
7,369
526
91
7
0
355,346
0
L
Cthulhu
5,743
410
26
2
0
229,351
2
W
Sun Wukong
7,784
556
96
7
0
353,959
0
L
Merlin
7,859
561
90
6
0
242,117
0
L
Chaac
8,565
612
131
9
0
257,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role