Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Airlockk
Skadi
Level 125
God Stats
7W - 8L
1,549 SR
Queue Stats
186W - 184L
1,453 Elo+
Party 1
Bellona
Bellona
Wedwedday
Bellona
Level 129
God Stats
3W - 1L
1,185 SR
Queue Stats
40W - 34L
1,521 Elo+
Solo
Cerberus
Cerberus
isail
Cerberus
Level 129
God Stats
7W - 3L
1,676 SR
Queue Stats
84W - 81L
1,473 Elo+
Party 1
Team Averages
Level 119
1,482 SR
1,489 Elo+

VS

Team Averages
Level 112
1,433 SR
1,498 Elo+
Martichoras
Martichoras
GriTzNgR4vy23
Martichoras
Level 148
God Stats
24W - 23L
1,365 SR
Queue Stats
546W - 544L
1,502 Elo+
Solo
Sobek
Sobek
Kajiner
Sobek
Level 156
God Stats
0W - 1L
1,208 SR
Queue Stats
52W - 49L
1,495 Elo+
Solo
Surtr
Surtr
VaIakk_
Surtr
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
50W - 49L
1,490 Elo+
Party 2
Da Ji
Da Ji
Vecna_SY
Da Ji
Level 66
God Stats
2W - 2L
1,539 SR
Queue Stats
40W - 36L
1,490 Elo+
Party 2
Chang'e
Chang'e
elKRiMo
Chang'e
Level 65
God Stats
64W - 58L
1,555 SR
Queue Stats
325W - 309L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
2 / 0 / 0
3,737
747
1,048
3,779
1,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Tiamat
 
Tiamat
7
0 / 1 / 1
3,608
722
699
1,836
524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Airlockk
Skadi
7
4 / 0 / 1
3,944
789
3,786
2,210
608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bellona
Wedwedday
Bellona
7
2 / 1 / 0
3,927
785
2,207
3,284
1,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cerberus
isail
Cerberus
6
0 / 0 / 4
3,732
746
1,705
3,830
1,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
GriTzNgR4vy23
Martichoras
5
0 / 2 / 0
2,965
593
2,256
3,618
869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Kajiner
Sobek
5
0 / 3 / 0
3,148
630
1,144
4,877
2,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
VaIakk_
Surtr
6
1 / 2 / 0
3,915
783
1,538
4,220
1,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Da Ji
Vecna_SY
Da Ji
3
0 / 0 / 0
2,730
546
0
752
200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chang'e
elKRiMo
Chang'e
6
1 / 1 / 0
3,519
704
1,574
2,667
551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
8
Kills
2
2
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
0
0
2
W
Tiamat
 
Tiamat
0
1
1
0.5
W
Skadi
Airlockk
Skadi
4
0
1
4.5
L
Martichoras
GriTzNgR4vy23
Martichoras
0
2
0
0
L
Sobek
Kajiner
Sobek
0
3
0
0
L
Surtr
VaIakk_
Surtr
1
2
0
0.5
L
Da Ji
Vecna_SY
Da Ji
0
0
0
0
W
Bellona
Wedwedday
Bellona
2
1
0
2
L
Chang'e
elKRiMo
Chang'e
1
1
0
1
W
Cerberus
isail
Cerberus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,445
Damage
6,512
14,939
Taken
16,134
5,981
Mitigated
5,951
7,789
Healing
4,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
1,048
65
0
3,033
3,779
1,192
0
123
3,599
0
22,432
W
Tiamat
 
Tiamat
699
96
0
707
1,836
524
0
1,303
425
14,488
96
W
Skadi
Airlockk
Skadi
3,786
1,440
0
722
2,210
608
0
624
1,586
0
21,158
L
Martichoras
GriTzNgR4vy23
Martichoras
2,256
499
0
867
3,618
869
0
865
2,753
0
15,565
L
Sobek
Kajiner
Sobek
1,144
58
0
1,109
4,877
2,495
0
722
4,155
7,301
0
L
Surtr
VaIakk_
Surtr
1,538
577
0
1,922
4,220
1,836
0
11
4,028
174
15,828
L
Da Ji
Vecna_SY
Da Ji
0
0
0
0
752
200
0
0
752
0
3,497
W
Bellona
Wedwedday
Bellona
2,207
885
0
1,413
3,284
1,724
0
25
3,078
0
16,810
L
Chang'e
elKRiMo
Chang'e
1,574
327
80
743
2,667
551
0
592
2,075
13,412
0
W
Cerberus
isail
Cerberus
1,705
183
0
1,914
3,830
1,933
0
520
3,310
10,532
1,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,948
Gold Earned
16,277
193
Minions Killed
121
0
Camps Cleared
0
532,207
Distance Traveled
456,718
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
3,737
747
38
8
0
116,973
0
W
Tiamat
3,608
722
43
9
0
103,417
0
W
Skadi
3,944
789
41
8
0
97,413
0
L
Martichoras
2,965
593
34
7
0
90,707
0
L
Sobek
3,148
630
3
1
0
100,075
0
L
Surtr
3,915
783
36
7
0
101,063
0
L
Da Ji
2,730
546
13
3
0
60,236
0
W
Bellona
3,927
785
39
8
0
110,295
0
L
Chang'e
3,519
704
35
7
0
104,637
0
W
Cerberus
3,732
746
32
6
0
104,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role