Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
DoobyShinobi
Bastet
Level 104
God Stats
2W - 3L
1,551 SR
Queue Stats
103W - 105L
1,499 Elo+
Party 2
Sobek
Sobek
R1ppHeaven
Sobek
Level 86
God Stats
6W - 2L
1,540 SR
Queue Stats
156W - 171L
1,456 Elo+
Solo
Lancelot
Lancelot
ShlumpZzz
Lancelot
Level 65
God Stats
4W - 5L
1,499 SR
Queue Stats
70W - 77L
1,474 Elo+
Party 2
Erlang Shen
Erlang Shen
captainzor
Erlang Shen
Level 191
God Stats
7W - 3L
1,498 SR
Queue Stats
508W - 527L
1,581 Elo+
Solo
Team Averages
Level 113
1,518 SR
1,502 Elo+

VS

Team Averages
Level 113
1,394 SR
1,486 Elo+
Bastet
Bastet
 
Bastet
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
EDIZZNYER
Hercules
Level 128
God Stats
0W - 2L
1,430 SR
Queue Stats
77W - 73L
1,506 Elo+
Party 1
Vamana
Vamana
GOLDSKULL777
Vamana
Level 107
God Stats
0W - 3L
1,246 SR
Queue Stats
146W - 154L
1,460 Elo+
Solo
Achilles
Achilles
Monsterboss01
Achilles
Level 94
God Stats
2W - 7L
1,296 SR
Queue Stats
47W - 51L
1,490 Elo+
Party 1
Thor
Thor
turnerclaw
Thor
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
5 / 2 / 5
8,511
1,064
5,907
6,246
5,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bastet
12
2 / 2 / 8
7,512
939
4,747
7,355
2,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
13
5 / 3 / 8
8,528
1,066
3,711
8,798
9,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
ShlumpZzz
Lancelot
14
2 / 2 / 8
8,198
1,025
8,693
8,825
4,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
captainzor
Erlang Shen
12
0 / 1 / 8
7,434
929
6,604
5,428
2,757
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
2 / 2 / 6
6,361
795
3,917
7,385
2,098
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
EDIZZNYER
Hercules
12
0 / 3 / 7
6,148
769
5,738
13,007
9,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vamana
6
0 / 1 / 3
5,366
671
0
1,574
404
Achilles
Monsterboss01
Achilles
14
4 / 4 / 1
7,730
966
3,005
7,401
6,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 5
5,727
716
2,200
5,430
1,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
14
Kills
6
10
Deaths
14
37
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
2
5
3.75
L
Bastet
 
Bastet
2
2
6
2.5
W
Bastet
2
2
8
3
L
Hercules
EDIZZNYER
Hercules
0
3
7
1.17
L
Vamana
0
1
3
1.5
L
Achilles
Monsterboss01
Achilles
4
4
1
1.13
W
Sobek
5
3
8
3
W
Lancelot
ShlumpZzz
Lancelot
2
2
8
3
W
Erlang Shen
captainzor
Erlang Shen
0
1
8
4
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,662
Damage
14,860
36,652
Taken
34,797
25,184
Mitigated
19,982
11,302
Healing
8,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,907
866
175
1,290
6,246
5,467
2,171
0
6,161
17,523
0
L
Bastet
 
Bastet
3,917
968
607
1,728
7,385
2,098
0
1,424
5,827
0
9,150
W
Bastet
4,747
1,000
1,156
1,638
7,355
2,734
1,247
0
7,319
0
7,554
L
Hercules
EDIZZNYER
Hercules
5,738
1,791
111
5,668
13,007
9,455
0
4,183
8,505
0
10,123
L
Vamana
0
0
0
0
1,574
404
0
442
1,086
0
0
L
Achilles
Monsterboss01
Achilles
3,005
329
0
359
7,401
6,637
0
1,900
5,349
0
11,263
W
Sobek
3,711
186
1,517
865
8,798
9,983
0
0
8,174
5,627
2,452
W
Lancelot
ShlumpZzz
Lancelot
8,693
1,240
984
2,785
8,825
4,243
1,581
0
6,972
0
21,005
W
Erlang Shen
captainzor
Erlang Shen
6,604
836
129
763
5,428
2,757
1,588
0
5,389
1,100
14,852
L
2,200
151
57
23
5,430
1,388
0
2,048
3,349
0
4,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,183
Gold Earned
31,332
88
Minions Killed
42
0
Camps Cleared
0
791,238
Distance Traveled
472,900
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,511
1,064
20
3
0
147,950
0
L
Bastet
6,361
795
11
1
0
122,755
0
W
Bastet
7,512
939
14
2
0
169,353
0
L
Hercules
6,148
769
5
1
0
126,160
0
L
Vamana
5,366
671
0
0
0
1,650
0
L
Achilles
7,730
966
16
2
0
115,225
0
W
Sobek
8,528
1,066
7
1
0
151,265
0
W
Lancelot
8,198
1,025
28
4
0
172,405
0
W
Erlang Shen
7,434
929
19
2
0
150,265
0
L
Thor
5,727
716
10
1
0
107,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role