Player Matchup

Erlang Shen
Erlang Shen
Aigokeiros
Erlang Shen
Level 144
God Stats
5W - 10L
1,477 SR
Queue Stats
150W - 157L
1,440 Elo+
Party 2
Anhur
Anhur
BigHoldie
Anhur
Level 69
God Stats
5W - 8L
1,444 SR
Queue Stats
286W - 284L
1,527 Elo+
Party 3
Awilix
Awilix
Marsfiremandala
Awilix
Level 135
God Stats
6W - 4L
1,785 SR
Queue Stats
161W - 147L
1,553 Elo+
Solo
Sol
Sol
OldHead454
Sol
Level 57
God Stats
0W - 3L
1,247 SR
Queue Stats
22W - 35L
1,494 Elo+
Party 2
Cthulhu
Cthulhu
bpthetrooper51
Cthulhu
Level 127
God Stats
16W - 26L
1,500 SR
Queue Stats
330W - 316L
1,562 Elo+
Party 3
Team Averages
Level 106
1,491 SR
1,515 Elo+

VS

Team Averages
Level 126
1,460 SR
1,507 Elo+
Ah Muzen Cab
Ah Muzen Cab
ImBanshii
Ah Muzen Cab
Level 118
God Stats
1W - 1L
1,294 SR
Queue Stats
61W - 57L
1,532 Elo+
Solo
Ymir
Ymir
LilRawRaw10
Ymir
Level 107
God Stats
9W - 4L
1,627 SR
Queue Stats
58W - 59L
1,493 Elo+
Party 1
Medusa
Medusa
YourMannCam
Medusa
Level 108
God Stats
5W - 3L
1,500 SR
Queue Stats
37W - 33L
1,584 Elo+
Party 1
Geb
Geb
killerking9530
Geb
Level 164
God Stats
16W - 10L
1,565 SR
Queue Stats
155W - 145L
1,460 Elo+
Solo
Merlin
Merlin
woolymf
Merlin
Level 133
God Stats
2W - 4L
1,313 SR
Queue Stats
80W - 81L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Aigokeiros
Erlang Shen
14
0 / 1 / 0
8,257
486
2,878
13,182
9,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
BigHoldie
Anhur
12
1 / 4 / 4
7,269
428
3,561
9,421
3,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
4 / 1 / 4
9,129
537
7,879
12,310
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 5 / 3
8,628
508
8,729
11,189
3,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

13
1 / 2 / 4
8,185
481
8,732
14,390
11,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ImBanshii
Ah Muzen Cab
18
2 / 0 / 3
11,338
667
10,104
8,565
6,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

16
6 / 2 / 5
9,351
550
7,029
15,058
7,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
15
4 / 2 / 4
9,281
546
9,855
8,453
2,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 3 / 3
7,552
444
7,958
10,819
8,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
woolymf
Merlin
14
0 / 2 / 5
8,783
517
6,217
9,548
3,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
9
Kills
13
13
Deaths
9
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Aigokeiros
Erlang Shen
0
1
0
0
L
Anhur
BigHoldie
Anhur
1
4
4
0.75
W
Ah Muzen Cab
ImBanshii
Ah Muzen Cab
2
0
3
3.5
W
6
2
5
4.25
L
4
1
4
6
L
3
5
3
0.9
W
Medusa
4
2
4
3
L
1
2
4
1.5
W
1
3
3
0.83
W
Merlin
woolymf
Merlin
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,779
Damage
41,163
60,492
Taken
52,443
32,238
Mitigated
28,184
18,775
Healing
13,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Aigokeiros
Erlang Shen
2,878
1,626
0
3,222
13,182
9,712
830
576
12,520
0
55,483
L
Anhur
BigHoldie
Anhur
3,561
948
0
2,276
9,421
3,013
100
3,238
6,071
0
39,230
W
Ah Muzen Cab
ImBanshii
Ah Muzen Cab
10,104
3,259
0
1,867
8,565
6,392
0
931
7,634
0
96,132
W
7,029
1,129
0
4,342
15,058
7,131
747
4,963
10,095
63,317
1,349
L
7,879
3,150
0
6,181
12,310
4,695
0
2,117
10,074
0
80,498
L
8,729
2,401
0
2,676
11,189
3,694
1,043
6,516
4,631
48,469
4,383
W
Medusa
9,855
3,238
0
2,522
8,453
2,813
352
3,420
5,033
0
64,770
L
8,732
423
43
4,377
14,390
11,124
0
7,614
6,146
45,082
0
W
7,958
237
115
2,053
10,819
8,668
0
3,614
7,205
28,620
0
W
Merlin
woolymf
Merlin
6,217
751
0
2,509
9,548
3,180
1,252
4,417
5,131
57,670
2,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,468
Gold Earned
46,305
487
Minions Killed
559
0
Camps Cleared
0
1,653,871
Distance Traveled
1,690,482
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,257
486
121
7
0
333,893
6
L
Anhur
7,269
428
78
5
0
302,689
2
W
Ah Muzen Cab
11,338
667
175
10
0
314,077
0
W
Ymir
9,351
550
106
6
0
388,484
0
L
Awilix
9,129
537
135
8
0
381,304
0
L
Sol
8,628
508
87
5
0
288,382
0
W
Medusa
9,281
546
122
7
0
329,154
2
L
Cthulhu
8,185
481
66
4
0
347,603
6
W
Geb
7,552
444
48
3
0
357,206
0
W
Merlin
8,783
517
108
6
0
301,561
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role