Player Matchup

Hun Batz
Hun Batz
ConspiringCandle
Hun Batz
Level 139
God Stats
14W - 9L
1,596 SR
Queue Stats
421W - 416L
1,418 Elo+
Party 3
King Arthur
King Arthur
Furdip
King Arthur
Level 100
God Stats
3W - 4L
1,595 SR
Queue Stats
91W - 108L
1,542 Elo+
Party 1
Baron Samedi
Baron Samedi
KigOBitties
Baron Samedi
Level 149
God Stats
11W - 8L
1,543 SR
Queue Stats
348W - 338L
1,499 Elo+
Solo
Medusa
Medusa
Yeahstuff
Medusa
Level 129
God Stats
20W - 22L
1,426 SR
Queue Stats
358W - 350L
1,432 Elo+
Party 3
Neith
Neith
usermarcelo223
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 34L
1,500 Elo+
Party 1
Team Averages
Level 104
1,532 SR
1,478 Elo+

VS

Team Averages
Level 89
1,441 SR
1,410 Elo+
Surtr
Surtr
Apolo027
Surtr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,396 Elo+
Party 2
Kuzenbo
Kuzenbo
Astro_Sailor_
Kuzenbo
Level 105
God Stats
8W - 3L
1,477 SR
Queue Stats
215W - 195L
1,441 Elo+
Solo
Cupid
Cupid
DanielSchz
Cupid
Level 154
God Stats
2W - 3L
1,370 SR
Queue Stats
155W - 140L
1,513 Elo+
Solo
Nox
Nox
ElDonkachino
Nox
Level 88
God Stats
8W - 7L
1,554 SR
Queue Stats
47W - 62L
1,377 Elo+
Party 2
Mercury
Mercury
ScarIetSaki
Mercury
Level 70
God Stats
1W - 1L
1,304 SR
Queue Stats
60W - 103L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
7,419
495
2,987
8,943
2,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
Furdip
King Arthur
12
1 / 4 / 0
7,098
473
4,877
13,638
9,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
KigOBitties
Baron Samedi
15
4 / 3 / 3
8,840
589
9,073
8,922
4,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
Yeahstuff
Medusa
12
1 / 4 / 0
6,941
463
3,166
9,420
3,022
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 8 / 1
5,949
397
1,733
9,219
2,577
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Apolo027
Surtr
15
7 / 0 / 4
9,945
663
10,766
10,990
11,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kuzenbo
11
3 / 1 / 4
8,150
543
7,806
10,478
7,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Cupid
16
4 / 1 / 2
9,587
639
8,695
7,417
2,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
6 / 4 / 3
8,681
579
5,936
7,776
2,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
ScarIetSaki
Mercury
11
1 / 2 / 5
7,060
471
2,870
6,578
2,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
8
Kills
21
21
Deaths
8
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Surtr
Apolo027
Surtr
7
0
4
9
W
Kuzenbo
3
1
4
5
L
2
2
2
1.5
W
Cupid
4
1
2
5
W
6
4
3
1.88
L
King Arthur
Furdip
King Arthur
1
4
0
0.25
L
Baron Samedi
KigOBitties
Baron Samedi
4
3
3
1.83
W
Mercury
ScarIetSaki
Mercury
1
2
5
1.75
L
Medusa
Yeahstuff
Medusa
1
4
0
0.25
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,836
Damage
36,073
50,142
Taken
43,239
22,518
Mitigated
27,073
12,485
Healing
12,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
Apolo027
Surtr
10,766
2,753
0
2,318
10,990
11,842
838
1,187
9,723
2,168
62,799
W
Kuzenbo
7,806
1,700
0
3,198
10,478
7,845
180
1,568
8,707
20,829
0
L
2,987
343
0
3,449
8,943
2,880
0
2,683
6,110
0
39,583
W
Cupid
8,695
5,378
306
4,663
7,417
2,689
1,666
1,381
5,962
0
80,528
W
5,936
343
54
1,321
7,776
2,386
248
3,474
3,945
47,631
0
L
King Arthur
Furdip
King Arthur
4,877
240
0
2,039
13,638
9,798
0
2,516
10,503
0
44,842
L
Baron Samedi
KigOBitties
Baron Samedi
9,073
245
451
2,874
8,922
4,241
0
3,762
5,071
58,520
1,714
W
Mercury
ScarIetSaki
Mercury
2,870
694
0
500
6,578
2,311
0
776
5,726
0
28,279
L
Medusa
Yeahstuff
Medusa
3,166
1,174
0
2,637
9,420
3,022
0
1,927
7,447
0
47,980
L
1,733
954
0
1,035
9,219
2,577
163
3,790
5,139
0
23,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,247
Gold Earned
43,423
431
Minions Killed
370
0
Camps Cleared
0
1,408,410
Distance Traveled
1,584,363
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,945
663
88
6
0
277,758
0
W
Kuzenbo
8,150
543
19
1
0
345,311
4
L
Hun Batz
7,419
495
82
5
0
305,978
1
W
Cupid
9,587
639
142
9
0
294,411
0
W
Nox
8,681
579
76
5
0
282,062
0
L
King Arthur
7,098
473
79
5
0
301,412
0
L
Baron Samedi
8,840
589
129
9
0
307,400
2
W
Mercury
7,060
471
45
3
0
384,821
8
L
Medusa
6,941
463
98
7
0
248,547
0
L
Neith
5,949
397
43
3
0
245,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role