Player Matchup

Da Ji
Da Ji
Ardoxdead46
Da Ji
Level 58
God Stats
2W - 0L
1,846 SR
Queue Stats
35W - 32L
1,491 Elo+
Party 3
Ymir
Ymir
HibidyHooBla
Ymir
Level 101
God Stats
13W - 10L
1,484 SR
Queue Stats
136W - 136L
1,481 Elo+
Solo
Mulan
Mulan
LifelessRonin
Mulan
Level 60
God Stats
3W - 1L
1,229 SR
Queue Stats
226W - 217L
1,511 Elo+
Solo
Hel
Hel
PartyAnimal75117
Hel
Level 119
God Stats
30W - 20L
1,707 SR
Queue Stats
44W - 34L
1,555 Elo+
Solo
Cernunnos
Cernunnos
SrcancerUwU03
Cernunnos
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 38L
1,468 Elo+
Party 3
Team Averages
Level 84
1,553 SR
1,501 Elo+

VS

Team Averages
Level 74
1,515 SR
1,438 Elo+
Horus
Horus
Ceratodex
Horus
Level 105
God Stats
5W - 2L
1,853 SR
Queue Stats
189W - 168L
1,525 Elo+
Party 2
The Morrigan
The Morrigan
DJ N3vermore
The Morrigan
Level 78
God Stats
0W - 4L
1,119 SR
Queue Stats
75W - 93L
1,341 Elo+
Party 1
Bakasura
Bakasura
STEELSET
Bakasura
Level 66
God Stats
8W - 7L
1,564 SR
Queue Stats
224W - 218L
1,512 Elo+
Solo
Hercules
Hercules
Steelersrock176
Hercules
Level 56
God Stats
1W - 5L
1,236 SR
Queue Stats
31W - 48L
1,295 Elo+
Party 1
Freya
Freya
dFrae24
Freya
Level 66
God Stats
1W - 1L
1,802 SR
Queue Stats
185W - 171L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 6
6,221
622
3,891
9,086
3,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 5
6,017
602
3,324
7,526
3,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
11 / 1 / 0
8,158
816
9,090
8,051
3,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 0 / 3
7,132
713
3,764
3,371
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
SrcancerUwU03
Cernunnos
11
1 / 2 / 2
5,978
598
5,649
5,677
1,473
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ceratodex
Horus
9
0 / 3 / 2
5,357
536
3,737
10,645
7,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

The Morrigan
DJ N3vermore
The Morrigan
11
0 / 2 / 0
5,584
558
842
5,391
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
STEELSET
Bakasura
10
2 / 3 / 0
5,349
535
5,455
10,537
3,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
8
2 / 6 / 1
5,137
514
3,131
7,955
7,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Freya
dFrae24
Freya
9
1 / 2 / 0
5,163
516
4,654
5,919
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
16
Kills
5
5
Deaths
16
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
L
Horus
Ceratodex
Horus
0
3
2
0.33
L
The Morrigan
DJ N3vermore
The Morrigan
0
2
0
0
W
1
0
5
3.5
W
11
1
0
11
W
2
0
3
3.5
L
Bakasura
STEELSET
Bakasura
2
3
0
0.67
W
Cernunnos
SrcancerUwU03
Cernunnos
1
2
2
1
L
Hercules
2
6
1
0.42
L
Freya
dFrae24
Freya
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,718
Damage
17,819
33,711
Taken
40,447
13,001
Mitigated
22,086
12,288
Healing
11,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,891
930
0
1,802
9,086
3,212
641
380
8,042
0
39,443
L
Horus
Ceratodex
Horus
3,737
1,767
600
3,446
10,645
7,581
0
1,966
8,559
0
21,464
L
The Morrigan
DJ N3vermore
The Morrigan
842
0
0
902
5,391
1,776
0
2,043
3,084
36,195
2,313
W
3,324
451
0
3,221
7,526
3,576
0
2,409
4,664
16,609
1,911
W
9,090
1,780
0
2,058
8,051
3,808
348
0
7,597
0
44,215
W
3,764
112
387
2,264
3,371
932
936
560
2,359
48,895
156
L
Bakasura
STEELSET
Bakasura
5,455
3,444
0
2,873
10,537
3,571
0
633
9,870
0
27,169
W
Cernunnos
SrcancerUwU03
Cernunnos
5,649
2,531
0
2,556
5,677
1,473
481
1,304
3,835
0
41,155
L
Hercules
3,131
808
0
1,382
7,955
7,226
0
187
7,768
0
12,307
L
Freya
dFrae24
Freya
4,654
1,490
0
1,831
5,919
1,932
0
1,495
4,424
23,590
1,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,506
Gold Earned
26,590
357
Minions Killed
258
0
Camps Cleared
0
1,042,602
Distance Traveled
1,020,847
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,221
622
68
7
0
211,157
0
L
Horus
5,357
536
30
3
0
209,426
0
L
The Morrigan
5,584
558
90
9
0
204,598
0
W
Ymir
6,017
602
17
2
0
204,691
2
W
Mulan
8,158
816
71
7
0
222,147
0
W
Hel
7,132
713
111
11
0
212,443
3
L
Bakasura
5,349
535
66
7
0
216,698
0
W
Cernunnos
5,978
598
90
9
0
192,164
0
L
Hercules
5,137
514
23
2
0
194,788
0
L
Freya
5,163
516
49
5
0
195,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role