Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
SmitingSpirit
Charybdis
Level 40
God Stats
6W - 7L
1,542 SR
Queue Stats
138W - 151L
1,532 Elo+
Solo
Vulcan
Vulcan
Taboe4
Vulcan
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 75L
1,574 Elo+
Solo
Arachne
Arachne
niicktrapn
Arachne
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,784 Elo+
Party 1
Team Averages
Level 81
1,508 SR
1,578 Elo+

VS

Team Averages
Level 145
1,631 SR
1,522 Elo+
Bastet
Bastet
CoDGorilla091
Bastet
Level 157
God Stats
4W - 4L
1,524 SR
Queue Stats
164W - 142L
1,538 Elo+
Solo
Sol
Sol
Fallen_Siickness
Sol
Level 158
God Stats
26W - 25L
1,547 SR
Queue Stats
242W - 219L
1,530 Elo+
Solo
Odin
Odin
ImFrstE
Odin
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 81L
1,567 Elo+
Solo
Jormungandr
Jormungandr
Silmick2000
Jormungandr
Level 138
God Stats
6W - 2L
1,733 SR
Queue Stats
336W - 292L
1,517 Elo+
Solo
Medusa
Medusa
StarGazer0122
Medusa
Level 172
God Stats
3W - 1L
1,850 SR
Queue Stats
678W - 657L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
0 / 3 / 1
5,513
551
4,069
9,633
6,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Terra
 
Terra
7
0 / 2 / 1
4,690
469
1,492
9,672
4,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
SmitingSpirit
Charybdis
12
2 / 2 / 0
6,569
657
5,776
4,837
1,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
Taboe4
Vulcan
9
1 / 4 / 0
4,857
486
2,917
5,095
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
niicktrapn
Arachne
8
1 / 4 / 1
5,007
501
1,413
7,338
1,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 2
5,998
600
5,961
7,520
2,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 0 / 2
6,596
660
7,340
4,711
1,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Odin
ImFrstE
Odin
10
2 / 1 / 1
6,055
606
4,707
7,605
6,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr
Silmick2000
Jormungandr
10
1 / 2 / 6
5,672
567
4,779
7,633
4,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 1 / 0
6,043
604
3,141
5,122
1,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
15
15
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
3
1
0.17
L
Terra
 
Terra
0
2
1
0.25
W
6
0
2
7
W
3
0
2
4
W
Odin
ImFrstE
Odin
2
1
1
2.5
W
Jormungandr
Silmick2000
Jormungandr
1
2
6
2
L
Charybdis
SmitingSpirit
Charybdis
2
2
0
1
W
3
1
0
3
L
Vulcan
Taboe4
Vulcan
1
4
0
0.25
L
Arachne
niicktrapn
Arachne
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,667
Damage
25,928
36,575
Taken
32,591
15,439
Mitigated
16,051
10,194
Healing
10,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,069
736
0
1,535
9,633
6,228
0
389
9,205
0
32,577
L
Terra
 
Terra
1,492
253
1,883
2,948
9,672
4,882
0
4,214
5,220
6,328
0
W
5,961
1,722
0
2,156
7,520
2,399
0
602
6,845
0
40,381
W
7,340
1,564
0
2,488
4,711
1,087
1,942
2,477
2,121
42,873
2,649
W
Odin
ImFrstE
Odin
4,707
1,432
0
1,750
7,605
6,566
0
0
7,605
0
37,051
W
Jormungandr
Silmick2000
Jormungandr
4,779
975
0
2,383
7,633
4,819
15
1,108
6,489
35,241
0
L
Charybdis
SmitingSpirit
Charybdis
5,776
2,962
0
1,754
4,837
1,176
0
989
3,641
0
58,511
W
3,141
1,119
0
1,402
5,122
1,180
0
0
5,122
0
37,366
L
Vulcan
Taboe4
Vulcan
2,917
132
0
430
5,095
1,265
0
2,853
2,242
27,890
0
L
Arachne
niicktrapn
Arachne
1,413
777
0
1,644
7,338
1,888
0
2,932
4,392
0
16,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,636
Gold Earned
30,364
288
Minions Killed
353
0
Camps Cleared
0
1,043,714
Distance Traveled
1,003,240
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,513
551
68
7
0
205,097
0
L
Terra
4,690
469
11
1
0
216,773
0
W
Bastet
5,998
600
60
6
0
242,027
0
W
Sol
6,596
660
90
9
0
165,832
1
W
Odin
6,055
606
76
8
0
202,803
2
W
Jormungandr
5,672
567
54
5
0
200,566
4
L
Charybdis
6,569
657
115
12
0
189,440
3
W
Medusa
6,043
604
73
7
0
192,012
2
L
Vulcan
4,857
486
57
6
0
202,950
1
L
Arachne
5,007
501
37
4
0
229,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role