Player Matchup

Medusa
Medusa
 
Medusa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Astro_Sailor_
Kuzenbo
Level 105
God Stats
8W - 3L
1,534 SR
Queue Stats
215W - 195L
1,452 Elo+
Party 2
Heimdallr
Heimdallr
MarRover
Heimdallr
Level 99
God Stats
2W - 1L
1,705 SR
Queue Stats
98W - 87L
1,505 Elo+
Party 1
Ao Kuang
Ao Kuang
cwright9978
Ao Kuang
Level 147
God Stats
3W - 1L
1,498 SR
Queue Stats
91W - 89L
1,497 Elo+
Party 1
Team Averages
Level 115
1,547 SR
1,491 Elo+

VS

Team Averages
Level 113
1,460 SR
1,456 Elo+
Charon
Charon
Dovahkiin_956
Charon
Level 158
God Stats
7W - 9L
1,427 SR
Queue Stats
287W - 281L
1,589 Elo+
Solo
Vulcan
Vulcan
KingRofler
Vulcan
Level 121
God Stats
3W - 3L
1,729 SR
Queue Stats
131W - 110L
1,492 Elo+
Solo
Medusa
Medusa
LonelyHeart28
Medusa
Level 107
God Stats
3W - 3L
1,414 SR
Queue Stats
120W - 113L
1,492 Elo+
Solo
Awilix
Awilix
Peacelørd
Awilix
Level 120
God Stats
4W - 5L
1,460 SR
Queue Stats
224W - 216L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
dapm9
Sun Wukong
Level 59
God Stats
1W - 5L
1,268 SR
Queue Stats
2W - 6L
1,159 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
4 / 0 / 1
4,695
939
3,481
3,071
785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
 
King Arthur
8
0 / 0 / 0
4,284
857
1,839
3,408
1,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
5
0 / 2 / 1
3,388
678
1,650
4,036
2,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
MarRover
Heimdallr
6
0 / 0 / 2
3,257
651
1,350
2,496
637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ao Kuang
cwright9978
Ao Kuang
6
3 / 0 / 0
3,954
791
1,249
2,168
622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
3,289
658
585
3,322
1,329
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
KingRofler
Vulcan
6
0 / 4 / 0
3,251
650
1,069
3,121
654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 0 / 1
3,439
688
1,101
2,375
686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Awilix
Peacelørd
Awilix
7
1 / 1 / 0
3,423
685
1,538
3,238
748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
dapm9
Sun Wukong
7
0 / 0 / 0
3,190
638
778
3,231
1,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
7
Kills
2
2
Deaths
7
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
1
4.5
W
King Arthur
 
King Arthur
0
0
0
0
W
Kuzenbo
0
2
1
0.25
L
0
2
1
0.25
L
Vulcan
KingRofler
Vulcan
0
4
0
0
L
1
0
1
1.5
W
Heimdallr
MarRover
Heimdallr
0
0
2
1
L
Awilix
Peacelørd
Awilix
1
1
0
1
W
Ao Kuang
cwright9978
Ao Kuang
3
0
0
3
L
Sun Wukong
dapm9
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,569
Damage
5,071
15,179
Taken
15,287
6,519
Mitigated
4,711
5,211
Healing
4,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,481
878
0
1,000
3,071
785
0
862
2,209
0
29,458
W
King Arthur
 
King Arthur
1,839
477
0
1,038
3,408
1,948
0
0
3,408
160
29,388
W
Kuzenbo
1,650
597
0
1,304
4,036
2,527
0
282
3,754
7,648
0
L
585
158
0
922
3,322
1,329
0
985
2,337
6,693
0
L
Vulcan
KingRofler
Vulcan
1,069
115
0
274
3,121
654
0
0
3,121
11,122
0
L
1,101
394
0
942
2,375
686
0
1,525
850
0
15,804
W
Heimdallr
MarRover
Heimdallr
1,350
642
0
1,284
2,496
637
0
303
2,193
0
16,529
L
Awilix
Peacelørd
Awilix
1,538
680
0
1,362
3,238
748
0
389
2,849
0
14,867
W
Ao Kuang
cwright9978
Ao Kuang
1,249
236
0
585
2,168
622
0
207
1,961
15,211
0
L
Sun Wukong
dapm9
Sun Wukong
778
40
0
1,140
3,231
1,294
0
80
3,151
0
18,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,578
Gold Earned
16,592
173
Minions Killed
130
0
Camps Cleared
0
576,941
Distance Traveled
543,651
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,695
939
47
9
0
127,416
0
W
King Arthur
4,284
857
52
10
0
106,424
0
W
Kuzenbo
3,388
678
8
2
0
122,009
1
L
Charon
3,289
658
15
3
0
72,172
3
L
Vulcan
3,251
650
25
5
0
104,755
0
L
Medusa
3,439
688
39
8
0
102,825
0
W
Heimdallr
3,257
651
30
6
0
94,648
0
L
Awilix
3,423
685
27
5
0
146,012
0
W
Ao Kuang
3,954
791
36
7
0
126,444
0
L
Sun Wukong
3,190
638
24
5
0
117,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role