Player Matchup

Nu Wa
Nu Wa
TakeaSwigBro
Nu Wa
Level 102
God Stats
3W - 2L
1,602 SR
Queue Stats
24W - 27L
1,469 Elo+
Party 1
Danzaburou
Danzaburou
cusster
Danzaburou
Level 29
God Stats
24W - 25L
1,498 SR
Queue Stats
25W - 29L
1,445 Elo+
Party 1
Vamana
Vamana
spirits26901
Vamana
Level 62
God Stats
7W - 5L
1,620 SR
Queue Stats
11W - 13L
1,486 Elo+
Party 1
Team Averages
Level 64
1,574 SR
1,466 Elo+

VS

Team Averages
Level 44
1,691 SR
1,541 Elo+
Charybdis
Charybdis
HardArr
Charybdis
Level 30
God Stats
0W - 1L
1,816 SR
Queue Stats
53W - 64L
1,470 Elo+
Solo
Nu Wa
Nu Wa
MotherX
Nu Wa
Level 60
God Stats
60W - 14L
1,758 SR
Queue Stats
109W - 29L
1,644 Elo+
Solo
Mulan
Mulan
Penguin5316
Mulan
Level 42
God Stats
3W - 3L
1,500 SR
Queue Stats
131W - 139L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 4
9,959
711
11,959
9,172
3,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
cusster
Danzaburou
17
4 / 3 / 5
10,717
766
8,058
10,652
3,930
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
15
1 / 0 / 9
9,412
672
8,270
13,486
12,835
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HardArr
Charybdis
14
3 / 2 / 1
9,452
675
7,618
11,467
3,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nu Wa
MotherX
Nu Wa
15
0 / 3 / 6
9,106
650
10,742
9,313
2,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
3 / 5 / 2
9,147
653
9,536
14,473
9,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
10
Kills
6
6
Deaths
10
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Charybdis
HardArr
Charybdis
3
2
1
1.75
L
Nu Wa
MotherX
Nu Wa
0
3
6
1
L
3
5
2
0.8
W
5
3
4
2.33
W
Danzaburou
cusster
Danzaburou
4
3
5
2.17
W
Vamana
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,287
Damage
27,896
33,310
Taken
35,253
19,800
Mitigated
16,236
6,551
Healing
5,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
HardArr
Charybdis
7,618
4,142
0
3,111
11,467
3,403
731
3,993
7,474
0
44,465
L
Nu Wa
MotherX
Nu Wa
10,742
1,436
85
725
9,313
2,886
254
2,741
6,572
35,717
0
L
9,536
782
0
1,297
14,473
9,947
34
5,237
9,236
0
31,446
W
11,959
2,863
163
1,239
9,172
3,035
341
3,284
5,676
44,101
0
W
Danzaburou
cusster
Danzaburou
8,058
2,855
0
3,630
10,652
3,930
877
3,627
6,737
0
47,431
W
Vamana
8,270
3,185
0
1,519
13,486
12,835
75
3,713
9,240
0
40,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,088
Gold Earned
27,705
187
Minions Killed
192
0
Camps Cleared
0
755,088
Distance Traveled
741,436
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,452
675
96
7
0
231,128
0
L
Nu Wa
9,106
650
50
4
0
271,490
0
L
Mulan
9,147
653
46
3
0
238,818
0
W
Nu Wa
9,959
711
69
5
0
238,655
4
W
Danzaburou
10,717
766
77
6
0
239,822
0
W
Vamana
9,412
672
41
3
0
276,611
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role