Player Matchup

Baba Yaga
Baba Yaga
Animus375
Baba Yaga
Level 56
God Stats
0W - 1L
1,337 SR
Queue Stats
4W - 5L
1,410 Elo+
Party 1
Medusa
Medusa
GubbleBoo
Medusa
Level 121
God Stats
8W - 10L
1,438 SR
Queue Stats
237W - 229L
1,574 Elo+
Party 2
Cthulhu
Cthulhu
HardPhxLXIX
Cthulhu
Level 151
God Stats
7W - 5L
1,772 SR
Queue Stats
230W - 223L
1,573 Elo+
Party 2
Bastet
Bastet
MRpHatsak
Bastet
Level 29
God Stats
3W - 2L
1,528 SR
Queue Stats
32W - 36L
1,453 Elo+
Party 1
Shiva
Shiva
emitforce
Shiva
Level 119
God Stats
4W - 3L
1,675 SR
Queue Stats
237W - 229L
1,574 Elo+
Party 2
Team Averages
Level 95
1,550 SR
1,517 Elo+

VS

Team Averages
Level 182
1,543 SR
1,449 Elo+
Mulan
Mulan
Ashenloc
Mulan
Level 155
God Stats
42W - 33L
1,497 SR
Queue Stats
205W - 184L
1,515 Elo+
Solo
Janus
Janus
GeoalvarezYT
Janus
Level 146
God Stats
2W - 1L
1,574 SR
Queue Stats
21W - 14L
1,632 Elo+
Solo
Ullr
Ullr
Jhonnysins32
Ullr
Level 128
God Stats
51W - 60L
1,521 SR
Queue Stats
473W - 450L
1,465 Elo+
Solo
Thanatos
Thanatos
MiGW099
Thanatos
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,113 Elo+
Solo
Sylvanus
Sylvanus
pfeiff17
Sylvanus
Level 362
God Stats
607W - 519L
1,623 SR
Queue Stats
1,240W - 1,206L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Animus375
Baba Yaga
8
2 / 4 / 1
5,428
493
3,990
8,181
2,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
GubbleBoo
Medusa
12
1 / 2 / 3
6,282
571
6,410
6,975
2,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
HardPhxLXIX
Cthulhu
11
0 / 1 / 2
5,703
518
5,215
9,955
9,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
MRpHatsak
Bastet
8
0 / 3 / 3
5,185
471
1,624
8,281
2,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Shiva
emitforce
Shiva
9
3 / 2 / 0
5,956
541
5,272
10,606
4,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ashenloc
Mulan
12
0 / 1 / 0
7,077
643
6,591
9,884
6,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
3 / 1 / 0
6,584
599
4,382
4,030
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 1
6,124
557
3,670
8,417
2,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
MiGW099
Thanatos
13
8 / 2 / 2
7,508
683
9,082
11,949
3,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
pfeiff17
Sylvanus
10
1 / 1 / 4
6,132
557
3,932
7,613
5,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
6
Kills
12
12
Deaths
8
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
Animus375
Baba Yaga
2
4
1
0.63
W
Mulan
Ashenloc
Mulan
0
1
0
0
W
3
1
0
3
L
Medusa
GubbleBoo
Medusa
1
2
3
1.25
L
Cthulhu
HardPhxLXIX
Cthulhu
0
1
2
1
W
0
3
1
0.17
L
Bastet
MRpHatsak
Bastet
0
3
3
0.5
W
Thanatos
MiGW099
Thanatos
8
2
2
4.5
L
Shiva
emitforce
Shiva
3
2
0
1.5
W
Sylvanus
pfeiff17
Sylvanus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,511
Damage
27,657
43,998
Taken
41,893
20,722
Mitigated
19,668
12,658
Healing
23,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
Animus375
Baba Yaga
3,990
179
0
2,388
8,181
2,024
0
2,617
5,310
25,457
0
W
Mulan
Ashenloc
Mulan
6,591
1,071
0
4,610
9,884
6,081
0
5,178
4,706
0
53,228
W
4,382
200
0
106
4,030
1,233
189
1,785
2,245
40,966
1,914
L
Medusa
GubbleBoo
Medusa
6,410
2,033
0
2,227
6,975
2,160
0
1,463
5,512
0
50,738
L
Cthulhu
HardPhxLXIX
Cthulhu
5,215
579
0
2,788
9,955
9,993
0
0
9,524
35,782
1,537
W
3,670
1,328
0
1,419
8,417
2,754
91
0
8,417
0
42,022
L
Bastet
MRpHatsak
Bastet
1,624
767
0
1,423
8,281
2,261
0
559
7,643
0
24,259
W
Thanatos
MiGW099
Thanatos
9,082
3,512
0
11,416
11,949
3,928
227
1,886
10,063
0
55,640
L
Shiva
emitforce
Shiva
5,272
606
213
3,619
10,606
4,284
0
2,928
7,604
0
24,446
W
Sylvanus
pfeiff17
Sylvanus
3,932
945
2,781
3,234
7,613
5,672
14
114
7,499
14,220
993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,554
Gold Earned
33,425
295
Minions Killed
384
0
Camps Cleared
0
1,172,661
Distance Traveled
1,115,995
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
5,428
493
43
4
0
235,007
0
W
Mulan
7,077
643
99
9
0
180,745
0
W
Janus
6,584
599
84
8
0
250,000
1
L
Medusa
6,282
571
82
7
0
244,282
0
L
Cthulhu
5,703
518
72
7
0
221,549
4
W
Ullr
6,124
557
86
8
0
214,253
0
L
Bastet
5,185
471
55
5
0
229,493
0
W
Thanatos
7,508
683
92
8
0
250,104
0
L
Shiva
5,956
541
43
4
0
242,330
2
W
Sylvanus
6,132
557
23
2
0
220,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role