Player Matchup

Jormungandr
Jormungandr
HumanitiesEnd
Jormungandr
Level 59
God Stats
160W - 142L
1,519 SR
Queue Stats
196W - 206L
1,450 Elo+
Party 2
Sun Wukong
Sun Wukong
JROCKonTHEblock
Sun Wukong
Level 36
God Stats
1W - 3L
1,206 SR
Queue Stats
29W - 61L
1,262 Elo+
Party 2
Fenrir
Fenrir
Lucky00001
Fenrir
Level 49
God Stats
0W - 2L
1,275 SR
Queue Stats
94W - 103L
1,500 Elo+
Party 2
Neith
Neith
xl-Blank-Ix
Neith
Level 87
God Stats
125W - 111L
1,579 SR
Queue Stats
316W - 326L
1,454 Elo+
Party 2
The Morrigan
The Morrigan
Раndа
The Morrigan
Level 123
God Stats
0W - 1L
1,314 SR
Queue Stats
35W - 35L
1,561 Elo+
Party 2
Team Averages
Level 71
1,379 SR
1,445 Elo+

VS

Team Averages
Level 105
1,493 SR
1,466 Elo+
Loki
Loki
AlexTultimate
Loki
Level 105
God Stats
12W - 11L
1,572 SR
Queue Stats
191W - 179L
1,456 Elo+
Party 1
Cthulhu
Cthulhu
GaelBMF
Cthulhu
Level 104
God Stats
29W - 16L
1,654 SR
Queue Stats
418W - 390L
1,512 Elo+
Solo
Surtr
Surtr
Machirulo69
Surtr
Level 49
God Stats
2W - 1L
1,548 SR
Queue Stats
107W - 129L
1,432 Elo+
Party 1
Sol
Sol
Swagni72
Sol
Level 107
God Stats
5W - 5L
1,514 SR
Queue Stats
78W - 88L
1,413 Elo+
Party 1
Medusa
Medusa
renegade14588
Medusa
Level 158
God Stats
1W - 3L
1,175 SR
Queue Stats
98W - 82L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HumanitiesEnd
Jormungandr
7
2 / 6 / 1
4,745
475
4,780
6,874
3,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
JROCKonTHEblock
Sun Wukong
8
0 / 0 / 3
4,903
490
2,092
3,779
1,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fenrir
Lucky00001
Fenrir
10
2 / 4 / 3
5,450
545
5,605
8,350
3,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 7 / 0
4,438
444
2,031
7,214
1,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
Раndа
The Morrigan
12
4 / 1 / 3
6,713
671
4,163
4,536
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
6,246
625
3,563
7,771
2,263
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
GaelBMF
Cthulhu
10
3 / 1 / 9
6,743
674
4,051
6,372
4,072
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 1 / 0
5,879
588
1,408
6,790
3,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
3 / 3 / 0
6,537
654
4,523
5,623
1,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
10 / 1 / 4
6,815
682
8,018
6,654
2,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
8
Kills
18
18
Deaths
8
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
W
Cthulhu
GaelBMF
Cthulhu
3
1
9
7.5
L
Jormungandr
HumanitiesEnd
Jormungandr
2
6
1
0.42
L
Sun Wukong
JROCKonTHEblock
Sun Wukong
0
0
3
1.5
L
Fenrir
Lucky00001
Fenrir
2
4
3
0.88
W
0
1
0
0
W
3
3
0
1
W
10
1
4
12
L
0
7
0
0
L
The Morrigan
Раndа
The Morrigan
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,671
Damage
21,563
30,753
Taken
33,210
12,026
Mitigated
13,274
4,866
Healing
12,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,563
690
0
4,078
7,771
2,263
0
905
6,866
0
53,820
W
Cthulhu
GaelBMF
Cthulhu
4,051
434
91
1,663
6,372
4,072
156
1,764
4,608
21,961
0
L
Jormungandr
HumanitiesEnd
Jormungandr
4,780
1,612
0
536
6,874
3,727
0
1,816
5,058
13,571
0
L
Sun Wukong
JROCKonTHEblock
Sun Wukong
2,092
673
0
1,644
3,779
1,742
0
0
3,560
0
18,799
L
Fenrir
Lucky00001
Fenrir
5,605
1,130
0
854
8,350
3,340
0
3,235
5,079
0
32,404
W
1,408
849
0
2,584
6,790
3,622
70
0
6,563
633
29,620
W
4,523
1,734
20
1,865
5,623
1,306
888
2,471
3,126
32,554
4,306
W
8,018
2,693
0
1,718
6,654
2,011
613
3,130
3,524
0
31,869
L
2,031
1,111
0
832
7,214
1,777
0
1,032
6,182
0
21,767
L
The Morrigan
Раndа
The Morrigan
4,163
1,069
0
1,000
4,536
1,440
0
2,290
2,205
40,209
2,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,249
Gold Earned
32,220
227
Minions Killed
290
0
Camps Cleared
0
978,724
Distance Traveled
1,001,161
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,246
625
95
10
0
244,197
0
W
Cthulhu
6,743
674
42
4
0
209,545
1
L
Jormungandr
4,745
475
16
2
0
194,239
0
L
Sun Wukong
4,903
490
29
3
0
213,182
0
L
Fenrir
5,450
545
60
6
0
214,437
0
W
Surtr
5,879
588
56
6
0
157,049
0
W
Sol
6,537
654
63
6
0
198,661
0
W
Medusa
6,815
682
34
3
0
191,709
4
L
Neith
4,438
444
30
3
0
162,151
0
L
The Morrigan
6,713
671
92
9
0
194,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role