Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Il420BlitzlI
Chaac
Level 94
God Stats
160W - 98L
1,679 SR
Queue Stats
321W - 301L
1,494 Elo+
Solo
Anubis
Anubis
Ryanbabb0525
Anubis
Level 115
God Stats
19W - 14L
1,484 SR
Queue Stats
80W - 92L
1,419 Elo+
Solo
Bacchus
Bacchus
Trae079
Bacchus
Level 113
God Stats
3W - 1L
1,251 SR
Queue Stats
67W - 48L
1,522 Elo+
Solo
Gilgamesh
Gilgamesh
kingjamesroc15
Gilgamesh
Level 129
God Stats
3W - 0L
1,674 SR
Queue Stats
284W - 268L
1,525 Elo+
Solo
Team Averages
Level 115
1,518 SR
1,492 Elo+

VS

Team Averages
Level 132
1,529 SR
1,421 Elo+
Sylvanus
Sylvanus
Peculatedd
Sylvanus
Level 89
God Stats
6W - 10L
1,468 SR
Queue Stats
55W - 52L
1,419 Elo+
Party 1
Ne Zha
Ne Zha
RekkdPhynix
Ne Zha
Level 135
God Stats
1W - 1L
1,720 SR
Queue Stats
95W - 87L
1,473 Elo+
Party 1
Artemis
Artemis
Shadow Dragon M
Artemis
Level 172
God Stats
57W - 51L
1,560 SR
Queue Stats
266W - 270L
1,374 Elo+
Solo
Kumbhakarna
Kumbhakarna
aridor_303
Kumbhakarna
Level 149
God Stats
4W - 6L
1,399 SR
Queue Stats
43W - 63L
1,388 Elo+
Solo
Discordia
Discordia
killcammuch
Discordia
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
152W - 142L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
6 / 1 / 6
9,512
560
7,415
12,431
5,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
9 / 1 / 3
10,035
590
13,744
15,068
10,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
15
3 / 7 / 4
9,965
586
8,123
13,949
5,598
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Trae079
Bacchus
13
0 / 1 / 9
7,579
446
4,687
8,000
6,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
kingjamesroc15
Gilgamesh
18
1 / 0 / 0
11,221
660
5,625
12,219
10,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Peculatedd
Sylvanus
12
0 / 4 / 3
7,297
429
4,609
14,063
8,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
14
4 / 4 / 2
8,670
510
8,433
13,273
4,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
2 / 3 / 0
7,690
452
4,288
8,462
2,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
aridor_303
Kumbhakarna
13
0 / 2 / 0
7,455
439
4,730
10,964
7,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
killcammuch
Discordia
14
4 / 6 / 3
8,783
517
10,414
9,889
2,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
19
Kills
10
10
Deaths
19
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
6
9
W
9
1
3
10.5
L
Sylvanus
Peculatedd
Sylvanus
0
4
3
0.38
L
Ne Zha
4
4
2
1.25
W
Anubis
3
7
4
0.71
L
2
3
0
0.67
W
Bacchus
Trae079
Bacchus
0
1
9
4.5
L
Kumbhakarna
aridor_303
Kumbhakarna
0
2
0
0
L
Discordia
killcammuch
Discordia
4
6
3
0.92
W
Gilgamesh
kingjamesroc15
Gilgamesh
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,594
Damage
32,474
61,667
Taken
56,651
39,097
Mitigated
25,208
20,755
Healing
13,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,415
1,609
0
2,910
12,431
5,760
489
1,220
11,131
112
77,285
W
13,744
2,464
0
7,200
15,068
10,659
1,602
3,460
11,608
0
76,289
L
Sylvanus
Peculatedd
Sylvanus
4,609
1,621
518
2,242
14,063
8,056
0
5,077
8,415
26,051
9,926
L
Ne Zha
8,433
1,788
0
5,694
13,273
4,811
0
922
12,090
0
62,198
W
Anubis
8,123
263
0
4,418
13,949
5,598
1,667
6,802
7,107
68,531
136
L
4,288
1,431
0
2,565
8,462
2,511
414
1,964
6,060
0
41,295
W
Bacchus
Trae079
Bacchus
4,687
449
0
2,476
8,000
6,995
172
2,524
5,476
19,712
0
L
Kumbhakarna
aridor_303
Kumbhakarna
4,730
323
0
1,297
10,964
7,012
0
591
9,608
34,728
0
L
Discordia
killcammuch
Discordia
10,414
852
154
748
9,889
2,818
114
3,671
6,092
50,027
1,515
W
Gilgamesh
kingjamesroc15
Gilgamesh
5,625
1,093
0
3,751
12,219
10,085
613
3,820
7,691
0
91,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,312
Gold Earned
39,895
548
Minions Killed
363
0
Camps Cleared
0
1,706,106
Distance Traveled
1,578,520
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,512
560
115
7
0
409,943
0
W
Chaac
10,035
590
114
7
0
360,205
0
L
Sylvanus
7,297
429
55
3
0
296,769
0
L
Ne Zha
8,670
510
90
5
0
400,244
0
W
Anubis
9,965
586
112
7
0
270,042
0
L
Artemis
7,690
452
75
4
0
220,866
0
W
Bacchus
7,579
446
36
2
0
369,440
6
L
Kumbhakarna
7,455
439
62
4
0
343,642
1
L
Discordia
8,783
517
81
5
0
316,999
0
W
Gilgamesh
11,221
660
171
10
0
296,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role