Player Matchup

Cupid
Cupid
 
Cupid
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
KingSavage22832
Cthulhu
Level 152
God Stats
41W - 23L
1,648 SR
Queue Stats
117W - 98L
1,627 Elo+
Party 3
Serqet
Serqet
ScorpionSaibot
Serqet
Level 151
God Stats
1W - 2L
1,299 SR
Queue Stats
135W - 118L
1,500 Elo+
Solo
Amaterasu
Amaterasu
toomannyskillz
Amaterasu
Level 164
God Stats
22W - 11L
1,750 SR
Queue Stats
189W - 171L
1,623 Elo+
Party 3
Ra
Ra
zApPLeBeeS2
Ra
Level 85
God Stats
31W - 25L
1,595 SR
Queue Stats
176W - 141L
1,603 Elo+
Party 3
Team Averages
Level 145
1,558 SR
1,571 Elo+

VS

Team Averages
Level 142
1,494 SR
1,497 Elo+
Bastet
Bastet
 
Bastet
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
FluidMcCree
Kuzenbo
Level 86
God Stats
13W - 9L
1,679 SR
Queue Stats
197W - 215L
1,506 Elo+
Party 1
Sol
Sol
FredBonez
Sol
Level 147
God Stats
5W - 9L
1,440 SR
Queue Stats
108W - 135L
1,470 Elo+
Party 1
Danzaburou
Danzaburou
RedArmyGamer
Danzaburou
Level 139
God Stats
0W - 2L
1,331 SR
Queue Stats
61W - 70L
1,440 Elo+
Party 1
Da Ji
Da Ji
Violеt
Da Ji
Level 148
God Stats
1W - 2L
1,518 SR
Queue Stats
73W - 75L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
1 / 3 / 4
5,901
590
5,308
8,460
2,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
4 / 1 / 0
6,343
634
5,054
8,023
4,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 3 / 3
5,577
558
3,970
8,705
3,138
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
toomannyskillz
Amaterasu
12
4 / 1 / 1
7,310
731
8,190
10,631
5,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 1 / 1
6,662
666
2,241
3,684
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
1 / 2 / 1
5,564
556
7,016
9,643
2,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
FluidMcCree
Kuzenbo
8
1 / 2 / 3
5,451
545
3,788
8,301
6,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 1 / 1
7,081
708
4,436
5,718
1,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
RedArmyGamer
Danzaburou
10
2 / 3 / 2
5,866
587
6,893
7,225
2,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
Violеt
Da Ji
9
2 / 4 / 2
5,344
534
3,197
8,196
2,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
12
Kills
9
9
Deaths
12
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
3
4
1
L
Bastet
 
Bastet
1
2
1
0.75
L
Kuzenbo
FluidMcCree
Kuzenbo
1
2
3
1.25
L
3
1
1
3.5
W
4
1
0
4
L
Danzaburou
RedArmyGamer
Danzaburou
2
3
2
1
W
2
3
3
1.17
L
Da Ji
Violеt
Da Ji
2
4
2
0.75
W
Amaterasu
toomannyskillz
Amaterasu
4
1
1
4.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,763
Damage
25,330
39,503
Taken
39,083
17,036
Mitigated
14,664
15,592
Healing
13,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
5,308
3,810
272
2,596
8,460
2,645
0
2,274
6,186
0
41,311
L
Bastet
 
Bastet
7,016
1,638
0
3,102
9,643
2,397
0
834
8,092
0
32,177
L
Kuzenbo
FluidMcCree
Kuzenbo
3,788
1,635
0
1,627
8,301
6,472
0
2,025
6,276
9,301
0
L
4,436
618
0
3,312
5,718
1,519
0
444
5,051
49,871
2,708
W
5,054
243
1,240
2,096
8,023
4,705
0
2,353
5,670
29,339
1,264
L
Danzaburou
RedArmyGamer
Danzaburou
6,893
3,063
0
2,318
7,225
2,081
162
2,574
4,651
0
44,473
W
3,970
839
0
1,464
8,705
3,138
0
983
7,722
0
32,944
L
Da Ji
Violеt
Da Ji
3,197
598
0
3,231
8,196
2,195
0
1,023
6,592
0
24,279
W
Amaterasu
toomannyskillz
Amaterasu
8,190
2,815
0
5,718
10,631
5,236
0
700
9,931
0
50,638
W
2,241
239
360
1,846
3,684
1,312
0
1,696
1,988
48,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,793
Gold Earned
29,306
390
Minions Killed
303
0
Camps Cleared
0
1,101,306
Distance Traveled
1,078,863
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,901
590
75
8
0
192,059
0
L
Bastet
5,564
556
61
6
0
228,162
3
L
Kuzenbo
5,451
545
10
1
0
226,339
2
L
Sol
7,081
708
119
12
0
209,920
4
W
Cthulhu
6,343
634
56
6
0
215,166
3
L
Danzaburou
5,866
587
65
7
0
178,770
0
W
Serqet
5,577
558
51
5
0
236,373
2
L
Da Ji
5,344
534
48
5
0
235,672
0
W
Amaterasu
7,310
731
101
10
0
218,379
3
W
Ra
6,662
666
107
11
0
239,329
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role