Player Matchup

Sun Wukong
Sun Wukong
Silver I
Shagorza
Sun Wukong
Silver I
Level 149
God Stats
2W - 1L
1,570 SR
Queue Stats
22W - 15L
1,606 MMR
Party 1
Sol
Sol
Gold IV
Sniper0O7
Sol
Gold IV
Level 174
God Stats
24W - 11L
1,647 SR
Queue Stats
41W - 28L
1,621 MMR
Party 1
Cerberus
Cerberus
Silver II
knobchuck
Cerberus
Silver II
Level 177
God Stats
3W - 5L
1,358 SR
Queue Stats
27W - 30L
1,573 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 167
1,525 SR
1,600 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,457 SR
1,511 MMR
Thoth
Thoth
Gold V
QTheStrange
Thoth
Gold V
Level 87
God Stats
0W - 5L
1,242 SR
Queue Stats
8W - 10L
1,510 MMR
Party 2
Hercules
Hercules
Silver I
SebasVM0121
Hercules
Silver I
Level 125
God Stats
2W - 3L
1,614 SR
Queue Stats
21W - 26L
1,498 MMR
Solo
Achilles
Achilles
Silver I
YancyK
Achilles
Silver I
Level 98
God Stats
1W - 2L
1,514 SR
Queue Stats
22W - 22L
1,524 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Shagorza
Sun Wukong
15
7 / 2 / 6
10,180
848
10,995
12,777
11,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 3 / 9
9,736
811
13,091
10,612
4,282
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cerberus
knobchuck
Cerberus
14
3 / 1 / 9
9,077
756
7,461
12,423
11,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
HorusKuzenboAtlasMorgan Le Fay

VS

Bans
AthenaMulanArtemisHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
9,121
760
5,885
8,753
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
SebasVM0121
Hercules
14
1 / 3 / 5
8,573
714
5,121
10,690
8,633
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Achilles
YancyK
Achilles
13
3 / 6 / 3
9,228
769
10,990
17,990
11,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
13
Kills
6
6
Deaths
13
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Hercules
SebasVM0121
Hercules
1
3
5
1.17
W
Sun Wukong
Shagorza
Sun Wukong
7
2
6
5
W
3
3
9
2.5
L
Achilles
YancyK
Achilles
3
6
3
0.75
W
Cerberus
knobchuck
Cerberus
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,547
Damage
21,996
35,812
Taken
37,433
27,268
Mitigated
22,195
11,355
Healing
5,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,885
464
0
693
8,753
2,521
0
3,512
5,161
39,113
0
L
Hercules
SebasVM0121
Hercules
5,121
1,102
0
1,862
10,690
8,633
0
6,299
4,246
0
29,768
W
Sun Wukong
Shagorza
Sun Wukong
10,995
1,043
0
2,324
12,777
11,096
529
2,587
9,882
0
35,594
W
13,091
3,449
0
3,295
10,612
4,282
1,885
1,323
8,953
63,561
0
L
Achilles
YancyK
Achilles
10,990
3,095
0
3,368
17,990
11,041
0
9,934
7,920
712
23,971
W
Cerberus
knobchuck
Cerberus
7,461
460
0
5,736
12,423
11,890
0
2,424
9,756
20,151
1,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,993
Gold Earned
26,922
179
Minions Killed
146
0
Camps Cleared
0
709,558
Distance Traveled
677,961
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,121
760
70
6
0
216,507
0
L
Hercules
8,573
714
46
4
0
246,637
2
W
Sun Wukong
10,180
848
54
5
0
245,418
2
W
Sol
9,736
811
78
7
0
214,300
0
L
Achilles
9,228
769
30
3
0
214,817
0
W
Cerberus
9,077
756
47
4
0
249,840
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role