Player Matchup

Charybdis
Charybdis
Silver III
KingRich_IsBack
Charybdis
Silver III
Level 148
God Stats
11W - 11L
1,578 SR
Queue Stats
562W - 729L
957 MMR
Solo
Cerberus
Cerberus
Bronze IV
MustyMufasa
Cerberus
Bronze IV
Level 101
God Stats
11W - 10L
1,942 SR
Queue Stats
54W - 67L
1,292 MMR
Solo
Ra
Ra
Silver II
WhiteCIaw-
Ra
Silver II
Level 106
God Stats
10W - 14L
1,486 SR
Queue Stats
152W - 201L
834 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 118
1,669 SR
1,028 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,535 SR
1,623 MMR
Medusa
Medusa
Gold III
Fireflies29
Medusa
Gold III
Level 156
God Stats
13W - 12L
1,601 SR
Queue Stats
251W - 280L
1,541 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
HavntSleptNDayz
Cthulhu
Gold IV
Level 146
God Stats
13W - 10L
1,549 SR
Queue Stats
242W - 250L
1,531 MMR
Party 1
Zeus
Zeus
Platinum III
SpecialOpz_IIx
Zeus
Platinum III
Level 139
God Stats
21W - 32L
1,455 SR
Queue Stats
262W - 271L
1,798 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KingRich_IsBack
Charybdis
12
0 / 5 / 2
8,135
626
4,410
9,897
3,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
MustyMufasa
Cerberus
14
4 / 3 / 0
8,902
685
7,973
18,127
19,353
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 5 / 1
8,589
661
6,047
10,094
3,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KuzenboMulanAtlasAchillesCabrakan

VS

Bans
AthenaAresPersephoneSobekPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
4 / 1 / 7
10,237
787
10,854
7,284
2,286
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 2 / 7
10,772
829
12,514
13,354
12,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
3 / 2 / 10
9,989
768
11,277
7,072
1,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
13
13
Deaths
5
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
1
7
7.5
W
6
2
7
4.75
L
Charybdis
KingRich_IsBack
Charybdis
0
5
2
0.2
L
Cerberus
MustyMufasa
Cerberus
4
3
0
1.33
W
3
2
10
4
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,430
Damage
34,645
38,118
Taken
27,710
26,274
Mitigated
16,912
6,536
Healing
4,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
10,854
4,714
0
0
7,284
2,286
1,447
4,345
2,502
0
35,446
W
12,514
909
576
4,031
13,354
12,909
0
4,938
7,937
35,319
2,215
L
Charybdis
KingRich_IsBack
Charybdis
4,410
1,480
0
128
9,897
3,013
256
6,189
3,614
0
29,484
L
Cerberus
MustyMufasa
Cerberus
7,973
835
0
3,730
18,127
19,353
0
8,552
9,428
17,750
0
W
11,277
752
0
140
7,072
1,717
1,000
3,622
3,200
39,122
0
L
6,047
393
441
2,237
10,094
3,908
0
7,754
2,313
42,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,626
Gold Earned
30,998
136
Minions Killed
162
0
Camps Cleared
0
687,646
Distance Traveled
787,509
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,237
787
41
3
0
275,632
1
W
Cthulhu
10,772
829
60
5
0
265,925
0
L
Charybdis
8,135
626
41
3
0
211,506
9
L
Cerberus
8,902
685
20
2
0
249,804
0
W
Zeus
9,989
768
61
5
0
245,952
0
L
Ra
8,589
661
75
6
0
226,336
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role