Player Matchup

Thanatos
Thanatos
AcePlace
Thanatos
Level 104
God Stats
0W - 1L
1,309 SR
Queue Stats
10W - 15L
1,517 Elo+
Party 1
Kukulkan
Kukulkan
Blowme1Kenøbi
Kukulkan
Level 89
God Stats
3W - 1L
1,922 SR
Queue Stats
32W - 27L
1,573 Elo+
Party 1
Arachne
Arachne
SpeedyDashBoy
Arachne
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,561 Elo+
Party 1
Team Averages
Level 99
1,577 SR
1,550 Elo+

VS

Team Averages
Level 134
1,521 SR
1,537 Elo+
Ix Chel
Ix Chel
KIDSYK0
Ix Chel
Level 152
God Stats
15W - 9L
1,570 SR
Queue Stats
187W - 183L
1,567 Elo+
Party 2
Medusa
Medusa
Nemisis1134
Medusa
Level 90
God Stats
307W - 287L
1,542 SR
Queue Stats
307W - 291L
1,482 Elo+
Solo
Sylvanus
Sylvanus
TheKLUSTER
Sylvanus
Level 160
God Stats
15W - 18L
1,452 SR
Queue Stats
488W - 495L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AcePlace
Thanatos
13
3 / 6 / 2
8,672
723
5,582
11,139
3,404
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kukulkan
14
2 / 1 / 2
8,521
710
7,740
8,565
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
15
3 / 2 / 4
8,669
722
7,553
11,562
7,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
KIDSYK0
Ix Chel
14
3 / 3 / 5
9,583
799
14,883
7,861
2,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
15
4 / 2 / 5
9,876
823
4,796
10,030
3,886
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
TheKLUSTER
Sylvanus
13
2 / 3 / 7
8,726
727
5,295
13,128
12,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
8
Kills
9
9
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AcePlace
Thanatos
3
6
2
0.67
L
Kukulkan
2
1
2
3
W
Ix Chel
KIDSYK0
Ix Chel
3
3
5
1.83
W
Medusa
4
2
5
3.25
L
Arachne
3
2
4
2.5
W
Sylvanus
TheKLUSTER
Sylvanus
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,875
Damage
24,974
31,266
Taken
31,019
13,377
Mitigated
19,457
9,399
Healing
10,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AcePlace
Thanatos
5,582
1,707
0
5,500
11,139
3,404
0
7,306
3,833
0
29,717
L
Kukulkan
7,740
53
0
562
8,565
2,664
0
5,135
3,430
37,857
0
W
Ix Chel
KIDSYK0
Ix Chel
14,883
1,711
1,942
2,066
7,861
2,848
930
1,458
6,316
45,649
1,143
W
Medusa
4,796
1,431
11
3,089
10,030
3,886
1,037
3,056
6,808
0
41,252
L
Arachne
7,553
4,299
0
3,337
11,562
7,309
0
7,216
4,346
0
26,042
W
Sylvanus
TheKLUSTER
Sylvanus
5,295
547
927
2,018
13,128
12,723
816
3,230
9,844
15,317
1,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,862
Gold Earned
28,185
139
Minions Killed
181
0
Camps Cleared
0
662,321
Distance Traveled
638,328
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,672
723
42
4
0
206,113
0
L
Kukulkan
8,521
710
60
5
0
223,202
0
W
Ix Chel
9,583
799
82
7
0
233,024
0
W
Medusa
9,876
823
69
6
0
218,603
0
L
Arachne
8,669
722
37
3
0
233,006
0
W
Sylvanus
8,726
727
30
3
0
186,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role