Player Matchup

Cthulhu
Cthulhu
BrenK2000
Cthulhu
Level 128
God Stats
42W - 40L
1,560 SR
Queue Stats
265W - 246L
1,542 Elo+
Party 1
Athena
Athena
ECLTRXD
Athena
Level 158
God Stats
0W - 2L
1,704 SR
Queue Stats
253W - 238L
1,591 Elo+
Solo
Charybdis
Charybdis
Futhu
Charybdis
Level 108
God Stats
17W - 11L
1,688 SR
Queue Stats
73W - 76L
1,559 Elo+
Party 1
Merlin
Merlin
itsCosm0
Merlin
Level 30
God Stats
6W - 4L
1,921 SR
Queue Stats
13W - 21L
1,522 Elo+
Solo
Thanatos
Thanatos
zxhawk
Thanatos
Level 57
God Stats
13W - 11L
1,608 SR
Queue Stats
167W - 155L
1,532 Elo+
Party 1
Team Averages
Level 96
1,696 SR
1,549 Elo+

VS

Team Averages
Level 122
1,554 SR
1,592 Elo+
Ganesha
Ganesha
AgentCodyKakes
Ganesha
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 72L
1,727 Elo+
Party 2
Rama
Rama
Beefisdabomb
Rama
Level 139
God Stats
1W - 0L
1,486 SR
Queue Stats
139W - 96L
1,766 Elo+
Party 2
Loki
Loki
ClownFiesta715
Loki
Level 154
God Stats
6W - 2L
1,656 SR
Queue Stats
167W - 156L
1,516 Elo+
Solo
Janus
Janus
Santigame138141
Janus
Level 87
God Stats
3W - 2L
1,628 SR
Queue Stats
98W - 102L
1,524 Elo+
Solo
Mulan
Mulan
TenochMedina
Mulan
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrenK2000
Cthulhu
10
2 / 1 / 3
5,888
589
6,953
9,409
8,597
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
ECLTRXD
Athena
8
1 / 2 / 5
5,376
538
3,290
8,303
7,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Futhu
Charybdis
11
3 / 2 / 1
6,326
633
5,959
7,107
2,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
itsCosm0
Merlin
9
0 / 1 / 0
4,915
492
1,626
3,034
782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
zxhawk
Thanatos
10
3 / 3 / 1
5,520
552
2,922
8,299
2,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 5
5,085
509
3,808
7,570
3,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 1 / 0
6,524
652
3,681
5,702
1,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 3 / 1
5,382
538
3,452
7,428
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
4 / 0 / 0
6,748
675
5,253
3,725
1,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 2 / 3
5,925
593
7,128
10,267
3,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
9
Kills
9
9
Deaths
9
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
3
5
0.83
W
2
1
0
2
L
Cthulhu
BrenK2000
Cthulhu
2
1
3
3.5
W
1
3
1
0.5
L
Athena
ECLTRXD
Athena
1
2
5
1.75
L
Charybdis
Futhu
Charybdis
3
2
1
1.75
W
4
0
0
4
W
2
2
3
1.75
L
Merlin
itsCosm0
Merlin
0
1
0
0
L
Thanatos
zxhawk
Thanatos
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,750
Damage
23,322
36,152
Taken
34,692
21,340
Mitigated
12,719
14,996
Healing
11,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,808
486
0
1,528
7,570
3,938
0
2,185
5,305
9,187
491
W
3,681
3,047
0
2,141
5,702
1,619
0
358
5,344
0
46,927
L
Cthulhu
BrenK2000
Cthulhu
6,953
608
0
2,903
9,409
8,597
0
2,612
6,730
35,229
797
W
3,452
905
0
3,301
7,428
2,121
0
1,213
6,103
0
41,374
L
Athena
ECLTRXD
Athena
3,290
826
0
1,356
8,303
7,336
0
2,556
5,619
12,741
0
L
Charybdis
Futhu
Charybdis
5,959
3,180
0
3,025
7,107
2,224
0
741
6,366
0
48,230
W
5,253
198
0
725
3,725
1,142
0
1,900
1,524
54,638
0
W
7,128
1,333
0
3,580
10,267
3,899
0
5,165
5,062
0
35,218
L
Merlin
itsCosm0
Merlin
1,626
118
0
824
3,034
782
0
1,721
1,150
25,116
0
L
Thanatos
zxhawk
Thanatos
2,922
505
0
6,888
8,299
2,401
0
1,016
7,281
0
29,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,025
Gold Earned
29,664
302
Minions Killed
336
0
Camps Cleared
0
1,015,664
Distance Traveled
1,074,294
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,085
509
2
0
0
226,381
0
W
Rama
6,524
652
97
10
0
197,447
2
L
Cthulhu
5,888
589
76
8
0
206,366
0
W
Loki
5,382
538
68
7
0
237,923
2
L
Athena
5,376
538
19
2
0
225,001
3
L
Charybdis
6,326
633
94
9
0
177,020
0
W
Janus
6,748
675
110
11
0
229,564
2
W
Mulan
5,925
593
59
6
0
182,979
1
L
Merlin
4,915
492
53
5
0
177,892
0
L
Thanatos
5,520
552
60
6
0
229,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role