Player Matchup

Ne Zha
Ne Zha
Silver I
 
Ne Zha
Silver I
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold II
CazologyV2
Danzaburou
Gold II
Level 108
God Stats
28W - 20L
1,694 SR
Queue Stats
137W - 124L
1,506 MMR
Solo
Anubis
Anubis
Bronze III
Smite2OnDVD
Anubis
Bronze III
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
meltbay
Scylla
Gold II
Level 125
God Stats
37W - 25L
1,643 SR
Queue Stats
132W - 138L
1,539 MMR
Solo
Xing Tian
Xing Tian
Gold III
poolscumgod
Xing Tian
Gold III
Level 119
God Stats
27W - 14L
1,678 SR
Queue Stats
229W - 228L
1,509 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 102
1,603 SR
1,511 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,534 SR
1,510 MMR
Fafnir
Fafnir
Gold IV
Crynub93
Fafnir
Gold IV
Level 103
God Stats
12W - 5L
1,718 SR
Queue Stats
50W - 51L
1,539 MMR
Solo
Aphrodite
Aphrodite
Gold IV
IDONOTF6
Aphrodite
Gold IV
Level 159
God Stats
9W - 8L
1,616 SR
Queue Stats
466W - 490L
1,489 MMR
Solo
King Arthur
King Arthur
Gold III
LothBROK7513
King Arthur
Gold III
Level 84
God Stats
1W - 4L
1,405 SR
Queue Stats
105W - 112L
1,527 MMR
Solo
Ratatoskr
Ratatoskr
Gold I
RioCaRNaTE
Ratatoskr
Gold I
Level 202
God Stats
1W - 3L
1,521 SR
Queue Stats
99W - 110L
1,501 MMR
Solo
Hou Yi
Hou Yi
Gold IV
changxianzhe
Hou Yi
Gold IV
Level 193
God Stats
5W - 12L
1,413 SR
Queue Stats
706W - 716L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
11 / 2 / 6
9,719
694
10,181
9,332
4,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
CazologyV2
Danzaburou
17
3 / 0 / 1
10,586
756
6,843
7,223
3,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
15
4 / 2 / 8
7,931
567
7,204
8,352
3,746
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
meltbay
Scylla
16
4 / 1 / 9
9,558
683
8,868
3,812
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
poolscumgod
Xing Tian
15
1 / 0 / 4
9,262
662
4,688
9,543
10,211
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
MedusaAgniCthulhuChang'eBacchus

VS

Bans
CupidAchillesNeithKukulkanMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Crynub93
Fafnir
10
1 / 4 / 1
6,909
494
3,152
10,101
9,080
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
IDONOTF6
Aphrodite
12
3 / 5 / 1
7,407
529
3,057
9,174
2,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

King Arthur
LothBROK7513
King Arthur
12
0 / 5 / 2
7,006
500
5,864
12,577
9,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ratatoskr
RioCaRNaTE
Ratatoskr
10
1 / 8 / 4
6,528
466
4,744
11,702
3,474
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hou Yi
12
0 / 2 / 0
6,898
493
2,752
9,045
2,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
23
Kills
5
5
Deaths
24
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
11
2
6
7
W
Danzaburou
CazologyV2
Danzaburou
3
0
1
3.5
L
Fafnir
Crynub93
Fafnir
1
4
1
0.38
L
Aphrodite
IDONOTF6
Aphrodite
3
5
1
0.7
L
King Arthur
LothBROK7513
King Arthur
0
5
2
0.2
L
Ratatoskr
RioCaRNaTE
Ratatoskr
1
8
4
0.38
W
Anubis
4
2
8
4
L
Hou Yi
0
2
0
0
W
Scylla
meltbay
Scylla
4
1
9
8.5
W
Xing Tian
poolscumgod
Xing Tian
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,784
Damage
19,569
38,262
Taken
52,599
22,446
Mitigated
26,669
10,309
Healing
12,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
10,181
2,192
0
1,568
9,332
4,202
0
2,661
6,671
0
64,683
W
Danzaburou
CazologyV2
Danzaburou
6,843
3,812
0
4,558
7,223
3,012
2,971
553
6,670
0
90,784
L
Fafnir
Crynub93
Fafnir
3,152
911
0
2,310
10,101
9,080
0
3,909
6,048
11,149
0
L
Aphrodite
IDONOTF6
Aphrodite
3,057
124
1,822
3,918
9,174
2,570
0
4,895
4,019
43,041
0
L
King Arthur
LothBROK7513
King Arthur
5,864
584
0
1,480
12,577
9,040
0
5,981
6,523
0
46,470
L
Ratatoskr
RioCaRNaTE
Ratatoskr
4,744
1,147
0
320
11,702
3,474
0
3,703
7,889
0
42,800
W
Anubis
7,204
566
0
2,436
8,352
3,746
203
2,131
6,221
52,077
1,074
L
Hou Yi
2,752
672
0
2,660
9,045
2,505
0
1,133
7,912
0
54,149
W
Scylla
meltbay
Scylla
8,868
389
0
640
3,812
1,275
82
864
2,948
75,610
1,291
W
Xing Tian
poolscumgod
Xing Tian
4,688
452
0
1,107
9,543
10,211
434
0
9,543
56,700
4,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,056
Gold Earned
34,748
589
Minions Killed
388
0
Camps Cleared
0
1,416,030
Distance Traveled
1,318,384
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,719
694
98
7
0
340,061
2
W
Danzaburou
10,586
756
170
12
0
271,244
5
L
Fafnir
6,909
494
18
1
0
288,761
0
L
Aphrodite
7,407
529
91
7
0
257,380
2
L
King Arthur
7,006
500
88
6
0
237,800
3
L
Ratatoskr
6,528
466
84
6
0
295,166
1
W
Anubis
7,931
567
71
5
0
258,476
0
L
Hou Yi
6,898
493
107
8
0
239,277
2
W
Scylla
9,558
683
128
9
0
292,561
3
W
Xing Tian
9,262
662
122
9
0
253,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role