Player Matchup

Nu Wa
Nu Wa
Diamond I
DreamDemonYT
Nu Wa
Diamond I
Level 164
God Stats
13W - 3L
1,929 SR
Queue Stats
102W - 73L
2,415 MMR
Party 2
Rama
Rama
Diamond V
ErikSilvey
Rama
Diamond V
Level 85
God Stats
20W - 8L
1,872 SR
Queue Stats
41W - 14L
2,286 MMR
Solo
Bastet
Bastet
Diamond IV
TrentUDK
Bastet
Diamond IV
Level 106
God Stats
5W - 0L
1,269 SR
Queue Stats
114W - 78L
2,187 MMR
Party 1
Chaac
Chaac
Masters
sunofaboom
Chaac
Masters
Level 160
God Stats
3W - 2L
1,669 SR
Queue Stats
238W - 216L
2,319 MMR
Party 1
Sylvanus
Sylvanus
Diamond II
unbiddenisland
Sylvanus
Diamond II
Level 209
God Stats
45W - 25L
1,724 SR
Queue Stats
56W - 32L
2,384 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,693 SR
2,318 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,576 SR
2,149 MMR
Ares
Ares
Diamond III
 
Ares
Diamond III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Diamond III
Caseyuwu
Cliodhna
Diamond III
Level 104
God Stats
1W - 1L
1,799 SR
Queue Stats
289W - 269L
2,302 MMR
Solo
Jing Wei
Jing Wei
Diamond II
CulturaNazca
Jing Wei
Diamond II
Level 194
God Stats
1W - 3L
1,469 SR
Queue Stats
294W - 281L
2,401 MMR
Solo
Zhong Kui
Zhong Kui
Diamond III
NotFamaz
Zhong Kui
Diamond III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
733W - 732L
2,304 MMR
Solo
Neith
Neith
Diamond IV
ccrisop
Neith
Diamond IV
Level 88
God Stats
4W - 4L
1,613 SR
Queue Stats
35W - 20L
2,239 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
7,806
600
7,408
4,348
926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
11 / 0 / 2
9,338
718
11,406
9,839
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
TrentUDK
Bastet
13
4 / 3 / 5
7,548
581
10,174
12,673
3,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
14
0 / 0 / 2
7,900
608
6,621
10,091
9,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
12
1 / 0 / 9
7,546
580
5,099
11,739
7,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Cu ChulainnLokiMedusaMulan

VS

Bans
SusanoChang'eLancelotJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 3 / 2
6,067
467
7,105
10,608
8,330
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
Caseyuwu
Cliodhna
12
3 / 4 / 1
6,709
516
5,437
9,828
2,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jing Wei
CulturaNazca
Jing Wei
11
1 / 8 / 0
6,269
482
5,167
11,871
2,882
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
NotFamaz
Zhong Kui
13
0 / 1 / 1
7,622
586
5,668
12,000
10,203
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
ccrisop
Neith
13
1 / 2 / 2
7,537
580
6,666
10,083
2,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
18
Kills
5
5
Deaths
18
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
3
2
0.33
L
Cliodhna
Caseyuwu
Cliodhna
3
4
1
0.88
L
Jing Wei
CulturaNazca
Jing Wei
1
8
0
0.13
W
2
2
3
1.75
W
11
0
2
12
L
Zhong Kui
NotFamaz
Zhong Kui
0
1
1
0.5
W
Bastet
TrentUDK
Bastet
4
3
5
2.17
L
Neith
ccrisop
Neith
1
2
2
1
W
Chaac
0
0
2
1
W
Sylvanus
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,708
Damage
30,043
48,690
Taken
54,390
25,748
Mitigated
26,880
24,783
Healing
16,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
7,105
1,124
0
1,605
10,608
8,330
0
3,198
7,255
21,242
825
L
Cliodhna
Caseyuwu
Cliodhna
5,437
774
0
2,800
9,828
2,917
0
1,538
8,070
0
43,798
L
Jing Wei
CulturaNazca
Jing Wei
5,167
3,690
0
1,067
11,871
2,882
0
2,217
9,584
0
50,229
W
7,408
1,883
0
995
4,348
926
225
0
4,348
55,463
213
W
11,406
8,527
0
3,800
9,839
4,502
559
3,207
6,632
0
75,370
L
Zhong Kui
NotFamaz
Zhong Kui
5,668
1,051
0
8,427
12,000
10,203
0
877
10,973
59,718
1,202
W
Bastet
TrentUDK
Bastet
10,174
3,507
0
5,718
12,673
3,859
0
1,359
11,314
0
61,229
L
Neith
ccrisop
Neith
6,666
2,171
0
2,419
10,083
2,548
0
3,952
5,848
0
74,649
W
Chaac
6,621
1,106
0
2,482
10,091
9,318
0
4,457
5,634
383
61,540
W
Sylvanus
5,099
1,142
5,170
6,618
11,739
7,143
118
3,889
7,850
18,462
1,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,138
Gold Earned
34,204
463
Minions Killed
482
0
Camps Cleared
0
1,340,355
Distance Traveled
1,303,043
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,067
467
29
2
0
246,758
1
L
Cliodhna
6,709
516
86
7
0
309,037
0
L
Jing Wei
6,269
482
92
7
0
255,113
3
W
Nu Wa
7,806
600
119
9
0
261,470
4
W
Rama
9,338
718
118
9
0
219,364
2
L
Zhong Kui
7,622
586
133
10
0
247,905
2
W
Bastet
7,548
581
84
6
0
337,108
2
L
Neith
7,537
580
142
11
0
244,230
1
W
Chaac
7,900
608
114
9
0
262,219
0
W
Sylvanus
7,546
580
28
2
0
260,194
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role