Player Matchup

Chaac
Chaac
Ajl19987216
Chaac
Level 127
God Stats
67W - 67L
1,535 SR
Queue Stats
257W - 298L
1,490 Elo+
Party 1
Vulcan
Vulcan
Ice Cold Ziggy
Vulcan
Level 125
God Stats
26W - 21L
1,558 SR
Queue Stats
408W - 441L
1,476 Elo+
Party 1
Medusa
Medusa
ScrubDaddy7532
Medusa
Level 109
God Stats
8W - 6L
1,579 SR
Queue Stats
309W - 328L
1,474 Elo+
Party 1
Team Averages
Level 120
1,557 SR
1,480 Elo+

VS

Team Averages
Level 104
1,573 SR
1,511 Elo+
Ao Kuang
Ao Kuang
Aromatics
Ao Kuang
Level 105
God Stats
26W - 19L
1,545 SR
Queue Stats
36W - 36L
1,588 Elo+
Solo
Thanatos
Thanatos
NorseGod895494
Thanatos
Level 97
God Stats
5W - 7L
1,444 SR
Queue Stats
439W - 450L
1,411 Elo+
Solo
Surtr
Surtr
sugaroctane
Surtr
Level 111
God Stats
13W - 9L
1,731 SR
Queue Stats
116W - 107L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 4
8,498
850
4,861
4,809
3,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
3 / 0 / 5
7,962
796
6,682
1,349
387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 3 / 6
7,646
765
4,434
4,613
1,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aromatics
Ao Kuang
12
1 / 3 / 1
6,615
662
1,380
7,511
2,441
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
9
1 / 5 / 2
6,266
627
2,039
7,417
2,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

10
1 / 2 / 1
6,138
614
3,493
6,624
2,780
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
10
Kills
3
3
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
L
Ao Kuang
Aromatics
Ao Kuang
1
3
1
0.5
W
3
0
5
5.5
L
Thanatos
1
5
2
0.4
W
2
3
6
1.67
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,977
Damage
6,912
10,771
Taken
21,552
5,823
Mitigated
7,322
2,823
Healing
5,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,861
290
0
1,862
4,809
3,896
196
953
3,856
0
26,500
L
Ao Kuang
Aromatics
Ao Kuang
1,380
60
0
1,593
7,511
2,441
0
1,670
5,701
20,862
0
W
6,682
283
0
576
1,349
387
1,553
3
1,346
34,341
808
L
Thanatos
2,039
239
0
2,466
7,417
2,101
0
3,275
3,884
0
18,392
W
4,434
1,341
0
385
4,613
1,540
385
669
3,944
0
22,241
L
3,493
770
40
964
6,624
2,780
0
1,135
5,382
387
12,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,106
Gold Earned
19,019
168
Minions Killed
86
0
Camps Cleared
0
608,865
Distance Traveled
494,413
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,498
850
58
6
0
214,779
0
L
Ao Kuang
6,615
662
45
5
0
171,886
3
W
Vulcan
7,962
796
68
7
0
184,043
0
L
Thanatos
6,266
627
26
3
0
161,882
0
W
Medusa
7,646
765
42
4
0
210,043
0
L
Surtr
6,138
614
15
2
0
160,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role