Player Matchup

Loki
Loki
Asking4aFriend
Loki
Level 35
God Stats
5W - 4L
1,793 SR
Queue Stats
13W - 11L
1,729 Elo+
Solo
Vulcan
Vulcan
Dienketo82
Vulcan
Level 156
God Stats
4W - 2L
1,739 SR
Queue Stats
235W - 190L
1,566 Elo+
Party 2
Fenrir
Fenrir
Dyen8
Fenrir
Level 56
God Stats
10W - 7L
1,561 SR
Queue Stats
42W - 29L
1,606 Elo+
Party 2
Cthulhu
Cthulhu
joseA38
Cthulhu
Level 173
God Stats
0W - 2L
1,722 SR
Queue Stats
40W - 36L
1,514 Elo+
Party 3
Chiron
Chiron
rnisinov
Chiron
Level 126
God Stats
0W - 1L
1,723 SR
Queue Stats
8W - 9L
1,491 Elo+
Party 3
Team Averages
Level 109
1,708 SR
1,581 Elo+

VS

Team Averages
Level 122
1,541 SR
1,547 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GreenBot202
Fenrir
Level 126
God Stats
7W - 0L
1,818 SR
Queue Stats
226W - 194L
1,523 Elo+
Solo
Yu Huang
Yu Huang
H2Coty
Yu Huang
Level 122
God Stats
5W - 1L
1,745 SR
Queue Stats
66W - 47L
1,592 Elo+
Party 1
Sylvanus
Sylvanus
MidniteDlite387
Sylvanus
Level 148
God Stats
2W - 4L
1,406 SR
Queue Stats
170W - 155L
1,543 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Will123456798
Ah Muzen Cab
Level 88
God Stats
1W - 2L
1,237 SR
Queue Stats
215W - 170L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
5,557
505
1,141
8,051
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
Dienketo82
Vulcan
12
0 / 3 / 0
6,328
575
2,847
5,579
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Dyen8
Fenrir
10
0 / 2 / 4
5,803
528
2,136
9,961
4,567
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
joseA38
Cthulhu
13
1 / 1 / 2
6,637
603
2,647
6,263
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chiron
rnisinov
Chiron
11
1 / 3 / 0
5,884
535
4,148
5,951
1,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
2 / 1 / 5
6,848
623
5,380
7,826
3,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
11
5 / 2 / 2
6,437
585
6,186
10,011
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Yu Huang
H2Coty
Yu Huang
13
2 / 0 / 1
7,556
687
3,554
3,732
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
12
1 / 2 / 0
7,005
637
4,017
8,586
6,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
Will123456798
Ah Muzen Cab
13
3 / 0 / 2
7,011
637
3,343
5,134
1,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
4
Kills
13
13
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
1
5
4.5
L
2
4
0
0.5
L
Vulcan
Dienketo82
Vulcan
0
3
0
0
L
Fenrir
Dyen8
Fenrir
0
2
4
1
W
Fenrir
5
2
2
3
W
Yu Huang
H2Coty
Yu Huang
2
0
1
2.5
W
Sylvanus
1
2
0
0.5
W
Ah Muzen Cab
Will123456798
Ah Muzen Cab
3
0
2
4
L
Cthulhu
joseA38
Cthulhu
1
1
2
2
L
Chiron
rnisinov
Chiron
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,919
Damage
22,480
35,805
Taken
35,289
13,809
Mitigated
17,120
8,200
Healing
10,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,380
829
0
2,652
7,826
3,659
0
584
7,181
0
24,915
L
1,141
211
0
3,042
8,051
1,546
0
1,590
6,369
0
23,674
L
Vulcan
Dienketo82
Vulcan
2,847
0
0
645
5,579
1,638
0
2,159
3,250
47,190
0
L
Fenrir
Dyen8
Fenrir
2,136
291
0
1,762
9,961
4,567
0
724
9,191
0
19,721
W
Fenrir
6,186
820
0
2,092
10,011
3,973
0
1,082
8,799
0
35,846
W
Yu Huang
H2Coty
Yu Huang
3,554
170
0
1,386
3,732
1,245
0
822
2,802
56,852
1,010
W
Sylvanus
4,017
998
132
3,583
8,586
6,475
0
2,667
5,879
36,568
11,364
W
Ah Muzen Cab
Will123456798
Ah Muzen Cab
3,343
1,113
0
722
5,134
1,768
709
0
5,134
0
55,088
L
Cthulhu
joseA38
Cthulhu
2,647
0
0
1,660
6,263
4,114
0
2,360
3,903
41,080
1,206
L
Chiron
rnisinov
Chiron
4,148
1,525
266
825
5,951
1,944
0
0
5,940
0
43,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,209
Gold Earned
34,857
374
Minions Killed
398
0
Camps Cleared
0
1,127,275
Distance Traveled
1,163,294
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,848
623
30
3
0
250,131
3
L
Loki
5,557
505
38
3
0
221,924
0
L
Vulcan
6,328
575
116
11
0
241,124
1
L
Fenrir
5,803
528
43
4
0
265,736
0
W
Fenrir
6,437
585
55
5
0
271,298
0
W
Yu Huang
7,556
687
145
13
0
232,465
3
W
Sylvanus
7,005
637
74
7
0
172,734
4
W
Ah Muzen Cab
7,011
637
94
9
0
236,666
0
L
Cthulhu
6,637
603
91
8
0
193,556
0
L
Chiron
5,884
535
86
8
0
204,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role