Player Matchup

Ymir
Ymir
Inf Interest875
Ymir
Level 65
God Stats
18W - 8L
1,670 SR
Queue Stats
54W - 49L
1,405 Elo+
Party 1
Anhur
Anhur
ZChosen1
Anhur
Level 118
God Stats
2W - 1L
1,548 SR
Queue Stats
9W - 19L
1,268 Elo+
Party 1
Tiamat
Tiamat
dre_pow18
Tiamat
Level 27
God Stats
4W - 2L
1,692 SR
Queue Stats
45W - 34L
1,432 Elo+
Party 1
Team Averages
Level 70
1,637 SR
1,368 Elo+

VS

Team Averages
Level 65
1,514 SR
1,390 Elo+
Hachiman
Hachiman
DrAlreadyDead
Hachiman
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
PrinceKeyes
Baron Samedi
Level 88
God Stats
1W - 4L
1,232 SR
Queue Stats
4W - 13L
1,259 Elo+
Party 2
Sun Wukong
Sun Wukong
yova-senpai
Sun Wukong
Level 104
God Stats
2W - 1L
1,809 SR
Queue Stats
103W - 105L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 16
11,279
806
6,936
17,307
22,350
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
ZChosen1
Anhur
17
11 / 1 / 7
12,210
872
14,619
10,925
4,584
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
dre_pow18
Tiamat
16
6 / 2 / 9
10,897
778
10,963
10,709
7,641
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DrAlreadyDead
Hachiman
14
2 / 10 / 3
9,920
709
8,720
13,650
3,489
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
PrinceKeyes
Baron Samedi
13
2 / 7 / 3
9,014
644
10,549
13,062
5,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sun Wukong
yova-senpai
Sun Wukong
14
1 / 6 / 3
8,879
634
8,792
13,310
6,878
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
22
Kills
5
5
Deaths
23
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DrAlreadyDead
Hachiman
2
10
3
0.35
W
5
2
16
6.5
L
Baron Samedi
PrinceKeyes
Baron Samedi
2
7
3
0.5
W
Anhur
ZChosen1
Anhur
11
1
7
14.5
W
Tiamat
dre_pow18
Tiamat
6
2
9
5.25
L
Sun Wukong
yova-senpai
Sun Wukong
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,518
Damage
28,061
38,941
Taken
40,022
34,575
Mitigated
16,301
7,381
Healing
4,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DrAlreadyDead
Hachiman
8,720
5,419
0
0
13,650
3,489
28
6,532
6,351
0
18,871
W
6,936
878
208
1,877
17,307
22,350
0
4,864
12,443
28,835
0
L
Baron Samedi
PrinceKeyes
Baron Samedi
10,549
303
1,362
3,230
13,062
5,934
0
5,892
6,695
25,663
0
W
Anhur
ZChosen1
Anhur
14,619
8,968
0
3,390
10,925
4,584
1,707
3,757
7,168
0
66,790
W
Tiamat
dre_pow18
Tiamat
10,963
327
615
1,291
10,709
7,641
424
1,980
8,729
36,023
1,102
L
Sun Wukong
yova-senpai
Sun Wukong
8,792
1,073
0
343
13,310
6,878
0
3,595
9,149
0
34,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,386
Gold Earned
27,813
191
Minions Killed
104
0
Camps Cleared
0
752,343
Distance Traveled
650,565
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,920
709
21
2
0
190,924
0
W
Ymir
11,279
806
46
3
0
250,292
0
L
Baron Samedi
9,014
644
36
3
0
210,883
3
W
Anhur
12,210
872
99
7
0
249,948
0
W
Tiamat
10,897
778
46
3
0
252,103
0
L
Sun Wukong
8,879
634
47
3
0
248,758
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role