Player Matchup

Erlang Shen
Erlang Shen
Beannut
Erlang Shen
Level 17
God Stats
1W - 3L
1,537 SR
Queue Stats
27W - 17L
1,645 Elo+
Party 1
Thanatos
Thanatos
Bigshmacken
Thanatos
Level 104
God Stats
5W - 4L
1,603 SR
Queue Stats
17W - 15L
1,596 Elo+
Party 1
Medusa
Medusa
CoryBaxter24
Medusa
Level 139
God Stats
16W - 7L
1,670 SR
Queue Stats
92W - 48L
1,610 Elo+
Party 1
Bacchus
Bacchus
DeezersLemonade
Bacchus
Level 32
God Stats
5W - 4L
1,881 SR
Queue Stats
25W - 24L
1,499 Elo+
Party 1
Kukulkan
Kukulkan
PoppinAndBoppin
Kukulkan
Level 95
God Stats
4W - 2L
2,006 SR
Queue Stats
50W - 29L
1,656 Elo+
Party 1
Team Averages
Level 77
1,739 SR
1,601 Elo+

VS

Team Averages
Level 198
1,638 SR
1,527 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 265
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
TurugaRen
Ao Kuang
Level 309
God Stats
17W - 18L
1,614 SR
Queue Stats
358W - 308L
1,517 Elo+
Solo
Mulan
Mulan
literary-zigzag9
Mulan
Level 158
God Stats
65W - 36L
1,684 SR
Queue Stats
702W - 668L
1,522 Elo+
Solo
Artemis
Artemis
pMayf
Artemis
Level 99
God Stats
4W - 3L
1,682 SR
Queue Stats
108W - 123L
1,544 Elo+
Solo
Odin
Odin
the661bandit
Odin
Level 159
God Stats
5W - 4L
1,710 SR
Queue Stats
247W - 224L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Beannut
Erlang Shen
13
0 / 2 / 0
7,020
540
8,158
15,020
13,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Bigshmacken
Thanatos
12
2 / 6 / 2
6,393
492
5,707
11,732
3,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
14
4 / 0 / 0
8,539
657
6,459
4,669
1,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 2 / 6
7,279
560
7,068
7,842
7,087
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
13
1 / 5 / 2
7,267
559
7,060
8,382
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
6 / 2 / 3
8,202
631
7,231
7,888
2,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
TurugaRen
Ao Kuang
16
8 / 1 / 2
8,482
652
8,137
12,943
4,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
0 / 0 / 1
7,886
607
8,739
11,612
8,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Artemis
pMayf
Artemis
13
0 / 3 / 0
6,677
514
2,746
7,497
2,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 2 / 7
6,571
505
3,802
8,987
5,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
8
Kills
15
15
Deaths
8
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
6
2
3
3.75
L
Erlang Shen
Beannut
Erlang Shen
0
2
0
0
L
Thanatos
Bigshmacken
Thanatos
2
6
2
0.5
L
Medusa
4
0
0
4
L
1
2
6
2
L
Kukulkan
1
5
2
0.4
W
Ao Kuang
TurugaRen
Ao Kuang
8
1
2
9
W
0
0
1
0.5
W
Artemis
pMayf
Artemis
0
3
0
0
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,452
Damage
30,655
47,645
Taken
48,927
27,977
Mitigated
23,830
18,402
Healing
20,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
7,231
516
42
1,416
7,888
2,899
0
5,958
1,930
48,404
1,431
L
Erlang Shen
Beannut
Erlang Shen
8,158
4,527
0
7,501
15,020
13,050
0
1,431
12,831
0
51,701
L
Thanatos
Bigshmacken
Thanatos
5,707
1,205
0
5,861
11,732
3,583
0
5,424
6,112
0
40,107
L
Medusa
6,459
1,840
0
1,310
4,669
1,619
733
47
4,622
0
66,991
L
7,068
998
0
2,394
7,842
7,087
0
3,899
3,748
17,630
1,425
L
Kukulkan
7,060
372
0
1,336
8,382
2,638
0
3,544
4,616
54,640
0
W
Ao Kuang
TurugaRen
Ao Kuang
8,137
1,797
0
8,654
12,943
4,283
0
3,389
9,554
67,284
1,086
W
8,739
2,553
0
7,204
11,612
8,712
0
0
11,612
0
64,853
W
Artemis
pMayf
Artemis
2,746
572
0
1,601
7,497
2,218
0
850
6,647
0
51,833
W
3,802
671
0
1,637
8,987
5,718
0
3,813
5,174
0
21,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,498
Gold Earned
37,818
393
Minions Killed
474
0
Camps Cleared
0
1,387,550
Distance Traveled
1,391,554
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,202
631
115
9
0
261,230
0
L
Erlang Shen
7,020
540
91
7
0
249,948
0
L
Thanatos
6,393
492
65
5
0
299,263
0
L
Medusa
8,539
657
112
9
0
317,251
0
L
Bacchus
7,279
560
17
1
0
265,243
4
L
Kukulkan
7,267
559
108
8
0
255,845
0
W
Ao Kuang
8,482
652
108
8
0
353,244
0
W
Mulan
7,886
607
120
9
0
248,269
0
W
Artemis
6,677
514
89
7
0
253,283
5
W
Odin
6,571
505
42
3
0
275,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role