Player Matchup

Cthulhu
Cthulhu
LoQualityTV
Cthulhu
Level 61
God Stats
10W - 8L
1,588 SR
Queue Stats
56W - 57L
1,442 Elo+
Party 1
Bacchus
Bacchus
OongaBoongaMan
Bacchus
Level 22
God Stats
3W - 4L
1,359 SR
Queue Stats
52W - 49L
1,486 Elo+
Party 1
Izanami
Izanami
Thiccyyyboi
Izanami
Level 68
God Stats
5W - 5L
1,372 SR
Queue Stats
15W - 11L
1,256 Elo+
Party 1
Fenrir
Fenrir
gummysenpa1
Fenrir
Level 47
God Stats
11W - 3L
1,835 SR
Queue Stats
264W - 262L
1,543 Elo+
Solo
Janus
Janus
pennynixxers
Janus
Level 122
God Stats
3W - 8L
1,359 SR
Queue Stats
85W - 77L
1,480 Elo+
Party 1
Team Averages
Level 64
1,503 SR
1,441 Elo+

VS

Team Averages
Level 36
1,556 SR
1,486 Elo+
Chang'e
Chang'e
KingBub1
Chang'e
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Mulan
Mulan
NamikazeSenpai01
Mulan
Level 15
God Stats
0W - 1L
1,615 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Cupid
Cupid
Queeniieeeee241
Cupid
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thor
Thor
starwolf22d
Thor
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,348 Elo+
Solo
Sylvanus
Sylvanus
temp-93557223
Sylvanus
Level 105
God Stats
6W - 4L
1,667 SR
Queue Stats
45W - 31L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LoQualityTV
Cthulhu
6
2 / 0 / 0
3,910
782
1,466
2,841
1,511
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

6
0 / 1 / 1
3,943
789
90
1,864
1,052
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Thiccyyyboi
Izanami
6
1 / 0 / 0
3,719
744
988
1,235
232
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
7
1 / 0 / 1
3,968
794
638
3,002
1,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
3 / 0 / 1
4,393
879
2,687
1,990
510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
KingBub1
Chang'e
5
0 / 4 / 0
3,272
654
602
3,668
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

5
0 / 2 / 0
3,301
660
1,083
3,222
932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

5
0 / 1 / 0
2,774
555
117
1,381
298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 0 / 0
3,312
662
214
2,557
736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
temp-93557223
Sylvanus
2
0 / 0 / 0
2,517
503
46
155
63
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
7
Kills
0
1
Deaths
7
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chang'e
KingBub1
Chang'e
0
4
0
0
W
Cthulhu
LoQualityTV
Cthulhu
2
0
0
2
L
0
2
0
0
W
0
1
1
0.5
L
0
1
0
0
W
Izanami
Thiccyyyboi
Izanami
1
0
0
1
W
Fenrir
1
0
1
1.5
W
3
0
1
3.5
L
0
0
0
0
L
Sylvanus
temp-93557223
Sylvanus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,869
Damage
2,062
10,932
Taken
10,983
4,351
Mitigated
2,742
4,042
Healing
1,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
KingBub1
Chang'e
602
0
0
464
3,668
713
0
2,432
981
11,831
0
W
Cthulhu
LoQualityTV
Cthulhu
1,466
179
0
1,125
2,841
1,511
0
0
2,841
17,292
0
L
1,083
187
0
347
3,222
932
126
1,466
1,756
0
12,542
W
90
0
0
458
1,864
1,052
203
46
1,818
3,980
0
L
117
117
0
385
1,381
298
0
90
1,291
0
4,856
W
Izanami
Thiccyyyboi
Izanami
988
584
0
892
1,235
232
361
0
1,235
0
26,797
W
Fenrir
638
292
0
817
3,002
1,046
0
0
3,002
0
22,357
W
2,687
254
0
750
1,990
510
0
602
1,388
21,519
0
L
214
0
0
321
2,557
736
0
0
2,557
0
13,840
L
Sylvanus
temp-93557223
Sylvanus
46
0
0
0
155
63
0
0
155
851
254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,933
Gold Earned
15,176
187
Minions Killed
94
0
Camps Cleared
0
562,755
Distance Traveled
440,365
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
3,272
654
23
5
0
111,696
0
W
Cthulhu
3,910
782
32
6
0
119,839
0
L
Mulan
3,301
660
26
5
0
103,811
0
W
Bacchus
3,943
789
10
2
0
113,363
0
L
Cupid
2,774
555
9
2
0
90,475
0
W
Izanami
3,719
744
59
12
0
99,274
2
W
Fenrir
3,968
794
44
9
0
114,732
0
W
Janus
4,393
879
42
8
0
115,547
0
L
Thor
3,312
662
34
7
0
111,271
0
L
Sylvanus
2,517
503
2
0
0
23,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role