Player Matchup

Neith
Neith
BlindVenus
Neith
Level 150
God Stats
2W - 5L
1,699 SR
Queue Stats
163W - 164L
1,558 Elo+
Party 2
Hercules
Hercules
Crossito
Hercules
Level 157
God Stats
15W - 11L
1,500 SR
Queue Stats
308W - 278L
1,592 Elo+
Party 2
Poseidon
Poseidon
El_Chaacson
Poseidon
Level 108
God Stats
28W - 38L
1,494 SR
Queue Stats
221W - 211L
1,537 Elo+
Solo
Cthulhu
Cthulhu
GoosyGator
Cthulhu
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
585W - 540L
1,587 Elo+
Party 3
Anhur
Anhur
goku0517
Anhur
Level 40
God Stats
3W - 4L
1,441 SR
Queue Stats
142W - 131L
1,559 Elo+
Party 3
Team Averages
Level 113
1,527 SR
1,567 Elo+

VS

Team Averages
Level 128
1,662 SR
1,571 Elo+
Zeus
Zeus
Efravinx
Zeus
Level 156
God Stats
2W - 2L
1,552 SR
Queue Stats
64W - 88L
1,544 Elo+
Party 1
Bacchus
Bacchus
Viscidzero
Bacchus
Level 156
God Stats
18W - 18L
1,559 SR
Queue Stats
208W - 169L
1,555 Elo+
Solo
Mulan
Mulan
lanchaloca
Mulan
Level 26
God Stats
7W - 6L
1,931 SR
Queue Stats
9W - 9L
1,642 Elo+
Party 1
Neith
Neith
rjleandro2
Neith
Level 126
God Stats
3W - 0L
1,765 SR
Queue Stats
150W - 158L
1,568 Elo+
Party 1
Da Ji
Da Ji
sepelion
Da Ji
Level 176
God Stats
12W - 11L
1,505 SR
Queue Stats
75W - 96L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
3 / 2 / 1
9,314
582
7,625
7,507
2,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Crossito
Hercules
15
4 / 6 / 1
8,885
555
9,025
17,464
15,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
El_Chaacson
Poseidon
13
2 / 7 / 2
7,500
469
5,695
11,585
3,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
GoosyGator
Cthulhu
11
0 / 4 / 3
6,783
424
7,138
13,932
9,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
goku0517
Anhur
14
0 / 4 / 4
7,582
474
2,653
9,254
3,301
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
3 / 0 / 2
9,357
585
4,399
4,944
1,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Viscidzero
Bacchus
12
1 / 1 / 9
7,864
492
6,834
10,594
9,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
15
5 / 4 / 7
9,908
619
11,849
16,431
11,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
15
7 / 2 / 1
9,041
565
9,766
8,730
3,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Da Ji
sepelion
Da Ji
16
7 / 2 / 11
9,284
580
9,275
13,909
4,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
9
Kills
23
23
Deaths
9
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Neith
3
2
1
1.75
L
Hercules
Crossito
Hercules
4
6
1
0.75
W
Zeus
3
0
2
4
L
Poseidon
El_Chaacson
Poseidon
2
7
2
0.43
L
Cthulhu
GoosyGator
Cthulhu
0
4
3
0.38
W
Bacchus
Viscidzero
Bacchus
1
1
9
5.5
L
Anhur
goku0517
Anhur
0
4
4
0.5
W
Mulan
5
4
7
2.13
W
Neith
7
2
1
3.75
W
Da Ji
sepelion
Da Ji
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,136
Damage
42,123
59,742
Taken
54,608
34,633
Mitigated
31,247
14,361
Healing
19,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
7,625
3,146
0
2,216
7,507
2,534
0
2,130
5,377
0
77,157
L
Hercules
Crossito
Hercules
9,025
2,865
0
4,471
17,464
15,319
0
264
17,200
1,481
57,228
W
Zeus
4,399
680
0
930
4,944
1,883
0
1,486
3,458
86,041
1,667
L
Poseidon
El_Chaacson
Poseidon
5,695
975
0
1,079
11,585
3,490
259
2,357
9,228
59,061
0
L
Cthulhu
GoosyGator
Cthulhu
7,138
491
0
3,434
13,932
9,989
0
3,587
10,345
26,976
1,284
W
Bacchus
Viscidzero
Bacchus
6,834
756
0
4,229
10,594
9,564
0
2,770
7,824
22,103
0
L
Anhur
goku0517
Anhur
2,653
1,113
0
3,161
9,254
3,301
0
3,176
6,078
0
45,629
W
Mulan
11,849
1,661
0
5,766
16,431
11,762
0
3,410
12,321
1,286
65,439
W
Neith
9,766
3,664
0
2,533
8,730
3,119
69
3,715
5,015
0
69,265
W
Da Ji
sepelion
Da Ji
9,275
2,135
0
5,933
13,909
4,919
0
2,631
11,168
0
62,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,064
Gold Earned
45,454
470
Minions Killed
486
0
Camps Cleared
0
1,607,557
Distance Traveled
1,622,027
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,314
582
154
10
0
316,503
2
L
Hercules
8,885
555
112
7
0
293,286
1
W
Zeus
9,357
585
168
11
0
316,720
6
L
Poseidon
7,500
469
88
6
0
333,323
0
L
Cthulhu
6,783
424
34
2
0
352,135
8
W
Bacchus
7,864
492
23
1
0
365,308
2
L
Anhur
7,582
474
82
5
0
312,310
0
W
Mulan
9,908
619
91
6
0
285,479
5
W
Neith
9,041
565
117
7
0
302,006
5
W
Da Ji
9,284
580
87
5
0
352,514
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role