Player Matchup

Chronos
Chronos
 
Chronos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Al4nc17o0H98
Gilgamesh
Level 137
God Stats
2W - 3L
1,346 SR
Queue Stats
68W - 71L
1,421 Elo+
Solo
Neith
Neith
Arisen777
Neith
Level 123
God Stats
4W - 5L
1,279 SR
Queue Stats
110W - 114L
1,452 Elo+
Party 2
Hel
Hel
Foopes
Hel
Level 17
God Stats
2W - 4L
1,465 SR
Queue Stats
47W - 48L
1,494 Elo+
Party 2
Mercury
Mercury
JacaMen
Mercury
Level 148
God Stats
2W - 3L
1,245 SR
Queue Stats
219W - 219L
1,475 Elo+
Party 2
Team Averages
Level 117
1,367 SR
1,469 Elo+

VS

Team Averages
Level 83
1,564 SR
1,435 Elo+
King Arthur
King Arthur
 
King Arthur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ELlauri2005
Cthulhu
Level 11
God Stats
3W - 7L
1,307 SR
Queue Stats
39W - 34L
1,291 Elo+
Party 1
Loki
Loki
LequeR
Loki
Level 66
God Stats
7W - 5L
1,764 SR
Queue Stats
30W - 34L
1,521 Elo+
Solo
Neith
Neith
hRagdollh
Neith
Level 108
God Stats
5W - 2L
1,750 SR
Queue Stats
120W - 112L
1,536 Elo+
Solo
Nu Wa
Nu Wa
peque_548
Nu Wa
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 51L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
3 / 0 / 3
8,961
597
6,134
8,627
2,491
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Gilgamesh
Al4nc17o0H98
Gilgamesh
15
2 / 2 / 3
9,064
604
10,359
15,322
13,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Arisen777
Neith
14
3 / 2 / 6
8,388
559
8,671
8,239
2,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hel
Foopes
Hel
12
2 / 2 / 13
8,331
555
4,069
8,001
4,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
JacaMen
Mercury
14
11 / 0 / 8
9,367
624
12,140
13,246
5,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
3 / 3 / 0
7,429
495
9,385
15,883
15,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
ELlauri2005
Cthulhu
6
0 / 5 / 1
5,520
368
4,561
13,826
7,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Loki
LequeR
Loki
11
2 / 8 / 0
6,611
441
3,202
11,690
3,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
hRagdollh
Neith
13
1 / 2 / 2
7,505
500
4,999
8,297
3,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
peque_548
Nu Wa
12
0 / 3 / 1
6,909
461
9,113
7,402
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
21
Kills
6
6
Deaths
21
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
0
3
4.5
L
King Arthur
 
King Arthur
3
3
0
1
W
Gilgamesh
Al4nc17o0H98
Gilgamesh
2
2
3
1.75
W
Neith
Arisen777
Neith
3
2
6
3
L
Cthulhu
ELlauri2005
Cthulhu
0
5
1
0.1
W
Hel
Foopes
Hel
2
2
13
4.25
W
Mercury
JacaMen
Mercury
11
0
8
15
L
Loki
LequeR
Loki
2
8
0
0.25
L
Neith
hRagdollh
Neith
1
2
2
1
L
Nu Wa
peque_548
Nu Wa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,373
Damage
31,260
53,435
Taken
57,098
28,088
Mitigated
31,650
18,267
Healing
14,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,134
1,698
0
2,925
8,627
2,491
85
5,387
3,240
66,878
2,917
L
King Arthur
 
King Arthur
9,385
956
0
4,529
15,883
15,213
0
1,356
14,527
0
50,578
W
Gilgamesh
Al4nc17o0H98
Gilgamesh
10,359
2,935
0
3,181
15,322
13,024
0
1,527
12,946
7,493
57,953
W
Neith
Arisen777
Neith
8,671
3,118
0
1,608
8,239
2,768
57
1,633
6,606
0
61,922
L
Cthulhu
ELlauri2005
Cthulhu
4,561
932
0
1,936
13,826
7,264
0
3,423
10,403
14,220
0
W
Hel
Foopes
Hel
4,069
79
5,194
4,904
8,001
4,791
302
2,445
5,513
13,641
0
W
Mercury
JacaMen
Mercury
12,140
7,106
0
455
13,246
5,014
891
2,828
10,382
0
79,169
L
Loki
LequeR
Loki
3,202
917
0
3,228
11,690
3,497
0
1,717
9,973
0
37,482
L
Neith
hRagdollh
Neith
4,999
2,277
0
4,333
8,297
3,010
0
1,043
7,254
0
56,266
L
Nu Wa
peque_548
Nu Wa
9,113
1,500
0
0
7,402
2,666
0
4,309
3,093
53,475
139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,111
Gold Earned
33,974
449
Minions Killed
356
0
Camps Cleared
0
1,488,646
Distance Traveled
1,414,295
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,961
597
127
8
0
274,136
0
L
King Arthur
7,429
495
77
5
0
280,281
3
W
Gilgamesh
9,064
604
120
8
0
269,026
0
W
Neith
8,388
559
90
6
0
283,099
6
L
Cthulhu
5,520
368
17
1
0
299,078
0
W
Hel
8,331
555
15
1
0
296,509
2
W
Mercury
9,367
624
97
6
0
365,876
0
L
Loki
6,611
441
72
5
0
288,268
0
L
Neith
7,505
500
105
7
0
260,106
1
L
Nu Wa
6,909
461
85
6
0
286,562
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role