Player Matchup

Horus
Horus
Kenja
Horus
Level 179
God Stats
5W - 7L
1,526 SR
Queue Stats
182W - 172L
1,542 Elo+
Solo
Artemis
Artemis
PokerSde
Artemis
Level 125
God Stats
20W - 7L
1,667 SR
Queue Stats
108W - 101L
1,496 Elo+
Solo
Awilix
Awilix
Supermario565
Awilix
Level 120
God Stats
6W - 11L
1,210 SR
Queue Stats
42W - 43L
1,464 Elo+
Solo
Bacchus
Bacchus
Tanquish
Bacchus
Level 114
God Stats
10W - 4L
1,889 SR
Queue Stats
462W - 470L
1,472 Elo+
Solo
Scylla
Scylla
Winter014
Scylla
Level 60
God Stats
6W - 8L
1,572 SR
Queue Stats
25W - 28L
1,454 Elo+
Solo
Team Averages
Level 120
1,573 SR
1,486 Elo+

VS

Team Averages
Level 137
1,488 SR
1,543 Elo+
Zeus
Zeus
 
Zeus
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Saachimouse
Horus
Level 121
God Stats
1W - 1L
1,701 SR
Queue Stats
129W - 80L
1,558 Elo+
Party 1
Ishtar
Ishtar
Xuninju
Ishtar
Level 88
God Stats
42W - 42L
1,519 SR
Queue Stats
150W - 168L
1,460 Elo+
Solo
Olorun
Olorun
Zacaroni 27
Olorun
Level 160
God Stats
0W - 2L
1,218 SR
Queue Stats
158W - 112L
1,559 Elo+
Party 1
Sylvanus
Sylvanus
nhasle19
Sylvanus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 10L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kenja
Horus
11
1 / 1 / 10
6,154
1,231
3,254
3,913
2,984
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
PokerSde
Artemis
10
0 / 0 / 1
5,255
1,051
319
345
123
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
5 / 0 / 4
6,908
1,382
5,669
1,757
484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
Tanquish
Bacchus
11
1 / 2 / 12
6,851
1,370
6,787
4,375
3,381
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Winter014
Scylla
11
6 / 0 / 6
7,292
1,458
3,720
2,641
834
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

399

VS

Team 2 Tickets

320

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
3 / 5 / 0
6,223
1,245
3,661
5,493
1,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 3 / 1
5,500
1,100
1,040
7,697
4,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
Xuninju
Ishtar
9
0 / 2 / 2
5,355
1,071
1,567
3,313
980
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Olorun
10
0 / 1 / 1
5,557
1,111
3,248
3,728
1,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
nhasle19
Sylvanus
9
0 / 2 / 0
4,934
987
394
1,902
782
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
13
Kills
3
3
Deaths
13
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
5
0
0.6
W
Horus
Kenja
Horus
1
1
10
6
W
Artemis
PokerSde
Artemis
0
0
1
0.5
L
0
3
1
0.17
W
5
0
4
7
W
Bacchus
Tanquish
Bacchus
1
2
12
3.5
W
Scylla
Winter014
Scylla
6
0
6
9
L
Ishtar
Xuninju
Ishtar
0
2
2
0.5
L
Olorun
0
1
1
0.5
L
Sylvanus
nhasle19
Sylvanus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,749
Damage
9,910
13,031
Taken
22,133
7,806
Mitigated
9,050
2,296
Healing
1,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
3,661
577
0
161
5,493
1,262
0
3,165
2,328
19,349
0
W
Horus
Kenja
Horus
3,254
1,526
360
1,269
3,913
2,984
0
2,469
1,371
0
7,598
W
Artemis
PokerSde
Artemis
319
232
0
0
345
123
0
34
311
0
7,633
L
1,040
550
152
482
7,697
4,990
0
2,096
5,601
0
6,143
W
5,669
1,867
0
0
1,757
484
0
982
738
0
18,428
W
Bacchus
Tanquish
Bacchus
6,787
259
0
597
4,375
3,381
0
2,218
2,062
8,465
0
W
Scylla
Winter014
Scylla
3,720
573
0
70
2,641
834
0
1,560
1,081
15,144
0
L
Ishtar
Xuninju
Ishtar
1,567
890
0
205
3,313
980
0
1,963
1,350
0
3,314
L
Olorun
3,248
1,288
56
298
3,728
1,036
0
2,348
1,380
14,693
644
L
Sylvanus
nhasle19
Sylvanus
394
96
250
84
1,902
782
0
935
967
1,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,460
Gold Earned
27,569
95
Minions Killed
80
4
Camps Cleared
3
462,886
Distance Traveled
312,697
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,223
1,245
30
6
0
64,835
0
W
Horus
6,154
1,231
10
2
0
106,458
0
W
Artemis
5,255
1,051
13
3
1
52,967
0
L
Horus
5,500
1,100
9
2
1
75,856
0
W
Awilix
6,908
1,382
39
8
1
112,931
0
W
Bacchus
6,851
1,370
4
1
1
95,232
0
W
Scylla
7,292
1,458
29
6
1
95,298
0
L
Ishtar
5,355
1,071
6
1
1
67,290
0
L
Olorun
5,557
1,111
33
7
1
88,159
0
L
Sylvanus
4,934
987
2
0
0
16,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role