Player Matchup

Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
BTLmatt
Susano
Level 176
God Stats
3W - 2L
1,480 SR
Queue Stats
162W - 134L
1,519 Elo+
Party 2
Achilles
Achilles
FMx Progend
Achilles
Level 158
God Stats
10W - 10L
1,594 SR
Queue Stats
379W - 331L
1,524 Elo+
Party 1
Nike
Nike
FMxGAIA
Nike
Level 140
God Stats
193W - 102L
1,674 SR
Queue Stats
399W - 373L
1,499 Elo+
Party 1
Janus
Janus
joeyypwnsj00
Janus
Level 177
God Stats
5W - 4L
1,518 SR
Queue Stats
142W - 114L
1,510 Elo+
Party 2
Team Averages
Level 160
1,553 SR
1,511 Elo+

VS

Team Averages
Level 141
1,649 SR
1,521 Elo+
Nike
Nike
Fallen_Siickness
Nike
Level 158
God Stats
9W - 2L
1,736 SR
Queue Stats
242W - 219L
1,518 Elo+
Solo
Surtr
Surtr
HarmlessTarget
Surtr
Level 105
God Stats
4W - 0L
1,807 SR
Queue Stats
26W - 27L
1,509 Elo+
Party 3
Ra
Ra
Hulqz
Ra
Level 145
God Stats
2W - 3L
1,451 SR
Queue Stats
429W - 409L
1,506 Elo+
Party 4
Medusa
Medusa
Lowkey GOAT9271
Medusa
Level 147
God Stats
7W - 4L
1,610 SR
Queue Stats
133W - 136L
1,528 Elo+
Party 3
Mercury
Mercury
Topphead
Mercury
Level 148
God Stats
40W - 25L
1,642 SR
Queue Stats
145W - 127L
1,543 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
3
0 / 2 / 1
2,691
538
1,078
1,863
272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
BTLmatt
Susano
7
2 / 1 / 0
3,620
724
1,157
3,619
825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
FMx Progend
Achilles
6
1 / 0 / 1
3,528
706
2,231
4,355
1,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Nike
FMxGAIA
Nike
4
1 / 2 / 1
3,124
625
2,017
3,761
1,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 1 / 1
3,446
689
682
2,047
440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,397
679
1,868
4,039
1,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
2 / 2 / 3
4,079
816
2,297
5,119
2,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
8
1 / 0 / 0
4,059
812
1,117
1,129
259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
3 / 1 / 2
4,024
805
2,482
3,026
601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
Topphead
Mercury
6
0 / 0 / 1
3,391
678
635
2,286
692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
4
Kills
6
6
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
1
0.25
L
Susano
BTLmatt
Susano
2
1
0
2
L
Achilles
FMx Progend
Achilles
1
0
1
1.5
L
Nike
FMxGAIA
Nike
1
2
1
0.75
W
0
2
0
0
W
2
2
3
1.75
W
Ra
1
0
0
1
W
3
1
2
4
W
Mercury
Topphead
Mercury
0
0
1
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,165
Damage
8,399
15,645
Taken
15,599
4,936
Mitigated
5,554
6,533
Healing
4,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,078
551
0
463
1,863
272
0
30
1,833
5,794
520
L
Susano
BTLmatt
Susano
1,157
232
0
1,846
3,619
825
0
790
2,720
0
12,468
L
Achilles
FMx Progend
Achilles
2,231
465
0
2,590
4,355
1,674
0
0
4,114
0
14,839
L
Nike
FMxGAIA
Nike
2,017
242
0
948
3,761
1,725
0
113
3,648
0
8,885
W
1,868
569
0
1,032
4,039
1,940
0
0
3,740
0
13,878
W
2,297
751
0
1,297
5,119
2,062
127
961
4,015
196
13,897
W
Ra
1,117
0
72
686
1,129
259
0
174
955
19,425
0
W
2,482
978
0
950
3,026
601
655
607
2,304
0
15,806
W
Mercury
Topphead
Mercury
635
332
0
671
2,286
692
0
0
2,257
0
16,621
L
682
116
0
686
2,047
440
0
98
1,829
17,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,409
Gold Earned
18,950
114
Minions Killed
145
0
Camps Cleared
0
490,247
Distance Traveled
517,737
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
2,691
538
10
2
0
57,303
0
L
Susano
3,620
724
27
5
0
110,223
0
L
Achilles
3,528
706
22
4
0
108,069
0
L
Nike
3,124
625
11
2
0
112,800
3
W
Nike
3,397
679
22
4
0
87,080
0
W
Surtr
4,079
816
19
4
0
106,207
0
W
Ra
4,059
812
51
10
0
112,574
0
W
Medusa
4,024
805
20
4
0
86,191
0
W
Mercury
3,391
678
33
7
0
125,685
0
L
Janus
3,446
689
44
9
0
101,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role