Player Matchup

Arachne
Arachne
Daniel_ale176BV
Arachne
Level 104
God Stats
3W - 1L
1,834 SR
Queue Stats
145W - 158L
1,542 Elo+
Solo
Nox
Nox
Nicias-Mikhael09
Nox
Level 127
God Stats
7W - 6L
2,020 SR
Queue Stats
110W - 118L
1,540 Elo+
Solo
Amaterasu
Amaterasu
Thefloppysheep
Amaterasu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 75L
1,462 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
YonaThingz
Morgan Le Fay
Level 122
God Stats
5W - 2L
1,875 SR
Queue Stats
115W - 117L
1,510 Elo+
Party 2
Thor
Thor
iivocaii
Thor
Level 159
God Stats
0W - 1L
1,488 SR
Queue Stats
3W - 13L
1,245 Elo+
Solo
Team Averages
Level 128
1,743 SR
1,460 Elo+

VS

Team Averages
Level 119
1,580 SR
1,505 Elo+
Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
IzMeBucket
Jormungandr
Level 85
God Stats
5W - 4L
1,687 SR
Queue Stats
105W - 114L
1,535 Elo+
Solo
Cliodhna
Cliodhna
Og_Yanc
Cliodhna
Level 141
God Stats
19W - 22L
1,515 SR
Queue Stats
217W - 218L
1,486 Elo+
Solo
Mulan
Mulan
RarePara
Mulan
Level 97
God Stats
48W - 31L
1,609 SR
Queue Stats
126W - 109L
1,504 Elo+
Party 1
Nu Wa
Nu Wa
RazzleDazzle333
Nu Wa
Level 115
God Stats
57W - 42L
1,587 SR
Queue Stats
113W - 97L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
4,632
926
1,693
5,702
2,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
1 / 0 / 0
5,067
1,013
1,851
2,108
627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Thefloppysheep
Amaterasu
10
0 / 1 / 2
4,847
969
1,748
5,270
3,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Morgan Le Fay
YonaThingz
Morgan Le Fay
10
2 / 1 / 0
4,974
995
2,572
3,126
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
6
0 / 0 / 0
2,763
553
0
62
16

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 1 / 2
4,986
997
278
2,291
644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
IzMeBucket
Jormungandr
11
1 / 0 / 2
5,520
1,104
3,127
1,607
636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cliodhna
Og_Yanc
Cliodhna
10
2 / 0 / 2
5,411
1,082
3,370
3,770
1,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
RarePara
Mulan
10
0 / 1 / 4
5,086
1,017
3,799
4,215
2,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 1 / 0
5,392
1,078
2,822
1,530
398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
3
Kills
5
5
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
1
2
1
L
0
3
1
0.17
W
Jormungandr
IzMeBucket
Jormungandr
1
0
2
2
L
1
0
0
1
W
Cliodhna
Og_Yanc
Cliodhna
2
0
2
3
W
Mulan
RarePara
Mulan
0
1
4
2
W
2
1
0
2
L
Amaterasu
Thefloppysheep
Amaterasu
0
1
2
1
L
Morgan Le Fay
YonaThingz
Morgan Le Fay
2
1
0
2
L
Thor
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,864
Damage
13,396
16,268
Taken
13,413
7,285
Mitigated
5,841
3,343
Healing
2,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
278
260
0
562
2,291
644
1,774
600
1,651
0
10,385
L
1,693
857
0
1,153
5,702
2,085
0
1,450
4,090
0
5,079
W
Jormungandr
IzMeBucket
Jormungandr
3,127
469
0
0
1,607
636
0
373
1,156
13,565
962
L
1,851
30
0
375
2,108
627
0
402
1,605
12,210
0
W
Cliodhna
Og_Yanc
Cliodhna
3,370
373
29
197
3,770
1,187
53
1,052
2,678
0
9,777
W
Mulan
RarePara
Mulan
3,799
1,015
0
1,096
4,215
2,976
0
950
3,048
0
10,286
W
2,822
837
124
103
1,530
398
0
1,148
247
13,339
282
L
Amaterasu
Thefloppysheep
Amaterasu
1,748
748
0
1,176
5,270
3,596
0
2,459
2,436
0
8,977
L
Morgan Le Fay
YonaThingz
Morgan Le Fay
2,572
340
0
639
3,126
961
0
931
1,975
12,258
0
L
Thor
0
0
0
0
62
16
0
62
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,283
Gold Earned
26,395
83
Minions Killed
141
0
Camps Cleared
0
451,928
Distance Traveled
570,916
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,986
997
26
5
0
113,541
3
L
Arachne
4,632
926
10
2
0
118,475
0
W
Jormungandr
5,520
1,104
36
7
0
114,156
0
L
Nox
5,067
1,013
33
7
0
113,819
1
W
Cliodhna
5,411
1,082
24
5
0
124,818
0
W
Mulan
5,086
1,017
29
6
0
117,526
0
W
Nu Wa
5,392
1,078
26
5
0
100,875
0
L
Amaterasu
4,847
969
23
5
0
114,908
0
L
Morgan Le Fay
4,974
995
17
3
0
104,726
0
L
Thor
2,763
553
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role