Player Matchup

Olorun
Olorun
Buttfideler
Olorun
Level 120
God Stats
3W - 2L
1,623 SR
Queue Stats
58W - 52L
1,573 Elo+
Party 2
Vulcan
Vulcan
DonutsSmite2
Vulcan
Level 124
God Stats
4W - 0L
1,806 SR
Queue Stats
13W - 15L
1,406 Elo+
Solo
Chang'e
Chang'e
ProShekels
Chang'e
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 58L
1,555 Elo+
Party 2
Hercules
Hercules
PunchedEmperor
Hercules
Level 139
God Stats
107W - 94L
1,634 SR
Queue Stats
256W - 224L
1,645 Elo+
Party 3
Mulan
Mulan
SamadAlHayadi
Mulan
Level 40
God Stats
47W - 27L
1,705 SR
Queue Stats
211W - 182L
1,646 Elo+
Party 3
Team Averages
Level 110
1,653 SR
1,565 Elo+

VS

Team Averages
Level 110
1,575 SR
1,617 Elo+
Ullr
Ullr
ADC2K
Ullr
Level 126
God Stats
2W - 3L
1,456 SR
Queue Stats
141W - 120L
1,515 Elo+
Solo
Horus
Horus
ASAP Rune
Horus
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 166L
1,528 Elo+
Party 4
Scylla
Scylla
ItsJustCoId
Scylla
Level 128
God Stats
4W - 4L
1,504 SR
Queue Stats
176W - 158L
1,534 Elo+
Party 4
Chaac
Chaac
KimJungHeal
Chaac
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
62W - 35L
1,770 Elo+
Party 1
Thor
Thor
VVGSVERVVX
Thor
Level 77
God Stats
2W - 2L
1,913 SR
Queue Stats
37W - 18L
1,738 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
3 / 2 / 2
6,311
631
6,113
4,916
1,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Vulcan
10
1 / 4 / 2
5,735
574
1,067
4,116
1,046
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chang'e
ProShekels
Chang'e
9
1 / 1 / 3
5,612
561
3,880
3,739
783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hercules
11
1 / 1 / 4
6,013
601
5,979
6,315
2,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 0 / 2
7,293
729
6,030
5,585
2,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
ADC2K
Ullr
10
2 / 2 / 0
5,304
530
2,089
5,847
1,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
ASAP Rune
Horus
10
0 / 4 / 1
5,105
511
2,887
9,492
5,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Scylla
11
2 / 3 / 1
5,893
589
1,714
5,016
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 5
5,757
576
3,601
7,408
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
3 / 1 / 1
5,869
587
3,051
8,488
3,914
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
10
Kills
8
8
Deaths
10
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ullr
ADC2K
Ullr
2
2
0
1
L
Horus
ASAP Rune
Horus
0
4
1
0.13
W
Olorun
3
2
2
2
W
Vulcan
1
4
2
0.5
L
Scylla
2
3
1
0.83
L
1
0
5
3.5
W
Chang'e
ProShekels
Chang'e
1
1
3
2.5
W
Hercules
1
1
4
3
W
4
0
2
5
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,069
Damage
13,342
24,671
Taken
36,251
8,238
Mitigated
15,548
11,301
Healing
9,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
ADC2K
Ullr
2,089
1,013
0
520
5,847
1,782
0
3,485
2,362
0
34,160
L
Horus
ASAP Rune
Horus
2,887
1,440
70
1,999
9,492
5,290
0
0
9,050
0
29,119
W
Olorun
6,113
3,896
240
1,050
4,916
1,314
844
0
4,916
38,707
1,405
W
Vulcan
1,067
0
0
0
4,116
1,046
0
1,058
2,892
33,386
0
L
Scylla
1,714
154
0
401
5,016
1,425
0
1,395
3,621
33,217
0
L
3,601
655
0
4,899
7,408
3,137
0
1,931
5,437
0
45,139
W
Chang'e
ProShekels
Chang'e
3,880
366
1,008
1,504
3,739
783
160
0
3,739
19,571
953
W
Hercules
5,979
1,841
0
3,537
6,315
2,456
0
438
5,825
0
48,437
W
6,030
476
0
3,962
5,585
2,639
0
111
5,152
0
47,736
L
3,051
346
93
1,804
8,488
3,914
0
4,175
4,243
0
22,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,964
Gold Earned
27,928
321
Minions Killed
305
0
Camps Cleared
0
1,067,175
Distance Traveled
1,061,086
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,304
530
56
6
0
197,125
2
L
Horus
5,105
511
51
5
0
206,111
0
W
Olorun
6,311
631
72
7
0
187,531
0
W
Vulcan
5,735
574
60
6
0
214,224
3
L
Scylla
5,893
589
85
9
0
190,062
0
L
Chaac
5,757
576
77
8
0
243,129
0
W
Chang'e
5,612
561
34
3
0
222,211
0
W
Hercules
6,013
601
76
8
0
245,531
0
W
Mulan
7,293
729
79
8
0
197,678
0
L
Thor
5,869
587
36
4
0
224,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role