Player Matchup

King Arthur
King Arthur
Gold I
DrognalHP
King Arthur
Gold I
Level 128
God Stats
1W - 0L
1,285 SR
Queue Stats
91W - 77L
1,618 MMR
Solo
Artio
Artio
Platinum V
KronicZike
Artio
Platinum V
Level 150
God Stats
7W - 8L
1,601 SR
Queue Stats
960W - 973L
1,602 MMR
Solo
Awilix
Awilix
Gold IV
MintyLemon
Awilix
Gold IV
Level 102
God Stats
7W - 6L
1,527 SR
Queue Stats
37W - 38L
1,602 MMR
Solo
Freya
Freya
Gold III
PoseidonSupport
Freya
Gold III
Level 128
God Stats
8W - 13L
1,407 SR
Queue Stats
312W - 316L
1,622 MMR
Solo
Hachiman
Hachiman
Gold I
llaazzyyboy
Hachiman
Gold I
Level 115
God Stats
10W - 9L
1,545 SR
Queue Stats
118W - 117L
1,594 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,473 SR
1,607 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,499 SR
1,543 MMR
Janus
Janus
Platinum V
 
Janus
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Platinum V
 
Surtr
Platinum V
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
 
Geb
Gold II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
Auriic
Neith
Bronze III
Level 88
God Stats
2W - 3L
1,397 SR
Queue Stats
78W - 96L
1,599 MMR
Solo
Loki
Loki
Gold III
dreigonprain
Loki
Gold III
Level 155
God Stats
9W - 12L
1,599 SR
Queue Stats
290W - 292L
1,615 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DrognalHP
King Arthur
8
0 / 0 / 1
4,568
761
3,810
5,570
2,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artio
7
0 / 0 / 1
4,257
710
1,161
4,123
2,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
MintyLemon
Awilix
8
3 / 1 / 1
4,468
745
2,858
4,421
1,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 0 / 0
4,446
741
1,727
3,122
879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hachiman
llaazzyyboy
Hachiman
8
1 / 0 / 0
4,288
715
2,165
3,479
890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
AresRavanaMedusa

VS

Bans
ThanatosVulcanSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 0 / 1
4,332
722
1,420
1,506
395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
 
Surtr
7
0 / 1 / 0
4,036
673
2,657
7,080
3,960
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
 
Geb
7
0 / 1 / 0
3,921
654
1,553
5,268
2,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
Auriic
Neith
7
0 / 2 / 0
3,796
633
2,762
3,962
940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

4
1 / 1 / 0
3,415
569
753
2,268
473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
5
Kills
1
1
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
1
0.5
L
Surtr
 
Surtr
0
1
0
0
L
Geb
 
Geb
0
1
0
0
L
Neith
Auriic
Neith
0
2
0
0
W
King Arthur
DrognalHP
King Arthur
0
0
1
0.5
W
Artio
0
0
1
0.5
W
Awilix
MintyLemon
Awilix
3
1
1
3.5
W
1
0
0
1
L
1
1
0
1
W
Hachiman
llaazzyyboy
Hachiman
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,721
Damage
9,145
20,715
Taken
20,084
8,067
Mitigated
8,133
10,159
Healing
8,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,420
38
0
563
1,506
395
0
511
925
28,056
0
L
Surtr
 
Surtr
2,657
728
0
2,859
7,080
3,960
0
0
7,080
216
21,546
L
Geb
 
Geb
1,553
27
752
2,000
5,268
2,365
0
762
4,446
14,198
0
L
Neith
Auriic
Neith
2,762
1,197
0
959
3,962
940
0
391
3,571
0
25,091
W
King Arthur
DrognalHP
King Arthur
3,810
595
0
1,395
5,570
2,976
0
210
5,360
0
31,237
W
Artio
1,161
58
91
3,001
4,123
2,143
0
633
3,490
13,597
2,087
W
Awilix
MintyLemon
Awilix
2,858
721
0
1,737
4,421
1,179
0
635
3,712
0
23,687
W
1,727
491
0
1,514
3,122
879
0
1,082
1,896
19,469
2,796
L
753
224
0
1,404
2,268
473
0
729
1,471
0
5,032
W
Hachiman
llaazzyyboy
Hachiman
2,165
1,339
0
2,421
3,479
890
0
336
3,143
0
30,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,027
Gold Earned
19,500
236
Minions Killed
181
0
Camps Cleared
0
689,223
Distance Traveled
574,811
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,332
722
69
12
0
131,528
0
L
Surtr
4,036
673
42
7
0
132,057
0
L
Geb
3,921
654
10
2
0
130,812
0
L
Neith
3,796
633
52
9
0
127,188
0
W
King Arthur
4,568
761
57
10
0
129,222
2
W
Artio
4,257
710
23
4
0
147,086
5
W
Awilix
4,468
745
47
8
0
172,964
1
W
Freya
4,446
741
52
9
0
121,583
0
L
Loki
3,415
569
8
1
0
53,226
0
W
Hachiman
4,288
715
57
10
0
118,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role