Player Matchup

Erlang Shen
Erlang Shen
Silver I
Cieloh
Erlang Shen
Silver I
Level 73
God Stats
3W - 0L
1,859 SR
Queue Stats
29W - 38L
1,381 MMR
Solo
Jing Wei
Jing Wei
Gold III
Sagittarius64
Jing Wei
Gold III
Level 144
God Stats
2W - 1L
1,720 SR
Queue Stats
166W - 158L
1,389 MMR
Solo
Loki
Loki
Gold II
UndeadWrld
Loki
Gold II
Level 109
God Stats
1W - 1L
1,302 SR
Queue Stats
209W - 207L
1,392 MMR
Solo
Bastet
Bastet
Gold V
Westside sir
Bastet
Gold V
Level 128
God Stats
7W - 6L
1,486 SR
Queue Stats
323W - 330L
1,421 MMR
Solo
Nox
Nox
Gold IV
tupicador1
Nox
Gold IV
Level 199
God Stats
2W - 0L
1,894 SR
Queue Stats
136W - 129L
1,411 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,652 SR
1,399 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,588 SR
1,394 MMR
Izanami
Izanami
Gold II
ImSoxiee
Izanami
Gold II
Level 152
God Stats
0W - 2L
1,386 SR
Queue Stats
40W - 37L
1,455 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
NeedMoDinero
Zhong Kui
Bronze III
Level 86
God Stats
0W - 2L
1,712 SR
Queue Stats
1W - 5L
1,400 MMR
Solo
Achilles
Achilles
Silver I
SJPN82
Achilles
Silver I
Level 110
God Stats
1W - 1L
1,713 SR
Queue Stats
77W - 85L
1,247 MMR
Party 2
Chang'e
Chang'e
Gold III
XSoBxsic
Chang'e
Gold III
Level 145
God Stats
14W - 16L
1,483 SR
Queue Stats
157W - 168L
1,499 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold V
cargil02
Tsukuyomi
Gold V
Level 142
God Stats
0W - 1L
1,644 SR
Queue Stats
77W - 79L
1,368 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Cieloh
Erlang Shen
13
0 / 1 / 5
7,889
526
7,044
13,991
9,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
Sagittarius64
Jing Wei
14
1 / 0 / 0
7,883
526
4,578
6,365
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 3 / 6
7,359
491
3,669
12,157
7,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
14
6 / 2 / 6
8,322
555
10,169
14,607
4,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
4 / 0 / 4
8,869
591
5,392
5,818
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
ThothMedusaAwilixAo Kuang

VS

Bans
ThorMulanThanatosHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ImSoxiee
Izanami
14
0 / 1 / 3
8,013
534
5,674
6,812
2,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
NeedMoDinero
Zhong Kui
13
0 / 2 / 1
7,265
484
8,531
9,767
8,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Achilles
SJPN82
Achilles
11
1 / 1 / 1
6,983
466
5,578
9,268
9,906
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chang'e
XSoBxsic
Chang'e
13
2 / 3 / 0
7,667
511
5,671
7,684
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
cargil02
Tsukuyomi
12
3 / 5 / 1
6,513
434
6,787
12,463
3,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
12
Kills
6
6
Deaths
12
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Cieloh
Erlang Shen
0
1
5
2.5
L
Izanami
ImSoxiee
Izanami
0
1
3
1.5
L
Zhong Kui
NeedMoDinero
Zhong Kui
0
2
1
0.25
L
Achilles
SJPN82
Achilles
1
1
1
1.5
W
Jing Wei
Sagittarius64
Jing Wei
1
0
0
1
W
1
3
6
1.33
W
Bastet
6
2
6
4.5
L
Chang'e
XSoBxsic
Chang'e
2
3
0
0.67
L
Tsukuyomi
cargil02
Tsukuyomi
3
5
1
0.7
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,852
Damage
32,241
52,938
Taken
45,994
24,300
Mitigated
26,487
23,945
Healing
16,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Cieloh
Erlang Shen
7,044
3,701
0
6,923
13,991
9,234
0
6,861
7,130
0
49,234
L
Izanami
ImSoxiee
Izanami
5,674
2,977
0
1,927
6,812
2,245
0
0
6,812
0
75,354
L
Zhong Kui
NeedMoDinero
Zhong Kui
8,531
2,229
0
3,282
9,767
8,455
0
406
9,311
44,495
6,165
L
Achilles
SJPN82
Achilles
5,578
1,026
0
3,518
9,268
9,906
0
1,564
7,570
0
16,947
W
Jing Wei
Sagittarius64
Jing Wei
4,578
2,746
0
3,033
6,365
1,888
744
0
6,365
0
68,056
W
3,669
563
0
4,019
12,157
7,084
0
1,483
10,674
0
28,174
W
Bastet
10,169
2,816
0
8,987
14,607
4,337
0
2,841
11,766
0
59,684
L
Chang'e
XSoBxsic
Chang'e
5,671
173
360
2,279
7,684
2,211
0
2,488
5,020
58,566
1,425
L
Tsukuyomi
cargil02
Tsukuyomi
6,787
1,674
0
5,530
12,463
3,670
86
479
11,928
0
35,691
W
5,392
314
0
983
5,818
1,757
0
2,499
3,319
63,201
1,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,322
Gold Earned
36,441
474
Minions Killed
446
0
Camps Cleared
0
1,521,818
Distance Traveled
1,418,541
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,889
526
87
6
0
275,851
1
L
Izanami
8,013
534
143
10
0
280,835
0
L
Zhong Kui
7,265
484
101
7
0
220,192
4
L
Achilles
6,983
466
23
2
0
301,827
0
W
Jing Wei
7,883
526
122
8
0
282,118
0
W
Loki
7,359
491
41
3
0
301,785
2
W
Bastet
8,322
555
79
5
0
344,796
0
L
Chang'e
7,667
511
116
8
0
299,121
4
L
Tsukuyomi
6,513
434
63
4
0
316,566
2
W
Nox
8,869
591
145
10
0
317,268
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role