Player Matchup

Da Ji
Da Ji
Gold III
Bloodyjar
Da Ji
Gold III
Level 156
God Stats
2W - 1L
1,538 SR
Queue Stats
81W - 77L
1,500 MMR
Solo
Chaac
Chaac
Gold III
EmanBurner
Chaac
Gold III
Level 45
God Stats
7W - 7L
1,680 SR
Queue Stats
110W - 135L
1,489 MMR
Solo
Ix Chel
Ix Chel
Gold V
xAfroYonko
Ix Chel
Gold V
Level 123
God Stats
6W - 5L
1,484 SR
Queue Stats
35W - 41L
1,513 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,568 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,560 SR
1,511 MMR
Kumbhakarna
Kumbhakarna
Gold V
EagleF10
Kumbhakarna
Gold V
Level 98
God Stats
29W - 37L
1,486 SR
Queue Stats
38W - 42L
1,484 MMR
Party 1
Medusa
Medusa
Gold IV
Leonidax26
Medusa
Gold IV
Level 102
God Stats
9W - 9L
1,522 SR
Queue Stats
37W - 39L
1,583 MMR
Party 1
Vulcan
Vulcan
Gold IV
RitoYane
Vulcan
Gold IV
Level 152
God Stats
9W - 9L
1,672 SR
Queue Stats
242W - 242L
1,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bloodyjar
Da Ji
18
5 / 2 / 8
12,385
774
14,328
13,294
6,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chaac
16
2 / 2 / 7
10,783
674
7,296
19,663
18,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Ix Chel
xAfroYonko
Ix Chel
18
6 / 4 / 4
12,300
769
9,682
9,713
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
BacchusNoxBastetCu ChulainnAres

VS

Bans
XbalanqueAchillesAthenaPersephoneKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
EagleF10
Kumbhakarna
13
1 / 3 / 6
9,560
598
3,168
13,271
12,642
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Leonidax26
Medusa
13
5 / 6 / 2
10,452
653
14,316
12,852
4,379
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
RitoYane
Vulcan
16
2 / 4 / 4
11,182
699
11,736
8,351
3,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
13
Kills
8
8
Deaths
13
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Bloodyjar
Da Ji
5
2
8
4.5
L
Kumbhakarna
EagleF10
Kumbhakarna
1
3
6
1.33
W
Chaac
2
2
7
2.75
L
Medusa
Leonidax26
Medusa
5
6
2
1
L
Vulcan
RitoYane
Vulcan
2
4
4
1
W
Ix Chel
xAfroYonko
Ix Chel
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,306
Damage
29,220
42,670
Taken
34,474
28,559
Mitigated
20,146
15,135
Healing
3,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Bloodyjar
Da Ji
14,328
3,513
0
2,038
13,294
6,344
951
5,390
7,839
0
50,107
L
Kumbhakarna
EagleF10
Kumbhakarna
3,168
443
343
774
13,271
12,642
253
3,299
9,291
13,030
966
W
Chaac
7,296
820
0
7,416
19,663
18,976
151
5,018
14,546
0
32,782
L
Medusa
Leonidax26
Medusa
14,316
6,215
0
1,911
12,852
4,379
812
4,336
8,002
0
41,339
L
Vulcan
RitoYane
Vulcan
11,736
144
0
460
8,351
3,125
414
1,243
6,715
56,339
0
W
Ix Chel
xAfroYonko
Ix Chel
9,682
213
2,733
2,948
9,713
3,239
688
4,275
5,404
58,099
396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,468
Gold Earned
31,194
201
Minions Killed
170
0
Camps Cleared
0
924,341
Distance Traveled
833,865
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,385
774
59
4
0
314,557
2
L
Kumbhakarna
9,560
598
14
1
0
305,941
8
W
Chaac
10,783
674
36
2
0
315,029
2
L
Medusa
10,452
653
61
4
0
253,557
0
L
Vulcan
11,182
699
95
6
0
274,367
2
W
Ix Chel
12,300
769
106
7
0
294,755
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role