Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
AlanRavenator
Agni
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,568 Elo+
Party 1
Mulan
Mulan
Santiplayer
Mulan
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
247W - 229L
1,531 Elo+
Party 1
Freya
Freya
Willy9909890
Freya
Level 46
God Stats
0W - 1L
1,295 SR
Queue Stats
62W - 61L
1,507 Elo+
Party 1
Thanatos
Thanatos
stankyshankey
Thanatos
Level 134
God Stats
1W - 11L
1,155 SR
Queue Stats
89W - 90L
1,507 Elo+
Solo
Team Averages
Level 110
1,390 SR
1,523 Elo+

VS

Team Averages
Level 90
1,611 SR
1,508 Elo+
Nemesis
Nemesis
BruhhChamp
Nemesis
Level 125
God Stats
5W - 1L
1,730 SR
Queue Stats
281W - 258L
1,533 Elo+
Party 2
Bastet
Bastet
HowDidThisHappen
Bastet
Level 44
God Stats
2W - 1L
1,939 SR
Queue Stats
5W - 3L
1,672 Elo+
Party 3
Bacchus
Bacchus
Jonnyownz32
Bacchus
Level 34
God Stats
1W - 5L
1,054 SR
Queue Stats
3W - 13L
1,245 Elo+
Solo
Kukulkan
Kukulkan
TsarBomba18
Kukulkan
Level 129
God Stats
8W - 3L
1,774 SR
Queue Stats
141W - 150L
1,594 Elo+
Party 3
Neith
Neith
wolfraider27
Neith
Level 116
God Stats
10W - 10L
1,556 SR
Queue Stats
121W - 134L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 2 / 0
5,315
532
2,307
7,369
5,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 1 / 0
5,597
560
1,723
2,869
736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 1
4,936
494
4,399
7,806
2,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 4 / 2
5,224
522
2,477
6,234
1,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
stankyshankey
Thanatos
7
2 / 2 / 0
4,707
471
1,829
5,239
1,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BruhhChamp
Nemesis
11
3 / 1 / 0
5,961
596
5,222
7,218
3,241
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
4 / 0 / 3
5,990
599
3,260
7,093
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Jonnyownz32
Bacchus
9
2 / 1 / 6
5,599
560
3,825
6,567
5,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
TsarBomba18
Kukulkan
11
0 / 0 / 1
6,184
618
2,909
2,365
750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
3 / 1 / 2
5,367
537
4,078
4,634
1,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
12
12
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
0
0
L
0
1
0
0
W
Nemesis
BruhhChamp
Nemesis
3
1
0
3
W
4
0
3
5.5
W
Bacchus
Jonnyownz32
Bacchus
2
1
6
5
L
1
3
1
0.5
W
Kukulkan
TsarBomba18
Kukulkan
0
0
1
0.5
L
0
4
2
0.25
L
Thanatos
stankyshankey
Thanatos
2
2
0
1
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,735
Damage
19,294
29,517
Taken
27,877
12,593
Mitigated
12,798
7,848
Healing
13,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,307
204
0
1,944
7,369
5,867
0
0
7,369
21,298
2,368
L
1,723
214
0
250
2,869
736
0
1,279
1,462
34,972
642
W
Nemesis
BruhhChamp
Nemesis
5,222
2,503
0
3,495
7,218
3,241
0
1,654
5,100
0
31,853
W
3,260
1,165
0
4,874
7,093
1,999
0
947
6,146
0
47,521
W
Bacchus
Jonnyownz32
Bacchus
3,825
339
0
2,906
6,567
5,518
0
1,452
5,115
15,844
0
L
4,399
725
0
1,056
7,806
2,404
0
2,767
4,985
0
24,191
W
Kukulkan
TsarBomba18
Kukulkan
2,909
223
0
444
2,365
750
0
916
1,449
39,469
262
L
2,477
1,198
0
1,661
6,234
1,880
0
1,632
4,602
25,359
1,907
L
Thanatos
stankyshankey
Thanatos
1,829
616
0
2,937
5,239
1,706
0
762
4,365
0
22,974
W
4,078
860
0
1,398
4,634
1,290
0
965
3,669
0
26,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,779
Gold Earned
29,101
270
Minions Killed
283
0
Camps Cleared
0
925,356
Distance Traveled
1,039,085
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,315
532
52
5
0
179,378
0
L
Agni
5,597
560
85
9
0
197,446
0
W
Nemesis
5,961
596
53
5
0
207,007
1
W
Bastet
5,990
599
76
8
0
238,516
0
W
Bacchus
5,599
560
22
2
0
211,373
3
L
Mulan
4,936
494
42
4
0
200,037
0
W
Kukulkan
6,184
618
92
9
0
194,586
0
L
Freya
5,224
522
51
5
0
188,517
0
L
Thanatos
4,707
471
40
4
0
159,978
0
W
Neith
5,367
537
40
4
0
187,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role